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181. Fury vs Precision - in Warfare & Tactics [original thread]
So, you have a target frigate using MWD and going 2-3 km/s. You are using light missiles. Which is better to use, Fury or precision for max damage? I don't have much experience speed tanking. Just how much is mitigated by going that fast?
- by Deckel - at 2016.10.28 20:15:10
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182. Changing the Muninn to a Missile ship - in Player Features and Ideas Discussion [original thread]
For ships not set up for their role, how about the vagabond? 4 Mid slots and 5 lows for a shield ship? Sure you can fit it for damage and speed, but utility? You may be better to fit it for armor for any sort of pvp. At least with the Munin it is ...
- by Deckel - at 2016.10.27 19:15:06
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183. EVE-online user interface is not friendly - in Player Features and Ideas Discussion [original thread]
I really wouldn't mind a Ship location Log, Say a list of the last 10 locations that you previously warped from, and able to turn them into longer-lived bookmarks. Auto name them by number, nearest large structure and distance from it. Yes you c...
- by Deckel - at 2016.10.27 07:48:21
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184. Quest Arc to open up Jovian Space Battlegrounds - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Soap bubbles. I like soap bubbles. When I saw soap bubbles for the first times at age 2 I had to investigate those interesting flying soap bubbles and had to touch them. Unfortunately they popped the second I touched them, so I ...
- by Deckel - at 2016.10.26 16:56:13
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185. Asset Management: Include Citadel for "Search in Stations" - in Issues, Workarounds & Localization [original thread]
This has probably already been touched on somewhere but I found myself caught by it again as I bought something that I already owned and didn't need. When searching for a ship or item among your assets the easiest way is to just use the "Search i...
- by Deckel - at 2016.10.26 02:14:45
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186. Quest Arc to open up Jovian Space Battlegrounds - in Player Features and Ideas Discussion [original thread]
Come up with whatever lore you want or is necessary, but find some way to open up that space, preferable in some "special" way so that it requires us to work to access it or so that player interaction within the systems are unique to that area.
- by Deckel - at 2016.10.25 23:19:04
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187. Quest Arc to open up Jovian Space Battlegrounds - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: So it's literally FW space, but really annoying to get into? Why would anyone bother? Insane isk rewards?
- by Deckel - at 2016.10.25 06:29:18
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188. Quest Arc to open up Jovian Space Battlegrounds - in Player Features and Ideas Discussion [original thread]
Okay, the lore will go something along the lines of internal conflict within the Jovian Empire, and so they are willing to allow access to their space for extremely talented individuals who will fight for them. Those who finish the quest arc and/o...
- by Deckel - at 2016.10.25 04:09:45
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189. Resistance to Web: Role Bonus for AF - in Player Features and Ideas Discussion [original thread]
Eye-Luv-Girls wDaddyIssues wrote: Deckel wrote: Instead of Web immune you could also take it the other way and make their MWD Scram immune. They do get MWD sig bonuses already after all. This would just be taking that technology one step fur...
- by Deckel - at 2016.10.24 23:24:17
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190. Fixes to counter ECM, ideas so far. CCP, PLEASE ! - in Player Features and Ideas Discussion [original thread]
Dolorous Tremmens wrote: To be fair, a drone boats only real ewar enemy is ECM. You were in a drone boat, you got hit with the effective tool to counter you, while attempting to take on an organized group. You could have countered ecm with ec...
- by Deckel - at 2016.10.24 08:12:01
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191. Resistance to Web: Role Bonus for AF - in Player Features and Ideas Discussion [original thread]
Instead of Web immune you could also take it the other way and make their MWD Scram immune. They do get MWD sig bonuses already after all. This would just be taking that technology one step further. This would make it so that they are free to get...
- by Deckel - at 2016.10.24 05:50:13
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192. Assault Frigates need a new role determinating role bonus!!! - in Player Features and Ideas Discussion [original thread]
Give them all Kamikaze functions where they can self destruct upon bumping a ship. Damage proportional to speed. There, new role bonus set and done. Enjoy!
- by Deckel - at 2016.10.24 04:42:20
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193. Caldari and Minmatar - in EVE Fiction [original thread]
Tiberius NoVegas wrote: Seems like the faction would mainly deal in support roles. Doesn't sound like a pirate faction as much as as a faction like SOE. I do like the direction of making the collaboration between Caldari and Minmatar being a...
- by Deckel - at 2016.10.20 18:29:16
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194. Citadels with Standup Market Hub in Wormhole - in Market Discussions [original thread]
I think I read something about a change to make the modules within the citadels being the consumers of fuel rather than the citadels themselves. If the module is active it uses fuel, if not no fuel is used. Not sure how that would work with a mark...
- by Deckel - at 2016.10.18 02:39:44
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195. Looting Traps - in Player Features and Ideas Discussion [original thread]
Another way of doing this would be to have the trap disguise itself as a copy of one item in the container, but a cargo scanner will remove this disguise, making it so you can just avoid the trap. If the trap item is moved into your cargo then it...
- by Deckel - at 2016.10.17 23:53:47
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196. T3 battleships: Capital Killers - in Player Features and Ideas Discussion [original thread]
Another way of doing something about this might be to create a new form of bomber. Cruiser or Battlecruiser sized ships that can fit XL torps I'm not suggesting to give them the covert ops cloak btw, maybe some sort of a bonus to Microjumpdrives ...
- by Deckel - at 2016.10.17 06:10:46
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197. T3 battleships: Capital Killers - in Player Features and Ideas Discussion [original thread]
There are always balancing issues whenever something new is implemented. Lets just assume that XL guns on a specialty battleship can be balanced to the point where it can be a useful, but not overpowered ship. So what are some benefits to impleme...
- by Deckel - at 2016.10.17 05:52:45
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198. Looting Traps - in Player Features and Ideas Discussion [original thread]
Okay, so a lot of you really hate the idea of the exploding trap. Well how about the electronic trap?
- by Deckel - at 2016.10.16 16:51:19
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199. Looting Traps - in Player Features and Ideas Discussion [original thread]
Black Pedro wrote: It still is a straight out nerf to pirates who hunt other players for profit. Why should CCP remove one of the few remaining reasons to attack another player and generate content in the sandbox? What would be the trade-off ...
- by Deckel - at 2016.10.16 07:31:25
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200. Looting Traps - in Player Features and Ideas Discussion [original thread]
Dark Lord Trump wrote: Destroys everything in the wreck? Posting in another stealth "nerf ganking" thread. All it means is that gankers need to be just a little more organized by ensuring that they check for and disarm any traps left by the...
- by Deckel - at 2016.10.16 03:59:52
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