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1. No Topic - in EVE General Discussion [original thread]
Although I hardly play atm due to some grave shortcomings of EvE (Lag, Poses, Titans, local), this post reminds me of why I still keep paying for my subscription: Even after countless carebear flames, CCP, unlike all other major MMORPG companies,...
- by Dampfschlaghammer - at 2007.05.08 19:18:00
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2. Bumping should not prevent warp. - in EVE General Discussion [original thread]
Originally by: Elgar Lightfoot Only one more comment...The negative side to this thread seem unable to post without insults or some form of ridicule. I believe that makes all the statement it needs . Originally by: Bish Ounen ...
- by Dampfschlaghammer - at 2007.03.30 21:14:00
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3. Bumping should not prevent warp. - in EVE General Discussion [original thread]
Originally by: Bish Ounen Absolutely NONE of your arguments stand up. They rely on a series of logical errors, strawmen and flimsy examples, none of which hold up under any serious scrutiny. Lol nice ranting. Of course I did not expe...
- by Dampfschlaghammer - at 2007.03.29 22:33:00
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4. Bumping should not prevent warp. - in EVE General Discussion [original thread]
Originally by: Bish Ounen Obviously it's unrealistic to have ships just bounce off each other, but it is a necessary addition to prevent other game-breaking problems. HOWEVER, this DOES NOT mean that the Devs intended it to be used to pre...
- by Dampfschlaghammer - at 2007.03.29 16:08:00
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5. Bumping should not prevent warp. - in EVE General Discussion [original thread]
Edited by: Dampfschlaghammer on 29/03/2007 15:03:44 Originally by: Elgar Lightfoot A row boat bashes into a cross channel ferry. The row boat breaks, while the ferry is not even scratched. There's no noticeable influence on the ferry a...
- by Dampfschlaghammer - at 2007.03.29 15:05:00
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6. Mods, rigs... crews? - in EVE General Discussion [original thread]
Edited by: Dampfschlaghammer on 29/03/2007 12:56:12 Crews could be a great "resource" to harvest from planets. The empire dwellers would be whimps, of course, and would not be able to profit from excessive and immoral genetic engineering. On ...
- by Dampfschlaghammer - at 2007.03.29 12:56:00
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7. We the undersigned protest suicide ganking and request changes. - in EVE General Discussion [original thread]
Originally by: Malachon Draco Originally by: Dampfschlaghammer You can also use a second freighter as escort that will immediately get all the loot from the wreck of the first one, further reducing losses. You mean that freig...
- by Dampfschlaghammer - at 2007.03.29 12:42:00
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8. Bumping should not prevent warp. - in EVE General Discussion [original thread]
Originally by: Miyau It's already too easy to avoid a fight, especially since warp to 0 was added. Bumping's cool. # QFT. Bumping is great. If anything, it needs to become more streamlined and integrated into the game. Like a special b...
- by Dampfschlaghammer - at 2007.03.29 12:34:00
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9. We the undersigned protest suicide ganking and request changes. - in EVE General Discussion [original thread]
Edited by: Dampfschlaghammer on 29/03/2007 12:35:46 /not signed Risk vs Reward is not really violated, as suicide ganking of freighters requires much more effort than simply the gank itself. It requires carefully spying, coordination of doz...
- by Dampfschlaghammer - at 2007.03.29 12:24:00
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10. CCP just doesn't understand PVE'ers - in EVE General Discussion [original thread]
Originally by: Calio I don't think CCP understands PVE'ers at all. No great surprise there really. After all, they are all PVP'ers and are making the best game they know how (as PVP'ers). Obviously, they don't dislike or distain PVE'ers,...
- by Dampfschlaghammer - at 2007.03.23 21:21:00
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11. Thx CCP - in EVE General Discussion [original thread]
Hooray, CCP finally heard our call .
- by Dampfschlaghammer - at 2007.03.20 18:45:00
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12. Thx CCP - in EVE General Discussion [original thread]
Hooray, CCP finally heard our call .
- by Dampfschlaghammer - at 2007.03.20 18:45:00
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13. Who's scrambling me? - in EVE General Discussion [original thread]
I agree, it is a nice mechanism to have. In General, we need more icons to show who is using which module on you. This will give more choice and strategy to combat. However, as it is also a nerf to warp scrambling, we should up the stats of these...
- by Dampfschlaghammer - at 2007.03.20 14:45:00
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14. priveteers = greifing. ccp limit the ammount of wardecs alliences can - in EVE General Discussion [original thread]
Edited by: Dampfschlaghammer on 18/03/2007 03:02:25 Originally by: Frygok The only thing that should be changed in my opinion is the fact that corps can't leave Privateers when they are in the middle of a war. If you are tough enough ...
- by Dampfschlaghammer - at 2007.03.18 03:06:00
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15. Why I keep comming back, and keep leaving. - in EVE General Discussion [original thread]
I agree with the OP. The amount of true battles is rather pathetic when taking into account that we are in the midst of the biggest war EvE has ever seen. The good old days of fleet battles haven't survived many game design mistakes like god-mode ...
- by Dampfschlaghammer - at 2007.03.17 15:27:00
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16. Ice Fields are being removed from .8 and above. Simple DEV question. - in EVE General Discussion [original thread]
Edited by: Dampfschlaghammer on 17/03/2007 15:20:40 How about moving these icefields to low-sec and 0.0? This would be a great thing to accomodate people who feared that new probing/bubbles/wcs-nerf might depopulate low-sec and 0.0!
- by Dampfschlaghammer - at 2007.03.17 15:24:00
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17. Top 10 List Revelations and beyond - in Player Features and Ideas Discussion [original thread]
1. Fix Local. Don't listen to those who claim it will make 0.0 less populous. Any increase in risk can always be countered by an increase in rewards! 2. Stop pos warfare and refueling 3. Nerf DD device. Damage/range wise, and no remote firing. ...
- by Dampfschlaghammer - at 2007.03.17 15:13:00
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18. Warp bubbles are overpowered? - in EVE General Discussion [original thread]
Edited by: Dampfschlaghammer on 17/03/2007 13:58:13 The only problem I see with bubbles is that it is very easy to have a nice gank squad aligned at mid-to-long range. Using this strat, gankers will be able to inflict heavy damage with littl...
- by Dampfschlaghammer - at 2007.03.17 14:01:00
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19. EVE ingame real time stock market system.Dream for many real work here - in Player Features and Ideas Discussion [original thread]
Ive go to say the eve stock exchange is a great idea. Considering we are living in a "hypercapitalistic economy", the financial system is really underdeveloped. However, I think stocks cannot be implemented, at least not without major changes to ...
- by Dampfschlaghammer - at 2007.03.16 22:00:00
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20. Bumping and gravity manipulation - in Ships and Modules [original thread]
Edited by: Dampfschlaghammer on 15/03/2007 16:28:32 Originally by: Taipan Gedscho Originally by: Dampfschlaghammer It also is a partial fix to people who align their ship and warp out instantly at a small sign of danger - a ver...
- by Dampfschlaghammer - at 2007.03.15 16:30:00
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