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121. Active roles and leaving a corp. - in EVE General Discussion [original thread]
CPP are such bastards! How dare CPP do this! Damn you to hell CPP! I mean CCP. ******* retard
- by DarK - at 2006.05.08 07:12:00
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122. Nos Penalty in Developmnent - in Ships and Modules [original thread]
Fit small weapons or bring friends. I remember all the whining when bs were nerfed vs cruisers and frigs, and now everyone is used to it. Might aswell get over it before it happens.
- by DarK - at 2006.05.07 03:41:00
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123. Interclass ship balance - an approach - in Ships and Modules [original thread]
Mind you, NPC'ing would be boring!
- by DarK - at 2006.05.06 10:10:00
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124. Interclass ship balance - an approach - in Ships and Modules [original thread]
Originally by: Reatu Krentor Originally by: DarK Come to think of it, the whole repair your damage in combat is a bit of a flawed system. I think a pure HP based tank would make more sense in terms of realism(yeah RL != eve etc). ...
- by DarK - at 2006.05.06 10:09:00
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125. What do you use your alt for? - in EVE General Discussion [original thread]
mine's for flamebait topics in the corp and alliance forum.
- by DarK - at 2006.05.06 03:35:00
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126. Interclass ship balance - an approach - in Ships and Modules [original thread]
Come to think of it, the whole repair your damage in combat is a bit of a flawed system. I think a pure HP based tank would make more sense in terms of realism(yeah RL != eve etc).
- by DarK - at 2006.05.06 01:52:00
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127. new missile system in order? - in Ships and Modules [original thread]
If missile users had more variety in launcher choice then I wouldn't mind a few more limitations based on what launcher you are fitting. Aswell as some low slot modules affecting missiles. However as it stands now we have max 2 launchers per clas...
- by DarK - at 2006.05.06 01:34:00
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128. Interclass ship balance - an approach - in Ships and Modules [original thread]
Sounds interesting. I'd like it implemented for the sheer irritation value it would provide to inty pilots. I think it would lead to some more interesting fights.
- by DarK - at 2006.05.06 01:13:00
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129. Weapon upgrades(lack thereof) - in Ships and Modules [original thread]
Originally by: Kadrush Edited by: Kadrush on 19/04/2006 11:45:52 Missiles are already overpowered, with a month of play, I am really thinking about going to caldary frig, cruiser and BC (which is general), just in case. I am gallente. ...
- by DarK - at 2006.04.19 11:52:00
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130. Weapon upgrades(lack thereof) - in Ships and Modules [original thread]
Whether or not missiles are overpowered is irrelevant to this thread. The point of this thread is to highlight how limited the options are for turret users and especially missile users. But obviously that doesn't matter aslong as you get whinge ...
- by DarK - at 2006.04.19 11:49:00
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131. Weapon upgrades(lack thereof) - in Ships and Modules [original thread]
Currently there aren't many weapon upgrades in the game, which I find rather full. For the sake of variety I propose a few more modules be introduced. I know tech2 ammo covers this generally, but having it based on the ammo is rather crap and limi...
- by DarK - at 2006.04.19 07:59:00
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132. if this isn't UNDENIABLE PROOF nighthawk needs unnerf, I dunno what is - in Ships and Modules [original thread]
Wish people would stop being retarded by saying "well all the other Field command ships won't hit inties either". Do you not realise that the reason we are complaining is that not only can it not perform it's designated role any better than the o...
- by DarK - at 2006.04.13 10:13:00
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133. Any fellow Skyline GTR owners on the forum? - in Out of Pod Experience [original thread]
Over here young asian males get given skyline's by their parents. Rice Rice.
- by DarK - at 2006.02.28 12:43:00
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134. More high slots than turrents? - in Ships and Modules [original thread]
Man I must be really anal. I saw "turrents" and pretty much pressed reply before I even read anything, lol. Make me so angry!
- by DarK - at 2006.02.28 12:33:00
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135. Pepsi or Coke the age old question.. - in Out of Pod Experience [original thread]
I only drink water, both coke and pepsi are rotgut.
- by DarK - at 2006.02.28 12:09:00
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136. TurreNts, wheres the N from? - in Ships and Modules [original thread]
Turrents Invol fields Scorpian The big 3: "there" "their" "they're" Kessy instead of Kestrel(or kestral:))
- by DarK - at 2006.02.24 10:36:00
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137. Highest DPS? - in Ships and Modules [original thread]
pardon me, blasters:(
- by DarK - at 2006.02.15 16:53:00
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138. Highest DPS? - in Ships and Modules [original thread]
Lasers have the highest dps of all weapons before skills and bonusses are applied.
- by DarK - at 2006.02.15 16:48:00
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139. tier 3 CALDARI BS dont diss cal in order to make all other happy - in Ships and Modules [original thread]
Want the next step up missile boat? Train for a phoenix, but make sure you build it in Jita or somewhere with no nearby 0.4 k?
- by DarK - at 2006.02.15 16:18:00
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140. tier 3 CALDARI BS dont diss cal in order to make all other happy - in Ships and Modules [original thread]
Originally by: The Wizz117 caldari have dis-advantage in skilz. if u trian for gunnery its very very easy to train up for laser/tacoyons/raigluns fast. missiles would have to train up all those skilz like sharpshooting and stuf to, having...
- by DarK - at 2006.02.15 16:12:00
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