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1. Mouse-over Information panel adjustment - in Player Features and Ideas Discussion [original thread]
I often find myself frustrated when I'm going through inventory and the module or option that I'm trying to select gets covered up with a mouse-over info panel, momentarily hindering my action. The info-panels that are problematic are ones that ha...
- by Deckel - at 2017.07.17 01:01:21
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2. caldari-minmataet ship - in Player Features and Ideas Discussion [original thread]
First off Thukker are Nomads, and what Nomads need is Mobility, getaway tricks and the ability to Haul lots of stuff. So what I'd propose is a Hybrid faction hauler which can still be used for combat roles. There are lots of options on how you co...
- by Deckel - at 2017.06.06 07:14:35
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3. T2 Auto-targeting missiles - in Player Features and Ideas Discussion [original thread]
I'm sure many of you have heard the ECM argument that F.O.F. missiles are a countermeasure to ECM or other Ewar types, but considering that they only target the closest hostile force, that really means that they are almost useless in a battle that...
- by Deckel - at 2017.05.14 23:56:52
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4. Assault Frigate Role Ideas - in Player Features and Ideas Discussion [original thread]
James Zimmer wrote: Unrivaled survivability is a good base on which to build a ship So, for building a role for the AF, you start with survivability and either expand upon it with something like ewar or smartbomb resistance, or leverage it ...
- by Deckel - at 2017.05.12 06:45:41
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5. Time to adjust the server ticks? - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: I think that instead of tidi kicking in at 500-1000 players, it would kick in at 250-500. This would make it utterly guaranteed every time someone undocked a fleet. That would be bad. If it came to that you could alwa...
- by Deckel - at 2017.05.02 06:26:44
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6. Time to adjust the server ticks? - in Player Features and Ideas Discussion [original thread]
Marika Sunji wrote: No, this is functionally impossible and would create a lag hell that would be even worse than what we currently get. Consider big fights - you get 10% tidi thorough, as well as a number of additional issues, like modules red...
- by Deckel - at 2017.05.02 06:08:41
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7. Time to adjust the server ticks? - in Player Features and Ideas Discussion [original thread]
As far a I know the server tick has always been the standard mechanism in Eve to synchronize commands that drive the actions of our pilots, but isn't it about time that the game change and adjust to be more fluid? Sure the game has expanded and th...
- by Deckel - at 2017.05.02 05:39:18
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8. Give high sec gankers what we've always wanted.... More Risk! - in Player Features and Ideas Discussion [original thread]
I suggested a Loot Trap a while back. The idea essentially was to have the trap disguise itself as another item, and then when this trap item was looted the warp capability of the ship would temporarily be shut down, along with other random debili...
- by Deckel - at 2017.04.22 06:55:24
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9. Ship Insurance Change Suggestion - in Player Features and Ideas Discussion [original thread]
Jonah Gravenstein wrote: Deckel wrote: ....however cancelling insurance before the contractual time is up in the real world means that the insurance company owes you a rebate for proportional time that they no longer have to insure you for.....
- by Deckel - at 2017.04.15 15:57:08
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10. Ship Insurance Change Suggestion - in Player Features and Ideas Discussion [original thread]
Do Little wrote: Ships can be insured by corporations and flown by any member of the corporation. https://support.eveonline.com/hc/en-us/articles/212726885-Insurance Oh, I specifically looked around a bit to see if that existed and didn'...
- by Deckel - at 2017.04.15 08:48:19
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11. Hulls bonused for smarbombs - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Deckel wrote: I agree that smartbombs shouldn't be made into a primary weapon system, but at the same time I'd like to see them be more forgiving and usable within a fleet. For this I would say that should a ship be ...
- by Deckel - at 2017.04.15 08:43:24
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12. Hulls bonused for smarbombs - in Player Features and Ideas Discussion [original thread]
I agree that smartbombs shouldn't be made into a primary weapon system, but at the same time I'd like to see them be more forgiving and usable within a fleet. For this I would say that should a ship be made with smartbomb bonuses these should be ...
- by Deckel - at 2017.04.15 02:58:42
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13. Ship Insurance Change Suggestion - in Player Features and Ideas Discussion [original thread]
Ship Insurance is voided upon transferring ownership of the ship, or repackaging it. This is fine, however cancelling insurance before the contractual time is up in the real world means that the insurance company owes you a rebate for proportional...
- by Deckel - at 2017.04.15 02:06:30
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14. Pirate BPC's - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Have you ever lived in NPC null? Only visit it once in a while, but please elaborate on what you mean. The Rare Faction Material would be too easily acquired through pirate LP? or no one actually does the pirate missions to ...
- by Deckel - at 2017.04.01 00:46:11
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15. Pirate BPC's - in Player Features and Ideas Discussion [original thread]
Do Little wrote: I would prefer to have CCP change the bill of material - incorporate some pirate Faction Materials. These things are listed on the market but I've never encountered a use for them. The price spread between pirate, navy and reg...
- by Deckel - at 2017.03.31 18:34:59
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16. T3 Battleship Idea - in Player Features and Ideas Discussion [original thread]
They already handled the T3 battleship issue, its called the Bastion module. The better way to handle this would probably be to create multiple types of Bastion modules that can alter the ship in different ways, with each needing to be separately...
- by Deckel - at 2017.03.31 18:05:55
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17. [March] Character's Total Net Worth estimation - in Upcoming Feature and Change Feedback Center [original thread]
Circumstantial Evidence wrote: Deckel wrote: Also, are fitted implants on active or jump clones included in the calculation at all? No... and, check this post for more Q&A . Sry, Looks like I missed that one point about implants al...
- by Deckel - at 2017.03.22 23:36:54
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18. [March] Character's Total Net Worth estimation - in Upcoming Feature and Change Feedback Center [original thread]
I'm curious how the value of fitted ships are being calculated. Are the values calculated the same as the fittings window, or just the inventory asset screen? Or are all modules contained within the ship individually calculated separately? And doe...
- by Deckel - at 2017.03.22 19:51:47
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19. Ship-Mounted Explosives. - in Player Features and Ideas Discussion [original thread]
I kinda like the idea of a Kamikaze module. Activate it, and the next time you bump a ship or structure, it goes off and explodes your ship. (not usable in high sec) As for applied damage, there should probably be impact damage and explosion dama...
- by Deckel - at 2017.03.18 03:42:43
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20. Alphas and F2P Have Failed - in EVE General Discussion [original thread]
Before FTP Alpha, Weekend user base was lucky to hit above 30 or mid 30 thousand users. Now, weekend users consistently hit mid 40 thousand or more. While I can't say that Alpha has been a huge success, it has grown the game.
- by Deckel - at 2017.03.18 02:54:22
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