Pages: [1] |
1. WINbuttons - in Ships and Modules [original thread]
Not a solution, because some ships actually have a use for multiple modules without being a WIN *****.
- by Da'Mura - at 2007.03.03 15:26:00
|
2. Pimp my Vexor - in Ships and Modules [original thread]
Originally by: Toolivus Definately swap the eanms for specific hardeners. Preferably the actives, but if you have to go with energised passives I suppose they'll pass. What's your other mid? An ab I hope. I used AB, Web, Tracking disruptor...
- by Da'Mura - at 2007.03.03 15:24:00
|
3. Pimp my Vexor - in Ships and Modules [original thread]
Originally by: Lucifer Fellblade Guristas are the hardest rats to kill with anything that can't tank their damage, if your ratting any other ones you should manage ok, serpentis should be a breeze. But as you said, the specific hardeners f...
- by Da'Mura - at 2007.03.03 14:21:00
|
4. Pimp my Vexor - in Ships and Modules [original thread]
Originally by: Zalathar Correct me if i'm wrong, but i dont think a vexor is well suited for the job... its a good cruiser, but just a cruiser nonetheless. It shouls be doable in a BC (myrmidon is one of the best low sec ratters) or in a n...
- by Da'Mura - at 2007.03.03 14:09:00
|
5. Pimp my Vexor - in Ships and Modules [original thread]
So I've had some problems sustaining my Vexor's tank against numerous 1mil+ bounty rats. Solo or pairs I have no problem, but when they spawn in 3's with 3 or 4 cruisers to assist, there's a big issue. I just can't outlast them for long enough. S...
- by Da'Mura - at 2007.03.03 14:00:00
|
6. Vexor Setup (Going to Myrm) - in Ships and Modules [original thread]
Hello everyone! I'm looking for a Vexor setup that will segue nicely into a Myrmidon. My drone skills are all IV/V except for heavy drones. Scout drone operation will go up to V last, as the last thing I need is range right now. Basically I'll m...
- by Da'Mura - at 2007.02.15 02:07:00
|
7. We need a new UI *pics* - in Player Features and Ideas Discussion [original thread]
I play EVE to see ships do things... not to watch a UI all day. I don't mind a change in the UI, just all the suggestions that people make seriously invade the screen space and take away from the game and functionality of the current one.
- by Da'Mura - at 2007.01.15 00:03:00
|
8. Connecting browser with ingame mp3 engine to handle streams? - in Player Features and Ideas Discussion [original thread]
Originally by: mightymadmat If I recall, CCP tried something similar for the jukebox, but CCP wasnt prepared to pay the licence fee for the MP3 decoder. Dont know if this is still the case! At one point in time, I don't recall when, b...
- by Da'Mura - at 2007.01.14 03:43:00
|
9. Autopilot adjustment - Avoid option - in Player Features and Ideas Discussion [original thread]
It's not that hard to look through your waypoint list (Probably 1 second per waypoint) and redirect it through another couple systems, is it?
- by Da'Mura - at 2007.01.14 03:41:00
|
10. missile launch detector - in Player Features and Ideas Discussion [original thread]
Originally by: mightymadmat Dont think it will serve any purpose to be honest. The missile probably would of hit your ship by the time the alarm went off! It can take an unbelievable amount of time for missiles to get where they're goi...
- by Da'Mura - at 2007.01.14 03:39:00
|
11. Expanding ideas: Improvements to the UI - in Player Features and Ideas Discussion [original thread]
I have to be quite frank here, I don't like the idea at all. I'll give you the reason why, too. With the current UI, I can keep everything expanded to my liking at a 1280x1024 resolution and still have a LOT of screen space available to view what...
- by Da'Mura - at 2007.01.11 18:37:00
|
12. Retriever Drones - in Player Features and Ideas Discussion [original thread]
I'd even take that one step farther and offer a special module or something that you could click on and activate "Retriever Drone Auto Mode" or something like that, where drones would automatically loot all wrecks within their range (65km I think ...
- by Da'Mura - at 2007.01.11 18:27:00
|
13. Drone Sig Radius - in Player Features and Ideas Discussion [original thread]
Originally by: Vincent Almasy one thing.. did you forget they have mwd always on which x5 a sig? Not at all, but logically, drones should be a 5m sig radius IF their size is actually to scale to the ships. 5x5 = 25m ---- I did put the M...
- by Da'Mura - at 2007.01.11 18:22:00
|
14. Myrmidon Versus Raven. - in Ships and Modules [original thread]
Specialized ravens carry everything in their holds. Generally hit me with Widowmakers though.
- by Da'Mura - at 2007.01.11 06:15:00
|
15. Myrmidon Versus Raven. - in Ships and Modules [original thread]
A Myrmidon cannot tank a Raven for crap... believe me, I've seen this attempted with my own eyes. If he plans on warping to you, change it up. Dampen him enough so you can get within 20km without him targeting you, scramble him, AB/MWD on, and st...
- by Da'Mura - at 2007.01.11 06:04:00
|
16. Drone Sig Radius - in Player Features and Ideas Discussion [original thread]
I know there will probably be opposition to this, but the sig radius on medium drones is ridiculous. It should be 5-10m radius, but 50m!? That's bigger than my frigate. It should be reduced *at least* to 25-30m, the size of an interceptor. I can ...
- by Da'Mura - at 2007.01.11 06:01:00
|
17. Retriever Drones - in Player Features and Ideas Discussion [original thread]
I was actually just thinking about this. It would make looting so much nicer and easier. Whip em out after a mission and send them each to wrecks.
- by Da'Mura - at 2007.01.11 05:55:00
|
18. Vexor Mission Running Setup Suggestions - in Ships and Modules [original thread]
So I've run a mission in my Vexor now (Only level one, though), and have totally fallen in love with my Hammerheads. It's nice to sit out at xxKM and not even have NPCs aggro me, but just my drones. They do a little damage to them, but when I move...
- by Da'Mura - at 2007.01.11 05:49:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |