Pages: [1] |
1. Command Centre upgrades (CCU) PG & CPU per level? - in Player Features and Ideas Discussion [original thread]
Altair IbnLaAhad wrote: Nevyn Auscent wrote: That is exactly what diminishing returns means. Also yes most skills are an equal percent per level increase, but relatively it's still a smaller increase per level to the previous levels value. ...
- by Dane Tesla - at 2017.04.01 10:39:04
|
2. Command Centre upgrades (CCU) PG & CPU per level? - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: EVE is a game of diminishing returns, higher or more specialised skills tend to have less impact. Much like IRL, 50% effort gets you 90% of the way in most cases. Normalising it to 3/level be clearer to players wouldn't be ...
- by Dane Tesla - at 2017.03.03 20:30:31
|
3. Tactical Overlay-Orbit Trajectory, ability to pick it up and move it... - in Player Features and Ideas Discussion [original thread]
When orbiting a celestial object at a certain range a blue circle appears indicating the orbital trajectory which has been a great improvement, but I'd like to be able to actually grab it and move/alter its pitch/angle since, (I've yet to figure o...
- by Dane Tesla - at 2017.03.03 19:55:22
|
4. Command Centre upgrades (CCU) PG & CPU per level? - in Player Features and Ideas Discussion [original thread]
In regard to the CCU, I found the following wiki link Planetary_buildings that helps to explain the 'oddness' that I find with the level upgrade benefit, in that wouldn't one expect that the more that one puts in, (training time and ISK cost for...
- by Dane Tesla - at 2017.03.03 19:37:19
|
5. Announcement:Carnyx release - General feedback - in EVE Information Portal [original thread]
Steijn wrote: first impression, new overview icons are *****!!!!!!! absolutely awful. I think they are just fine, especially the drone icons, they look like miniature 'space invaders', lolz
- by Dane Tesla - at 2015.06.02 12:55:00
|
6. Extractor Control Unit, how much storage space do they have? - in Science and Industry [original thread]
Hi I'd like to know how much storage space does an extractor control unit have? Its just that by accident or perhaps my setup was wrong in the first place but I assumed the layout of a PI build was to route the extracted materials into a storage...
- by Dane Tesla - at 2015.05.06 03:23:49
|
7. Tactical Overlay: new feature request. - in Player Features and Ideas Discussion [original thread]
... 'as to the OP this is something deep deep in the code so changing it would probably not be worth the sacrifice of other features', ... I rather let CCP developers comment on what code would need to enhanced, rather than on speculation.
- by Dane Tesla - at 2015.04.01 18:21:05
|
8. Tactical Overlay: new feature request. - in Player Features and Ideas Discussion [original thread]
Hi to whom it may concern, The request is with regard to being able to change the 'orbit trajectory', I assume when we click on the 'orbit' button the 'orbit trajectory' is relative to the position of our ship to the object when 'orbit' initiat...
- by Dane Tesla - at 2015.03.30 20:36:45
|
9. Skill point remap feature request. - in Skill Discussions [original thread]
Hi to whom it may concern, I'm not sure if this skill point (SP) remap feature has ever been requested or thought of, but I've noticed a rather large proportion of new/scrub players asking for advice on skill plans etc with regard to their initi...
- by Dane Tesla - at 2015.02.08 22:27:50
|
Pages: [1] |
First page | Previous page | Next page | Last page |