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1. Total Net Worth counter feedback thread - in Test Server Feedback [original thread]
Looks cool, would it be possible to add a value of your SP? Either straight ((SP-5mill) / 500,000) *Injector price, or the net of (((SP-5mill) / 500,000) *Injector price) - (((SP-5mill) / 500,000) *extractor price)?
- by DaeHan Minhyok - at 2017.03.08 20:59:14
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2. Sticky:[Citadels] Carriers - in Upcoming Feature and Change Feedback Center [original thread]
DaeHan Minhyok wrote: Is there info somewhere on what will be happening with the new fighter skills and SP already in fighters/fighter bombers? The OP makes it seem like those w/ fighters V atm will need to train light fighters before they can...
- by DaeHan Minhyok - at 2016.03.31 12:59:57
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3. Sticky:[Citadels] Carriers - in Upcoming Feature and Change Feedback Center [original thread]
Is there info somewhere on what will be happening with the new fighter skills and SP already in fighters/fighter bombers? The OP makes it seem like those w/ fighters V atm will need to train light fighters before they can use any fighters with a ...
- by DaeHan Minhyok - at 2016.03.31 12:34:51
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4. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
xttz wrote: DaeHan Minhyok wrote: What if the entosis link required charges each cycle and the quantity and volume of charges made it inpractical for T1/T2 frig/desi or tactical desi to run a link long enough to challenge any solar system so...
- by DaeHan Minhyok - at 2015.03.09 16:37:11
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5. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
What if the entosis link required charges each cycle and the quantity and volume of charges made it inpractical for T1/T2 frig/desi or tactical desi to run a link long enough to challenge any solar system sov with any single index above a 2-3? Th...
- by DaeHan Minhyok - at 2015.03.09 16:17:26
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6. Removing attributes - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: DaeHan Minhyok wrote: Thanks for the responses and please keep it up! My intent is to get the discussion of attributes started. A series of posts on F&I requesting a vertical t3 minmatar dedtroyer may have influenced that ...
- by DaeHan Minhyok - at 2015.02.05 17:21:55
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7. Removing attributes - in Player Features and Ideas Discussion [original thread]
Thanks for the responses and please keep it up! My intent is to get the discussion of attributes started. A series of posts on F&I requesting a vertical t3 minmatar dedtroyer may have influenced that ships design. I want to collect several wel...
- by DaeHan Minhyok - at 2015.02.05 17:02:11
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8. Removing attributes - in Player Features and Ideas Discussion [original thread]
Samillian wrote: I can't support any sort of grinding system for SP. Not only is such a system heavily exploitable but penalises players who have little play time available as well as those who have no inclination to trudge through the appallin...
- by DaeHan Minhyok - at 2015.02.05 16:51:52
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9. Removing attributes - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: No from me, the current system is fine. Giving bonuses based on region/sec level of space would simply benefit the largest alliances in null by speeding up trining of whichever alts they need at any given time. The ...
- by DaeHan Minhyok - at 2015.02.05 14:57:11
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10. Removing attributes - in Player Features and Ideas Discussion [original thread]
I would like to say first that I am against the removal of attributes. Based on the concept of adding and improving meaningful choices, which led to ship/module tiericide/rebalance, attribute manipulation DOES add meaningful choices. The mechanics...
- by DaeHan Minhyok - at 2015.02.05 13:38:09
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11. Sticky:[Proteus] Reduction in Fighter and Fighter Bomber scan resolutio... - in Player Features and Ideas Discussion [original thread]
Promiscuous Female wrote: DaeHan Minhyok wrote: The scan res changes decrease the drones ability to deal damage to smaller targets without changing the ability to defend against them, thus increasing the risk. no it doesn't the drones do...
- by DaeHan Minhyok - at 2015.01.08 19:09:45
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12. Sticky:[Proteus] Reduction in Fighter and Fighter Bomber scan resolutio... - in Player Features and Ideas Discussion [original thread]
The scan res changes decrease the drones ability to deal damage to smaller targets without changing the ability to defend against them, thus increasing the risk.
- by DaeHan Minhyok - at 2015.01.08 18:10:33
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13. Sticky:[Proteus] Reduction in Fighter and Fighter Bomber scan resolutio... - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: DaeHan Minhyok wrote: Frostys Virpio wrote: DaeHan Minhyok wrote: So if the problem is this relaunch exploit why not decrease rate of fire and volley damage? It seems unfair for a HIC/Dic to hold down a ship worth...
- by DaeHan Minhyok - at 2015.01.08 17:54:54
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14. Sticky:[Proteus] Reduction in Fighter and Fighter Bomber scan resolutio... - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: DaeHan Minhyok wrote: So if the problem is this relaunch exploit why not decrease rate of fire and volley damage? It seems unfair for a HIC/Dic to hold down a ship worth more than 100 times its cost with impunity (thoug...
- by DaeHan Minhyok - at 2015.01.08 16:31:02
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15. Sticky:[Proteus] Reduction in Fighter and Fighter Bomber scan resolutio... - in Player Features and Ideas Discussion [original thread]
So if the problem is this relaunch exploit why not decrease rate of fire and volley damage? It seems unfair for a HIC/Dic to hold down a ship worth more than 100 times its cost with impunity (though smart bombs and neuts can help somewhat)
- by DaeHan Minhyok - at 2015.01.08 16:03:12
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16. New ship/class idea - Sun birds - in Player Features and Ideas Discussion [original thread]
If you want a ship that gets a cap bonus when its within a certain AU of the sun and a penalty when its too far from the sun with a neutral no effect band in the middle, that could be fun and interesting. The rest of your idea, don't think so...
- by DaeHan Minhyok - at 2014.12.31 16:45:45
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17. Warp Disruption Rebalance - in Player Features and Ideas Discussion [original thread]
What ab webs? Don't think your idea is good, in eve the name of the game is hold them down, if an anemy can run away you probably wont catch them. If points were chance based there would be less pvp, less destruction, and less fun.
- by DaeHan Minhyok - at 2014.12.30 15:54:10
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18. Reduce War Decs Per Corp/Alliance/be declared per corp/alliance - in Player Features and Ideas Discussion [original thread]
Lol good luck restricting quantity of war-decs.
- by DaeHan Minhyok - at 2014.12.29 17:33:18
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19. Minmatar T2 Changes - in Player Features and Ideas Discussion [original thread]
From a lore prospective the minmatar are the fleeing and rebelling slaves of the Amarr, it makes sense that ships used would be stolen and refitted Amarr ships that would armor tank. Since some parts of the caldari helped them, it seems reasonable...
- by DaeHan Minhyok - at 2014.12.23 17:48:30
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20. Remove training bonus implants - in Player Features and Ideas Discussion [original thread]
No... Implants offer meaningful game play options to expedite your training at the cost of isk and increased risk of loss. Your participation and login time suggestion is easily gameable and by far inferrior to the current mechanic.
- by DaeHan Minhyok - at 2014.12.22 15:28:24
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