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1. Tech 2 Triage Module Stealth Nerf ? - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Daniel Westelius wrote: They are already pretty paper thin on the tank. An Apostle for instance can only tank about 20,000 DPS, and that is with taking an Exile Booster and Armor Links running, which is about a 40 man Cruiser...
- by Daniel Westelius - at 2016.06.14 15:01:14
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2. Tech 2 Triage Module Stealth Nerf ? - in Player Features and Ideas Discussion [original thread]
.... Accidental post. Sorry.
- by Daniel Westelius - at 2016.06.14 02:54:20
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3. Tech 2 Triage Module Stealth Nerf ? - in Player Features and Ideas Discussion [original thread]
They are already pretty paper thin on the tank. An Apostle for instance can only tank about 20,000 DPS, which is about a 40 man Cruiser/Battlecruiser gangs worth of DPS. They basically made a logistics ship that cannot do its job of logistics beca...
- by Daniel Westelius - at 2016.06.14 02:52:30
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4. Tech 2 Triage Module Stealth Nerf ? - in Player Features and Ideas Discussion [original thread]
The Tech 2 Triage Module used to provide a 20% capacitor need reduction bonus to all Remote Armor/Shield Repairers and Energy Transfers. It no longer does. Was this an intended change ? A Stealth nerf ? I do not see it addressed in any patch notes...
- by Daniel Westelius - at 2016.06.13 23:43:27
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5. Sticky:[118.6] Capital Balancing - in Upcoming Feature and Change Feedback Center [original thread]
This may not be the correct place to write this, but CCP Larrikin when did you guys change the Tech 2 Triage Module ? It used to have a 20% capacitor reduction to remote armor/shield repairers, as well as energy transfers. The new FAX Machines are...
- by Daniel Westelius - at 2016.06.13 18:20:58
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6. Sticky:Dev blog: Unboxing the new Camera in EVE Online - in EVE Information Portal [original thread]
Has CCP addressed the known issues with the new camera of: 1) When you jump to a cyno or through a jump bridge the camera freezes and nothing loads on grid 2) Each time you jump (in any fashion) your tactical overlay gets turned off If you are go...
- by Daniel Westelius - at 2016.02.14 16:10:09
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7. Tactical Overlay + Camera glitch - in Issues, Workarounds & Localization [original thread]
Apparently just turning off the new camera feature under General Settings fixes all of this. Hopefully you fix this CCP before you remove the old camera and make the new one mandatory :)
- by Daniel Westelius - at 2016.02.11 21:26:59
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8. Tactical Overlay + Camera glitch - in Issues, Workarounds & Localization [original thread]
Since the new patch a couple of days ago I have had 2 consistent problems. 1) The Tactical Overlay gets turned off after each jump (docking and then undocking, jumping through a jump bridge, jumping to a cyno, and by jumping through a gate) All o...
- by Daniel Westelius - at 2016.02.11 21:21:14
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9. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Steve Ronuken wrote: I don't like this. Could be worse, but I don't like it. A lowish hard cap would make it not as bad. But it still leads to "I just subscribed, but unless I spend more real money, I'll always be behind" What is your po...
- by Daniel Westelius - at 2015.10.16 00:05:00
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10. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Kinis Deren wrote: Daniel Westelius wrote: Kinis Deren wrote: Daniel Westelius wrote: Dark Spite wrote: Not so sure who is the ignorant one here. Have you actually left the TNT pockets in Deklein and Tribute and seen the wasteland ...
- by Daniel Westelius - at 2015.03.06 18:28:54
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11. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Eli Apol wrote: Daniel Westelius wrote: Playing whack-a-mole with a station... Let's see how long that will last. It certainly won't get boring quickly right? I am curious as to how close you think these small alliances will get to these big...
- by Daniel Westelius - at 2015.03.06 18:21:51
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12. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Eli Apol wrote: Arrendis wrote: Daniel Westelius wrote: The stations are only Freeport for a 48 hour period. Unless you expect the new owners to set it as a Freeport and also assume that the established alliances will let it remain as suc...
- by Daniel Westelius - at 2015.03.06 18:15:51
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13. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Kinis Deren wrote: Daniel Westelius wrote: Dark Spite wrote: Daniel Westelius wrote: Oh dear ignorant Eli Apol, Let's say that one of the major alliances/coalitions loses a handful of systems on the edge of their territory because th...
- by Daniel Westelius - at 2015.03.06 18:07:35
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14. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Eli Apol wrote: Daniel Westelius wrote: I know there is wasteland already, this will create even more wasteland. You, like Eli Apol, seem to somehow miss the obvious. What drives conflict are incentives. Changing how sov is taken does NOT in...
- by Daniel Westelius - at 2015.03.06 17:41:11
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15. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Eli Apol wrote: Daniel Westelius wrote: Oh dear ignorant Eli Apol, Let's say that one of the major alliances/coalitions loses a handful of systems on the edge of their territory because they cannot respond quick enough. What happens next? Th...
- by Daniel Westelius - at 2015.03.06 17:31:41
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16. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Dark Spite wrote: Daniel Westelius wrote: Oh dear ignorant Eli Apol, Let's say that one of the major alliances/coalitions loses a handful of systems on the edge of their territory because they cannot respond quick enough. What happens next...
- by Daniel Westelius - at 2015.03.06 17:23:57
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17. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Eli Apol wrote: FT Diomedes wrote: What you are proposing is stagnation even worse than we have now: if I, as a small alliance, take a roaming gang through a WH during prime time to Catch looking for "good fights" or ratter ganks, nothing st...
- by Daniel Westelius - at 2015.03.06 16:57:52
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18. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Jean Luc Lemmont wrote: Daniel Westelius wrote: Confirming the calculations on SiSi are messed up. Bridged a Helios with a Sin 1.136 LY and both the Helios pilot and the bridging Sin pilot got 22 minutes of jump fatigue and a 2 minute jump t...
- by Daniel Westelius - at 2014.10.08 20:51:00
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19. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Confirming the calculations on SiSi are messed up. Bridged a Helios with a Sin 1.136 LY and both the Helios pilot and the bridging Sin pilot got 22 minutes of jump fatigue and a 2 minute jump timer. Good job CCP.
- by Daniel Westelius - at 2014.10.08 20:35:00
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20. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Marlona Sky wrote: Retar Aveymone wrote: Marlona Sky wrote: No. It's an example of a CSM member trying to water down a much needed change so it has little to no effect on the current situation. i'd like to point out how much reasoned th...
- by Daniel Westelius - at 2014.10.08 19:47:00
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