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1. Cheap pvp rifter questions - in Ships and Modules [original thread]
[Rifter, Buffer] Emergency Damage Control I 400mm Reinforced Rolled Tungsten Plates I Micro Auxiliary Power Core II 1MN Afterburner II Faint Epsilon Warp Scrambler I 'Langour' Drive Disruptor I 200mm AutoCannon II, Republic Fleet EMP S 200mm Aut...
- by Darthewok - at 2012.05.13 02:37:00
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2. Gallente vs. Minmatar ships. pvp wise(new player question) - in EVE General Discussion [original thread]
Minmatar is the smart choice, Gallente is the fun choice (that is if you like blasters and drones a lot).
- by Darthewok - at 2012.05.12 06:09:00
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3. What's a good salvager ship? - in Ships and Modules [original thread]
Best salvage ships (in order): 1. Noctis 2. Catalyst or Hurricane (with tractors, salvagers, cargo lowslots and rigs)
- by Darthewok - at 2012.05.10 17:50:00
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4. Should projectiles still be the only ones doing all 4 dmg types? - in Ships and Modules [original thread]
The problem about projectiles switchable damage types is: You can counter-fit vs lasers extremely easily by adding EM/Therm hardeners. You can counter-fit vs blasters easily by adding Kin/Therm hardeners. You can counter-fit vs drones easily by a...
- by Darthewok - at 2012.05.10 15:30:00
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5. Should projectiles still be the only ones doing all 4 dmg types? - in Ships and Modules [original thread]
The way to do it is to reduce the proportion of damage that can be varied by ammo types for Minmatar. For example EMP ammo is 10.35 EM 2.3 Kinetic 1.15 Explosive That is 75% EM damage Change it to something like 8 EM 5.8 Explosive Something like ...
- by Darthewok - at 2012.05.09 11:23:00
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6. Why 95% of EVE solo and small gang PVP is dead. - in Ships and Modules [original thread]
I agree with the points. Another 2 issues are: 1) The greatly increased use of Assault ships and Faction frigates. If 3 inties came to tackle you, no real problem, just use your WarriorIIs, neuts, or just ignore their weak damage. If a Harpy, and...
- by Darthewok - at 2012.05.08 03:41:00
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7. What is the best ship for highsex plex and exploration sites? - in Ships and Modules [original thread]
Drone ships are the way to go. You need empty high and mid slots for probe launcher, salvager, codebreaker, analyzer. So gun or missile ships are not suitable as they take up the high slots.
- by Darthewok - at 2012.05.06 18:08:00
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8. My new home is pretty dangerous - in Warfare & Tactics [original thread]
The solution is find another low sec system with good scan sites that is not so populated. EVE cluster is big, and there are many such areas. Do some research and you can find them.
- by Darthewok - at 2012.05.05 09:12:00
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9. Help me put the finishing touch to the perfect (pilgrim) explorer ship - in Ships and Modules [original thread]
First of all, for the high slot, 1) Another salvager, 2 salvagers salvage faster, why waste time on salvaging. OR 2) Laser (Medium or Small) for null as the rats there be nastee. Secondly, GET AN MWD not an AB. You will save a ridiculous amount o...
- by Darthewok - at 2012.05.05 07:11:00
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10. ZOMG Kitsune - in Ships and Modules [original thread]
EAS are actually a very bad idea. They will either be underpowered or overpowered, very very hard to be balanced. Why do frigates need an EWAR platform? And why does EWAR need a frigate class? It's a white elephant class that is either junk or so...
- by Darthewok - at 2012.05.05 01:13:00
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11. Elitist PVP - in Warfare & Tactics [original thread]
Elitist PVP almost always does not last because if your corp/alliance has super high standards, your numbers will be low. Low number of members means it is easy for corp to become inactive or defunct or chased out of nullsec by larger entities wit...
- by Darthewok - at 2012.05.03 17:37:00
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12. Which race / ships to go for fleet support? (Not logi) - in Ships and Modules [original thread]
You want larger fleet engagement EWAR ships? Then its the Falcon. Jam, cloak, warp somewhere else, jam, cloak. Or the Scorpion well-buffered and supported by logistics. Domi is not really an EWAR ship, lacks range and bonuses. Frigates lack rang...
- by Darthewok - at 2012.05.03 17:19:00
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13. Pulse vs Auto canon - in Ships and Modules [original thread]
Sutha Moliko wrote: Unbelievable... Again the "Winmatar" If one cannot see the difference bewteen weapon systems (extreme optimal + low falloff vs low optimal + extreme falloff). His cause is over. The problem for a pilot using Scorch is : How...
- by Darthewok - at 2012.05.01 20:38:00
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14. What can a T1 fit rifter reasonably expect to fight? Edit: and win, solo - in Ships and Modules [original thread]
T2 fit and max skilled and flown: T1 frigates, Some inties, Some faction frigates. T1 fit and 2-3 week skilled: Other T1 frigates that are T1 fit and 2-3 week skilled. (What else do you expect?)
- by Darthewok - at 2012.05.01 12:57:00
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15. Amarr assault frigates or interceptors? Pvp - in Ships and Modules [original thread]
Consider the Navy Slicer as well. It is one of the best kiting ships around.
- by Darthewok - at 2012.04.30 09:00:00
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16. Solo pvp question - in Warfare & Tactics [original thread]
What people think solo PVP is: Fit ship, undock, find solo fight in 15 mins, have fun fight. What solo PVP is: 2 hours looking for a fight. Fight not suitable, run. Another half hour looking for a fight. Fight not suitable, run. Another half hour...
- by Darthewok - at 2012.04.29 03:40:00
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17. Pulse vs Auto canon - in Ships and Modules [original thread]
Moroccan Tourist wrote: The harbinger for example can't be fitted with a full rack of heavy pulse and a 1600 plate (PG +5%) , which is stupid . The cane can fit 6 x 425 and 1 plate and has like 355 pg left . The cane can fit 6x425, 1600pl...
- by Darthewok - at 2012.04.29 02:16:00
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18. Turn Caldari Gunships into missile ships with instant damage missiles. - in Ships and Modules [original thread]
Fronkfurter McSheebleton wrote: Darthewok wrote: And they can then buff the Hyperion to be strong without having to be concerned about the knock-on effects to the Rokh.. fixed that for you Yeah. There are is a lot of overlap between ...
- by Darthewok - at 2012.04.28 14:22:00
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19. Turn Caldari Gunships into missile ships with instant damage missiles. - in Ships and Modules [original thread]
Cedo Nulli wrote: Darthewok wrote: Current situation with Caldari Suggestion 1) Turn all the Caldari gunships into missile ships with bonuses to use a new kind of high-speed missile that causes instant or near-instant (but low) damage. ...
- by Darthewok - at 2012.04.28 13:20:00
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20. Turn Caldari Gunships into missile ships with instant damage missiles. - in Ships and Modules [original thread]
ShahFluffers wrote: Darthewok wrote: There should be certain types of missiles only Caldari can use that are viable in instant-damage situations like fleet fights that are still fundamentally different from other weapons. You might as wel...
- by Darthewok - at 2012.04.28 09:48:00
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