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1. Targeting - Kestrel v Rifter - in Ships and Modules [original thread]
I'm praying this is a troll... Anyway, let's figure this out together. "Special Ability: 10% Bonus to Kinetic missile damage per level" USE MISSILES "Special Ability: 5% Bonus to Small Projectile Turret damage per level" DO NOT USE MISSILES
- by DanKills - at 2008.05.04 18:08:00
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2. Level 4 Missions: Tank numbers required? - in Ships and Modules [original thread]
It's important to make sure you set up a "damage profile" to tank against, ie 90% kinetic 10% thermal for guristas, etc, to see how your tank will perform against that rat type with the correct hardeners. Few people omnitank all their missions.
- by DanKills - at 2008.04.05 12:40:00
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3. Planet Graphics - in EVE General Discussion [original thread]
I don't remember the thread, but somebody was saying that Trinity was just one of several graphical updates, and that in the future we'll be seeing better weapon effects, planets, and eventually backgrounds. Not sure on the order, though.
- by DanKills - at 2007.12.24 08:54:00
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4. BoB's christmas present to CCP and its fanbase!!! - in EVE General Discussion [original thread]
Every time I hear about the whole T20 thing, or people accusing CCP of favoring one side, I think of this. Every single time.
- by DanKills - at 2007.12.23 10:16:00
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5. ECM torpraven - in Ships and Modules [original thread]
Originally by: Tassi Originally by: Grimpak Originally by: Tassi Well, 5 ECM drones should jamm up pretty much anything. Those 3 multies are just for emergency or gang support. don't trust on ECM drone that much C...
- by DanKills - at 2007.12.21 20:49:00
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6. Convince me that Caldari are not broken/sucky... - in Ships and Modules [original thread]
I think it should be mentioned at some point in this thread that the missile explosion velocity mechanics make it literally impossible for any Caldari ship cruiser or bigger to hit a ship going faster than 2 km/s. Which is, as the Gallente say, "l...
- by DanKills - at 2007.12.20 16:34:00
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7. looking for a drake setup to solo lvl 4's - in Ships and Modules [original thread]
Haven't tried L4's in this but have had a lot of success with it: 7x HML 3x Active rat specific hardeners (tech II) 2x LSE II's 1x Shield Recharger II 2x BCS II's 2x SPR II's and, of course, the inevitable 3x Core defense field purger I's
- by DanKills - at 2007.12.18 17:16:00
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8. CCP, quit popping my ships for your own perverse amusement. - in EVE General Discussion [original thread]
Originally by: Thoran Karlien Thankfully there are a few ways to drain Isk, too. Clone costs, skill books, POS's, and BPO's coming to mind. So while there is more money getting in than getting out, at least a bit is going the other way, to...
- by DanKills - at 2007.12.18 10:08:00
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9. CCP, quit popping my ships for your own perverse amusement. - in EVE General Discussion [original thread]
Originally by: Motivated Prophet Originally by: DanKills I just realized you're right. You're totally snooty, the way you go about telling people, but (wikipedia aside) your basic explanation of isk transfers holds true. I can't im...
- by DanKills - at 2007.12.18 09:30:00
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10. CCP, quit popping my ships for your own perverse amusement. - in EVE General Discussion [original thread]
Originally by: Motivated Prophet Originally by: Frug Edited by: Frug on 18/12/2007 08:50:10 Originally by: Motivated Prophet Doesn't matter if it drops off an NPC. Unless you're paying isk to an NPC for it, the same am...
- by DanKills - at 2007.12.18 09:23:00
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11. CCP, quit popping my ships for your own perverse amusement. - in EVE General Discussion [original thread]
Originally by: Motivated Prophet Originally by: DanKills Originally by: Motivated Prophet Well, almost. You now have a situation where more isk (+38m) is chasing fewer goods (-1 Raven and minus whichever items got destroyed...
- by DanKills - at 2007.12.18 08:48:00
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12. CCP, quit popping my ships for your own perverse amusement. - in EVE General Discussion [original thread]
Originally by: Motivated Prophet Edited by: Motivated Prophet on 18/12/2007 08:30:56 Originally by: DanKills Originally by: Motivated Prophet Originally by: Ari Chu Look, I know that you guys are really looking ...
- by DanKills - at 2007.12.18 08:32:00
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13. CCP, quit popping my ships for your own perverse amusement. - in EVE General Discussion [original thread]
Originally by: Motivated Prophet Originally by: Ari Chu Look, I know that you guys are really looking for ways to introduce ISK sinks into the game - and that players losing ships is a way to take stuff out of the Economy.. [snip]...
- by DanKills - at 2007.12.18 08:20:00
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14. CCP, quit popping my ships for your own perverse amusement. - in EVE General Discussion [original thread]
It could be SO much worse. If they really wanted to take your money, there's all sorts of awful things they could do. -Make your modules take "durability damage" and wear down as time went on, and need to be replaced/repaired. -Make ratting boun...
- by DanKills - at 2007.12.18 07:58:00
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15. So, do Defender missiles work? - in Ships and Modules [original thread]
Originally by: Stuart Price Edited by: Stuart Price on 17/12/2007 18:39:19 Edited by: Stuart Price on 17/12/2007 18:38:02 Defenders would become FAR more useful if they targeted ANY hostile missile in range. You could then use def...
- by DanKills - at 2007.12.18 07:35:00
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16. Trinity Nov 27th? - in EVE General Discussion [original thread]
The fact that they've started referring to it as "our winter expansion" instead of November makes me think that we're talking about more like February.
- by DanKills - at 2007.11.12 16:39:00
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17. EVE: Ascension - A Homeworld 2 Modification - in EVE General Discussion [original thread]
Bump because this looks like pure awesome. Getting Homeworld 2 now =)
- by DanKills - at 2007.10.28 04:18:00
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18. Marauders - What the hell are they? - in EVE General Discussion [original thread]
Looking at the 4 turret, 100% damage bonus on the new Nightmare, we can safely assume the Marauders (in their current state) will follow the same pattern. The real question is what other "Marauder skill bonus" the ships will get. 25% more damage...
- by DanKills - at 2007.10.15 08:03:00
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19. Raven Tank help - in Ships and Modules [original thread]
You'll have to train for a while for this one, but I love it. High: 6x Torps (my preference) or Cruise Missiles Mid: 1 Large Shield Booster II 1 Shield Boost Amp 1 4 Hardeners (2 EM and 2 Thermal for Sansha) Low: 3x Ballistic Control System II 2x...
- by DanKills - at 2007.10.12 18:31:00
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20. NIGHTMARE new specs - in Ships and Modules [original thread]
I love the new Nightmare. I've been looking for a Shield Tank/Lasers ship since I started playing this game and was ****ed that it didn't exist. I think what a lot of people are missing is that the new Nightmare IS A MARAUDER. I see a lot of "o...
- by DanKills - at 2007.10.10 17:20:00
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