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381. Bloggers #51, Oveur on Revelations, EVE Karaoke?! and more! - in EVE Information Portal [original thread]
wow after nearly 2 years FIRST
- by DanMck - at 2007.02.14 17:38:00
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382. It is my opinion that Amarr need to be changed for the better. - in EVE General Discussion [original thread]
Originally by: nahtoh Originally by: Rodj Blake Edited by: Rodj Blake on 13/02/2007 12:14:11 Quote: And CapProblems, because I'm NOSsed dry? Show me the one Active-Tank-Ship that doesn't die to NOS, except the ones who ...
- by DanMck - at 2007.02.14 17:18:00
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383. 80 miles per hour to warp - in EVE General Discussion [original thread]
MMMCCCFFLLLYY !!!!!!
- by DanMck - at 2007.02.09 19:52:00
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384. So is there any chance of an amarr ship killing a T2 Minmatar? - in Ships and Modules [original thread]
Originally by: Imechal Ravpeim I mean an AF, HAC, or CS... The resists on those things are insane, and I'm stuck to attacking their only two damage types. Only way I see is to rely on drones, nos and tank to hell and slowly wear them down(...
- by DanMck - at 2007.02.09 19:46:00
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385. Need information regarding Amarr + Lasers - in EVE General Discussion [original thread]
the em damage is the problem and in the last patch they removed the extra thermal damage of the tech II crystals
- by DanMck - at 2007.02.02 18:21:00
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386. Legio Immortalis is recruiting - in Alliance and Corporation Recruitment Center [original thread]
good guys , well organized look them up hello from scotland o/
- by DanMck - at 2007.01.24 15:50:00
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387. Sacrilege Change - in Ships and Modules [original thread]
bit more grid captain and some damage would be nice
- by DanMck - at 2007.01.17 01:29:00
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388. Sacrilege PvP - in Ships and Modules [original thread]
Edited by: DanMck on 16/01/2007 17:07:56 high = 4 x heavy beam lasers II , 2 small nos best named mid = sensor booster II, tracking computer II, 20km warp scram , fleeting web (2 sensor boosters for pod killing or a tracking disruptor can wor...
- by DanMck - at 2007.01.16 17:11:00
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389. No subject - in Ships and Modules [original thread]
Edited by: DanMck on 16/01/2007 17:06:46 please delete
- by DanMck - at 2007.01.16 17:09:00
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390. warp disruptor II - in Ships and Modules [original thread]
noticed these on the market last night , is there anything else new on the market that has been recently seeded ? so far only seen tech II small bubbles cheers
- by DanMck - at 2007.01.16 14:42:00
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391. 1x 30 day eve time code @ 130 million isk (closed) - in Sell Orders [original thread]
i will take it mate ingame now 30 days = 130m cheers dan
- by DanMck - at 2007.01.14 17:23:00
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392. [WTS] 30 day Game Time cards @ 140 mill each - in Sell Orders [original thread]
i would like to purchase a 30 day card for 145m please cheers
- by DanMck - at 2007.01.14 17:22:00
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393. [WTS] 30 day Game Time cards @ 140 mill each - in Sell Orders [original thread]
i would like to purchase a 30 day card for 145m please cheers
- by DanMck - at 2007.01.14 17:22:00
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394. [WTS] 30 day Game Time cards @ 140 mill each - in Sell Orders [original thread]
i would like to purchase a 30 day card for 145m please cheers
- by DanMck - at 2007.01.14 17:22:00
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395. I get kicked from EVE, now my character is bugged permanently - in EVE General Discussion [original thread]
had problem like this fixed by jumping through a gate , relogging didn;t work nor did clearing the cache try it if you haven't already
- by DanMck - at 2007.01.11 14:36:00
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396. Harbinger - in Ships and Modules [original thread]
i just like to a have a bit of range and not always be in web/scram/nos range beams with a sensor booster and tracking computer with web allow you to have damage from 0km to locking range usually , just by changing crystals. also scorch are not ...
- by DanMck - at 2007.01.10 12:13:00
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397. gleam - in Ships and Modules [original thread]
Originally by: Vhero'ushr not really worth fitting tbh how sad is that the general feeling is just forget tech II beam cystrals ? we don't deal enough damage on armour as it is and then we don't bother fitting tech II ammo as it's alm...
- by DanMck - at 2007.01.10 12:03:00
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398. Harbinger - in Ships and Modules [original thread]
Originally by: Wild Rho Edited by: Wild Rho on 10/01/2007 11:36:57 You can set it up well if you look at is as a mobile sentry gun. Don't bother too much about scrambling, webbing or any EW but focus on range, damage and putting some ...
- by DanMck - at 2007.01.10 11:50:00
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399. Harbinger - in Ships and Modules [original thread]
Originally by: Wild Rho Edited by: Wild Rho on 10/01/2007 11:36:57 You can set it up well if you look at is as a mobile sentry gun. Don't bother too much about scrambling, webbing or any EW but focus on range, damage and putting some ...
- by DanMck - at 2007.01.10 11:50:00
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400. gleam - in Ships and Modules [original thread]
Originally by: Ather Ialeas Tracking penalty makes them useless for me on all sizes. Also the range is a bit too short considering there aren't many speedy Amarr ships which can get to that range until the inevitable happens. this is w...
- by DanMck - at 2007.01.10 10:52:00
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