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1. Looking for a Decent all around Industrial / support character - in Character Bazaar [original thread]
Still looking for that perfect character!
- by Daggaroth - at 2015.06.14 03:13:00
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2. Looking for a Decent all around Industrial / support character - in Character Bazaar [original thread]
Looking for a character that meets or exceeds these levels: Spaceship Command Skills: Ore Industrial Level 5 Industrial Command Ships level 5 Any Freighter skill (ideally caldari) Level 5 Production Skills: Advanced Indus...
- by Daggaroth - at 2015.06.13 18:12:22
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3. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
A question for clarification: the scaling costs to build things in the same system? will that only be manufacturing costs? I.E if it costs 1,000,000 ISK to put something into a manufacturing slot, when it hits the max scale it will cost. 1,140,00...
- by Daggaroth - at 2014.04.16 19:43:00
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4. WTB Capital Jump Drive BPO. perfect ME and around roughly 50 PE - in Want Ads & Trades [original thread]
Last time I looked, a ME 300 or so BPO had 0.0% waste, i know that it still wastes a few units here and there but to be specific, I am looking for something in the 200 - 300 ME range. Sorry for not being as specific as I should of been.
- by Daggaroth - at 2013.12.19 23:07:00
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5. WTB Capital Jump Drive BPO. perfect ME and around roughly 50 PE - in Want Ads & Trades [original thread]
Looking for a well researched Capital jump drive BPO. zero waste. around 50 PE or so. I have a tiny bit more than 2 billion to spend. Please let me know if you have one for sale. Continuous high sec systems only!
- by Daggaroth - at 2013.12.19 08:45:00
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6. Sticky:[Rubicon] Command Ship Models - in Player Features and Ideas Discussion [original thread]
I had to logon from work to say: Please do not change the looks of the current command ships. The Nighthawk is currently using the Ferox hull. In my opinion one of the most deadly and down right iconic looking hulls in the game. Missiles coming...
- by Daggaroth - at 2013.10.07 18:45:00
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7. Can EVE launch on a Windows 8 Tablet atm? - in EVE General Discussion [original thread]
I can run eve on a Samsung Slate Specs here: http://www.amazon.com/Samsung-Series-XE700T1A-A02US-11-6-Inch-Premium/dp/B006KYY1AU/ref=sr_sp-atf_title_1_1?ie=UTF8&qid=1367848586&sr=8-1&keywords=samsung+slate+tablet I can't real...
- by Daggaroth - at 2013.05.06 14:00:00
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8. Player Owned Stargates / Merchant Gates - in Player Features and Ideas Discussion [original thread]
Drake Doe wrote: In other words it's to make high sec transport safer Safer not so much as quicker. if an waring corporation discovers you have a gate network they are just going to take it down as the primary target of a war. so if you are...
- by Daggaroth - at 2013.03.09 20:52:00
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9. Player Owned Stargates / Merchant Gates - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: So basically... organizations that are unwilling to shoulder the burden, responsibility, and risk that groups in 0.0 space do want the same perks? Yeeeeeaaaaaah... not going to happen. High-sec people get CONCORD which mak...
- by Daggaroth - at 2013.03.09 20:48:00
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10. Player Owned Stargates / Merchant Gates - in Player Features and Ideas Discussion [original thread]
Drake Doe wrote: There's no need for this in high sec considering travel is safe and there's no threat of interdictors and CONCORD is there, as for low sec that's debatable. Having them not anchored to a pos would end badly because of the lack...
- by Daggaroth - at 2013.03.09 20:36:00
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11. Player Owned Stargates / Merchant Gates - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: And why exactly should power projections be easier than it is now? Current jump bridges at least have the excuse of being anchorable only in dangerous (0.0) space. There are organizations that are unable or unwilling to ...
- by Daggaroth - at 2013.03.09 20:27:00
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12. Player Owned Stargates / Merchant Gates - in Player Features and Ideas Discussion [original thread]
Velicitia wrote: you're an '07 toon, you should know better than to suggest something like this. We are all entitled to our opinions, This is a public Forum after all, it may not be considered the best idea in the galaxy but I do believe it...
- by Daggaroth - at 2013.03.09 20:11:00
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13. Player Owned Stargates / Merchant Gates - in Player Features and Ideas Discussion [original thread]
tankus2 wrote: not JUST jumpbridges, but jumpbridges that can be used in High-sec! In a sense, yes, However the way I see it it would take the place of a Starbase so when you warped to a moon with one anchored you would see ONLY the stargat...
- by Daggaroth - at 2013.03.09 19:51:00
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14. Player Owned Stargates / Merchant Gates - in Player Features and Ideas Discussion [original thread]
Drake Doe wrote: You mean jump bridges? As I stated in my inital post, These would be different in several regards, firstly they would be anchorable in high sec, and secondly they would take the position anchored next to a moon instead of a...
- by Daggaroth - at 2013.03.09 19:44:00
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15. Player Owned Stargates / Merchant Gates - in Player Features and Ideas Discussion [original thread]
So I was doing a mission clearing some NPC pirates around a "hidden" Stargate setup by civilians for merchant purposes and I thought to myself :" Why can't capsuleers do the same thing?" So here is my idea: Player Owned Stargates, they would tak...
- by Daggaroth - at 2013.03.09 19:37:00
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16. Request: SLIGHT change to Overloading - in Player Features and Ideas Discussion [original thread]
just giving the post a friendly tap to make sure more people see it. Have a great day!
- by Daggaroth - at 2012.12.19 17:48:00
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17. Request: SLIGHT change to Overloading - in Player Features and Ideas Discussion [original thread]
also in the heat of the moment when you need those extra few seconds you can forget to shift click or right click and enable overload on modules that are not enabled for auto-repeat. I would absolutely love it if you turned it on it was on until y...
- by Daggaroth - at 2012.12.18 03:21:00
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18. Request: SLIGHT change to Overloading - in Player Features and Ideas Discussion [original thread]
I would like to make a small request that Overloading be tweaked ever so slightly as to that when you have a module that has auto-repeat off, and you overload it, it does not turn off overloading on that module when it stops its cycle. To Clarify...
- by Daggaroth - at 2012.12.16 19:38:00
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19. WTA Travel Fit Aeon - in Sell Orders [original thread]
Free bump for an outstanding ship. It is truly sad to see it go to a new owner.
- by Daggaroth - at 2012.08.30 22:54:00
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20. Suggestion for "online Queueing" for POS modules - in Player Features and Ideas Discussion [original thread]
well the risk would increase in my opinion in most situations as if you were leaving it unattended while the queue was onlining a enemy force might stumble upon it and use that opportunity to attack the POS before everything was onlined and if you...
- by Daggaroth - at 2011.10.30 04:00:00
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