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1. Sticky:Incursion fixes/feedback thread - in EVE General Discussion [original thread]
Dinsdale Pirannha wrote: I swore I would not get into this again, but John Turbefield (CCP), has provided HARD, REAL numbers about Incursions, and other PVE numbers for the entire month of January. Let's have a look at them, shall we? BTW, the...
- by Dare Devel - at 2012.02.08 07:25:00
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2. Summer 2012 Expansion - Name your top 5 - in EVE General Discussion [original thread]
1. Hybrid Rebalance (to be properly done) 2. Dreadnoughts EHP boost 3. Cap consumption reduction on active modules. 4. Rest
- by Dare Devel - at 2012.02.05 22:39:00
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3. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
With the current state of large/medium blaster and large/medium rails there is proof enough that the so called hybrid rebalance is a big fail. Only 3 alliances have used rail fit ROKH with more fail than success. Which proves that even the seaso...
- by Dare Devel - at 2012.01.22 08:10:00
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4. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Kahz Niverrah wrote: tEcHnOkRaT wrote: no they wont I liked the part where you used facts to support your argument. Better you don't, actually, or else someone may call you an EFT warrior. I am a noob but I will try to support tEcHnOkRa...
- by Dare Devel - at 2012.01.20 16:12:00
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5. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Abbadon gets a range(optimal + falloff) of 70+ km with Mega Pulse Laser II using Scorch and 2x Tracking Computer (loaded with Optimal Range script) A megathron manages to reach 47km range(optimal + falloff) with the same fit using NULL L after a...
- by Dare Devel - at 2012.01.19 22:18:00
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6. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Kahz Niverrah wrote: de4deye wrote: I am only saying that Blasters need a generous optimal and falloff buffing. My concern with buffing blaster range so that it can hit at mega pulse range is the already superior damage and tracking of blas...
- by Dare Devel - at 2012.01.18 19:42:00
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7. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
de4deye wrote: I think that blaster DPS is fine but needs a better optimal range. Take for example an Abaddon in comparison. It does near the same DPS as a Megathron would with Pulse lasers, only difference is that it can shoot 60KM. I don't se...
- by Dare Devel - at 2012.01.18 07:44:00
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8. Mission Rokh - in Ships and Modules [original thread]
M'nu wrote: I too run mish by smacking my ***** all over the desk. 425s hold 40 shots, and mine have a ROF of 6.16s. 5 million worth of Fed Navy AM is around 4,692 shots. I don't even feel like doing the math to figure out how long it would ...
- by Dare Devel - at 2012.01.17 07:36:00
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9. Mission Rokh - in Ships and Modules [original thread]
Blaster without an AB !!! Add at least 100% more time consumed to complete mission as an overhead. Gate to Gate slow boating. Based on my experience 50% of NPC ships (except frigate class) maintain a range of 50+ km with a speed of above 150m/...
- by Dare Devel - at 2012.01.16 23:18:00
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10. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Crucible 1.1: Blaster Ammunition: Null Gets a Boost Range and falloff bonuses for all sizes of Null ammo have been improved to bring the stats more in line with Barrage and Scorch ammunition This is all we get after 85 pages of head banging !!!...
- by Dare Devel - at 2012.01.13 22:54:00
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11. Skills You Regret Training - in Skill Discussions [original thread]
Capital Ship Level 5
- by Dare Devel - at 2012.01.10 09:19:00
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12. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Currently in Sisi 40% range bonus and 1.4 is falloff multiplier.
- by Dare Devel - at 2012.01.05 22:46:00
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13. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
The effectiveness of the hybrid buff was perfectly clear before the release of Crucible. One could judge it from the pages of dissatisfaction expressed by hybrid user(s) when they were released into singularity. After Crucible release, the stats ...
- by Dare Devel - at 2011.12.18 11:28:00
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14. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Data above is related to the period [2011-12-1 to 2011-12-12]
- by Dare Devel - at 2011.12.12 22:37:00
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15. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Probably it is too early to see a change in these rankings, but still, following is the current stats copied from eve kill. ROKH is the sole representative here. RankShipsKills 1Drake79930 2Hurricane45597 3Abaddon31775 4Tengu22205 5Maelstr...
- by Dare Devel - at 2011.12.12 18:20:00
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16. 2nd Class Weapon System--Missiles! - in Ships and Modules [original thread]
Dare Devel wrote: Missile is not all about R.O.F and damage bonus, they also depend heavily on Explosion Radius and Explosion Velocity. Missiles should also have weapon upgrade modules that buff Explosion Radius and Explosion Velocity. Thi...
- by Dare Devel - at 2011.12.04 10:48:00
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17. 2nd Class Weapon System--Missiles! - in Ships and Modules [original thread]
Missile is not all about R.O.F and damage bonus, they also depend heavily on Explosion Radius and Explosion Velocity. Missiles should also have weapon upgrade modules that buff Explosion Radius and Explosion Velocity.
- by Dare Devel - at 2011.12.03 20:05:00
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18. INB4 nerf Hybrid rage... - in Ships and Modules [original thread]
Grimpak wrote: Lady Skank wrote: People whined about the the Laser buff wasn't enough, then whined about how OP they are. People whined that the projectile buff wasn't enough, and now people whine about how OP they are. Will history repeat ...
- by Dare Devel - at 2011.11.27 23:18:00
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19. PI Output confusion... - in Science and Industry [original thread]
Thanks
- by Dare Devel - at 2011.11.23 19:30:00
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20. PI Output confusion... - in Science and Industry [original thread]
Hi All, I have setup 1 extractor Control Unit with 10 Extractor Head Units (they are not touching each other). On the area I have set it to 11.30 hrs. The output it is displaying is OUTPUT Per Hour: 29217 units Total: 336005 units. Then I click ...
- by Dare Devel - at 2011.11.23 19:23:00
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