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1. Rules of a Pilgrim Pilot - in Ships and Modules [original thread]
> Buy Curse > ? > ? > Profit?
- by Danny John-Peter - at 2013.05.07 08:15:00
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2. Caldari and their "damage" bonus to missiles - in Ships and Modules [original thread]
Missile fleets in larger engagements fell out of favour as firewalls became more prevalent and larger entitys executed them more effectively, not because missiles are bad. Drakes are still amazing and quite a few Caldari ships have ROF bonuses no...
- by Danny John-Peter - at 2013.04.23 09:08:00
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3. PVP Curse Fit? - in Ships and Modules [original thread]
[Curse, SG NO INVUL] Drone Damage Amplifier II Drone Damage Amplifier II Nanofiber Internal Structure II Damage Control II Large Shield Extender II Large Shield Extender II Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Balmer Se...
- by Danny John-Peter - at 2013.04.22 17:44:00
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4. Stimulus recruiting EU and AU TZ small gang PVP pilots - in Alliance and Corporation Recruitment Center [original thread]
Lex Fasces wrote: LiveFromTheStage wrote: LiveFromTheStage wrote: Still looking for EU tz pilots. SHOOOOOOOOBBBBBBBB BAFFFFFTTTTOOOOEEEEEESSSSSS rote kapelle are awful, they fit small neuts to their vagabonds ffs A+++ alliance wou...
- by Danny John-Peter - at 2013.04.20 10:39:00
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5. Sticky:[Odyssey] Cruise Missiles - in Features and Ideas Discussion [original thread]
Theia Matova wrote: CCP Rise wrote: Please keep in mind this change is not comprehensive. Following Odyssey, we hope to do more work to improve the missile systems in EVE by potentially adding new modules and/or interactions. Look forward ...
- by Danny John-Peter - at 2013.04.16 16:39:00
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6. [Odyssey] Ship Resistance Bonuses - in Features and Ideas Discussion [original thread]
SaberSeven wrote: At the rate of removing tanky from this game we'll be back to speed wars in no time. Also, I realize its the wrong thread but before you nerf their tank why not make Caldari worth shooting, let alone flying. So much ***...
- by Danny John-Peter - at 2013.04.16 08:45:00
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7. Help with Incursus pvp - in Ships and Modules [original thread]
Dual Rep looks great on paper, but it applies almost no damage and has terrible range control. [Incursus, Novice Gang] 200mm Reinforced Steel Plates II Adaptive Nano Plating II Small Armor Repairer II Damage Control II Fleeting Propulsion Inhibi...
- by Danny John-Peter - at 2013.04.11 13:47:00
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8. Preventing ISK generation should be griefing. - in EVE General Discussion [original thread]
Archibald Thistlewaite III wrote: Sable Moran wrote: ISD Gallifreyan wrote: This thread will be locked. When? Soon. TM
- by Danny John-Peter - at 2013.04.11 12:02:00
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9. Daredevil questions... - in Ships and Modules [original thread]
Hanssollo wrote: Danny John-Peter wrote: Xerophthalmia wrote: Thanks for the replies. I like that you don't need faction modules to make this little monster work. As for the railgun DD. I've heard good things about it too. Mainly that yo...
- by Danny John-Peter - at 2013.04.11 11:56:00
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10. Daredevil questions... - in Ships and Modules [original thread]
Xerophthalmia wrote: Thanks for the replies. I like that you don't need faction modules to make this little monster work. As for the railgun DD. I've heard good things about it too. Mainly that you can kite almost anybody outside scam range, b...
- by Danny John-Peter - at 2013.04.11 08:40:00
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11. Do the T2 ships need any love, HAC's that is? - in Ships and Modules [original thread]
The HACs will be getting looked at at some point, as they stand most if not all need some sort of buff. The Zealot is really good though.
- by Danny John-Peter - at 2013.04.11 08:35:00
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12. [Odyssey] Tech 1 Battleships - Caldari - in Features and Ideas Discussion [original thread]
Van Mathias wrote: Honestly, if they want to nerf the Rokh tank, they should slice off some shield HP, not the resist bonus. I dont necessarily agree with this, in larger fights theres usually enough Logistics to rep the damage on the field ...
- by Danny John-Peter - at 2013.04.10 15:50:00
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13. [Odyssey] Tech 1 Battleships - Caldari - in Features and Ideas Discussion [original thread]
Velarra wrote: Based on the current proposed nerfs to Cal BS, are you really intending to boost their high/mid/low module systems in return to an equal degree? Or was the Caldari tear pitcher about drained and you figured, - hey, lets get it re...
- by Danny John-Peter - at 2013.04.10 15:38:00
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14. [Odyssey] Tech 1 Battleships - Caldari - in Features and Ideas Discussion [original thread]
Mike Whiite wrote: Danny John-Peter wrote: Mike Whiite wrote: Danny John-Peter wrote: Yes, I got confused with the bonuses I must admit, they arent really relevant, still, its a fairly good platform for this. Now try and make a Nano...
- by Danny John-Peter - at 2013.04.10 14:37:00
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15. [Odyssey] Tech 1 Battleships - Caldari - in Features and Ideas Discussion [original thread]
Mike Whiite wrote: Danny John-Peter wrote: Yes, I got confused with the bonuses I must admit, they arent really relevant, still, its a fairly good platform for this. Now try and make a Nano version of the Typhoon and see what happens, use...
- by Danny John-Peter - at 2013.04.10 14:17:00
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16. [Odyssey] Tech 1 Battleships - Caldari - in Features and Ideas Discussion [original thread]
Mike Whiite wrote: Danny John-Peter wrote: Everybody be mad about the Raven, it looks really good. Nano Ravens look like big PODLA Drakes now, and yes they are better than the phoons because the bonuses mean you apply damage better, the ext...
- by Danny John-Peter - at 2013.04.10 13:37:00
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17. [Odyssey] Tech 1 Battleships - Caldari - in Features and Ideas Discussion [original thread]
SMT008 wrote: [quote=Danny John-Peter] You have a battleship that can shoot at 189km with supposedly, somewhat close-range missiles (being high-DPS Fury Missiles), with a massive 46k EHP (the PODLA Drake has 48k EHP). I dont think EHP is re...
- by Danny John-Peter - at 2013.04.10 12:26:00
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18. [Odyssey] Tech 1 Battleships - Caldari - in Features and Ideas Discussion [original thread]
Everybody be mad about the Raven, it looks really good. Nano Ravens look like big PODLA Drakes now, and yes they are better than the phoons because the bonuses mean you apply damage better, the extra mids mean you can fit webs for countertackle a...
- by Danny John-Peter - at 2013.04.10 11:50:00
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19. FW Harpy Fit - in Ships and Modules [original thread]
[Harpy, Rail] Beta Reactor Control: Capacitor Power Relay I Magnetic Field Stabilizer II Magnetic Field Stabilizer II 'Langour' Drive Disruptor I X5 Prototype Engine Enervator Dread Guristas Warp Disruptor Limited 1MN Microwarpdrive I 150mm Rail...
- by Danny John-Peter - at 2013.04.05 23:11:00
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20. Solo Onieros? - in Ships and Modules [original thread]
Roime wrote: Danny John-Peter wrote: Roime wrote: It has 4K more EHP even without the repper than your shield fit. 49K EHP counting heated paste cycles without links. Like a 1600mm plate without fitting issues and speed penalties. It'...
- by Danny John-Peter - at 2013.04.05 15:28:00
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