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21. Support Drones - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: travel times are not why they are not used if you do that they would then become to powerful when used by larger groups of people.... thats why its not done this way on the e-war drones So do you have any suggestions...
- by Deckel - at 2017.03.12 07:12:53
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22. Support Drones - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: they would still have the same issue as the e-war drones stacking penalties would make them useless.... A big difference then would be how it becomes more advantageous to use the more powerful large drones rather than ...
- by Deckel - at 2017.03.08 05:42:17
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23. Support Drones - in Player Features and Ideas Discussion [original thread]
I'm talking about the implementation of drones for: 1) Sensor boosting 2) Capacitor boosts 3) Tracking boosts Other possibilities could be -Missile boosts? -Signature Reduction? -Drone range, speed or targeting boosts? -Speed, agility, or anti-w...
- by Deckel - at 2017.03.08 04:39:27
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24. Sci fi versus Sci fact? - in EVE Fiction [original thread]
DrysonBennington wrote: If all of the elements found on Earth are the same across the Universe then all life forms across the Universe would be comparable to the life found on Earth albeit slightly different due to a planet's gravity if the sa...
- by Deckel - at 2017.02.13 06:08:31
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25. Fleet warping cloaked. - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: the most you need in one group is 7 after that you should be splitting them Assuming you are using them for bombs and not torpedoes.
- by Deckel - at 2017.02.10 04:10:17
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26. Fleet warping cloaked. - in Player Features and Ideas Discussion [original thread]
A change that might be nice though, would be to make it so that ships that use or have an operational Covert Ops Cloaking device equipped do not decloak other cloaked ships (at least within your own fleet). This means that if a bomber fleet is al...
- by Deckel - at 2017.02.10 03:36:42
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27. Citadel Change Notification - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: IIRC there's a notification for asset safety being triggered, there is not for things like the Citadel being reinforced or taken down, though some of the situations you've listed here would be hard to impossible to notif...
- by Deckel - at 2017.02.08 22:43:14
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28. Citadel Change Notification - in Player Features and Ideas Discussion [original thread]
Four times now I have had assets within a free citadel when the situational rules for the citadel has changed. One had permission rules changed, another one destroyed, One changed hands to another Corp who closed off access permissions, and anothe...
- by Deckel - at 2017.02.08 21:52:11
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29. Remote hull reps - in Player Features and Ideas Discussion [original thread]
Deckel wrote: Some ways of making it viable could be: -Make remote Hull reps act like Polarized, removing resists on the repping ship or have the dedicated ship start with zero initial resists -Make remote hull reps competitively efficient to ...
- by Deckel - at 2017.02.07 18:13:56
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30. Remote hull reps - in Player Features and Ideas Discussion [original thread]
OP! OP! OP! That's all I ever hear when the topic of hull logi comes up and I don't believe it for a second. Anything can be made viable and balanced "The resists are too easily brought up too high"(compared to other tanking forms) Yes one module...
- by Deckel - at 2017.02.07 17:50:14
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31. Bounty System Discussion - in EVE General Discussion [original thread]
The only real thing that could be changed is the ability to hunt down bounties in highsec, and a more active means of getting a bounty reduced. This may also mean that stricter conditions would need to be applied in order to actually place bountie...
- by Deckel - at 2017.02.01 09:10:58
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32. Maximum citadels in a system? - in EVE General Discussion [original thread]
Salvos Rhoska wrote: Elenahina wrote: Deckel wrote: While we're on the subject, there should probably be a method for a third party to alter the vulnerability window of a structure. If you really want/need to get rid of the competition an...
- by Deckel - at 2017.01.23 17:46:58
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33. Maximum citadels in a system? - in EVE General Discussion [original thread]
While we're on the subject, there should probably be a method for a third party to alter the vulnerability window of a structure. If you really want/need to get rid of the competition and the vulnerability window is no good for most or your corp m...
- by Deckel - at 2017.01.22 01:48:54
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34. Target Painters - Suggestion for increasing their utility - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Deckel wrote: SurrenderMonkey wrote: Target painters are fine, stop trying to make that oversized AB armor bellicose happen, it's not going to happen. lol, you remember that huh? In any case this particular change would...
- by Deckel - at 2017.01.21 03:11:53
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35. Target Painters - Suggestion for increasing their utility - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: not every tool is for every job tracking computers are better 1v1 however even in small gangs you and your friends fit with a couple tps rather than everyone with a sebo tends to work far better and frees up mids on a c...
- by Deckel - at 2017.01.20 09:42:15
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36. Target Painters - Suggestion for increasing their utility - in Player Features and Ideas Discussion [original thread]
Shu t'Me wrote: Deckel wrote: and may even make them worthwhile to fit on non-bonused ship hulls. If you think painters aren't worth putting on a non-bonused hull, you don't know how they work. The sig bloom from just a single non-bonused ...
- by Deckel - at 2017.01.20 08:14:58
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37. Target Painters - Suggestion for increasing their utility - in Player Features and Ideas Discussion [original thread]
SurrenderMonkey wrote: Target painters are fine, stop trying to make that oversized AB armor bellicose happen, it's not going to happen. lol, you remember that huh? In any case this particular change wouldn't really do much to make that fitt...
- by Deckel - at 2017.01.20 07:54:30
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38. Target Painters - Suggestion for increasing their utility - in Player Features and Ideas Discussion [original thread]
I won't deny that Target painters are useful, they are. Increasing damage application is important, especially in medium and large groups and when large ships engage small ones, but the situations where they are more useful than the disruptive typ...
- by Deckel - at 2017.01.20 03:24:03
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39. New type of tackle--Mass tackle. - in Player Features and Ideas Discussion [original thread]
First off I can't see an interdictor style bubble for this ever coming into being with this ability, and while a stand alone module that does this is intriguing, It has the potential of being broken if given too much power, and otherwise being mos...
- by Deckel - at 2017.01.19 06:00:23
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40. Sci fi versus Sci fact? - in EVE Fiction [original thread]
While it would make sense to keep the periodic table, that would also mean ratifying fictional industrial processes, components and manufacturing to real-world materials, which would be a huge turn-off for game designers as they would then need to...
- by Deckel - at 2017.01.18 19:01:56
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