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81. Bumping Mechanics Discussion - in Player Features and Ideas Discussion [original thread]
So ... What exactly happens if freighters are given a Mid and enough resource to fit say ... a Large MWD? Would an Active MWD increase the mass and maneuverability enough to be able to react to bumps? Obviously the problem with this is the extra ...
- by Deckel - at 2016.12.29 07:08:14
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82. Collision Models - in EVE General Discussion [original thread]
Miranda Shoota wrote: Imagine if you couldn't actually shoot guns through objects and missile range was reduced because they have to fly around objects. Can you imagine how different this game would be all of a sudden? You could use large ship...
- by Deckel - at 2016.12.29 01:17:06
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83. Collision Models - in EVE General Discussion [original thread]
Jaxon Grylls wrote: Deckel wrote: While I agree that it works like this for ships, and likely asteroids, how about stations? or other Large Collectable objects ? I'm pretty sure that at least for stations there is more to it than just makin...
- by Deckel - at 2016.12.29 01:05:08
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84. Cyno Balance - in Player Features and Ideas Discussion [original thread]
The only thing I really agree with, is that risking a single cheap and tiny T1 frig to bring in a huge fleet seems grossly misplaced. I would suggest that Cynos work a bit like a wormhole. By this I mean that each lighting of a Cyno should have a ...
- by Deckel - at 2016.12.27 21:54:23
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85. Collision Models - in EVE General Discussion [original thread]
Rastuasi wrote: Every thing in Eve is a sphere and all calculations done off such sphere and each items sphere is different sized. Never will match the geometry of the ship... Technically your ship doesn't even have a front or back, that's why ...
- by Deckel - at 2016.12.27 21:28:31
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86. Assault Frigates. I just don't get 'em. - in Ships and Modules [original thread]
On another thread discussing this, I think the best suggestion put forward for fixing AFs was to give them a bonus for Overheating, and base a lot of their niche functionality around that: -Faster in-space module repair -either increased Overheat ...
- by Deckel - at 2016.12.27 21:24:44
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87. Collision Models - in EVE General Discussion [original thread]
I'm wondering just how the collision modelling works in the game. I'm pretty sure that the collision outline is not some circular barrier around objects, as in some cases it somewhat conforms to a structures graphical model, but in many cases it a...
- by Deckel - at 2016.12.27 20:51:25
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88. Aiming for specific salvage - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Only if I get to pick what loot I get off faction spawns and off deadspace overseers. Or do you not get why your idea would be bad for the market? I really don't think it would be bad for market because each grouping of...
- by Deckel - at 2016.12.23 20:43:34
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89. Aiming for specific salvage - in Player Features and Ideas Discussion [original thread]
I was looking over the many different kinds of salvage which have so many different demand and supply ratios, leading to some being very valuable, and some having hardly any value. While the marketeer can do their best to work with the demand of ...
- by Deckel - at 2016.12.23 19:03:44
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90. Assault frigates changes - in Player Features and Ideas Discussion [original thread]
James Zimmer wrote: I think a general overheat bonus on a ship with meh baseline stats would be awesome and interesting. It would be unique and strong, but not witthout weaknesses, because you'll weaken in anything but the shortest fights. I wo...
- by Deckel - at 2016.12.20 01:07:47
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91. Oversized AB Armor Bellicose - in Warfare & Tactics [original thread]
Bargain Benny wrote: In what context would you be using this? Small gang roam fleet with armor logi
- by Deckel - at 2016.12.17 15:21:18
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92. Simulate Fitting, Ability to unfit modules in sim mode in space. - in Player Features and Ideas Discussion [original thread]
Isn't this what the deployable structure 'Mobile Depot' is for? I think the Orca and some other ships offer this too. or am I misunderstanding since you only wanted the simulated fittings to change?
- by Deckel - at 2016.12.17 09:16:32
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93. Oversized AB Armor Bellicose - in Warfare & Tactics [original thread]
High power 4x Light Missile Launcher II Medium power 1x 100MN Y-S8 Compact Afterburner 1x Warp Disruptor II 1x Burst Jammer II 2x Target Painter II Low power 2x Energized Adaptive Nano Membrane II 1x 800mm Steel Plates II 1x Reactor Control Unit...
- by Deckel - at 2016.12.17 09:01:36
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94. ABILITY TO CHANGE GENDERS - in Player Features and Ideas Discussion [original thread]
Kolinthia Lincoln wrote: Deckel wrote: The new master race: Becoming Androgynous The future where there is cloning and biological manipulation of all sorts genders wouldn't really need to come into the picture anyway. Therefore I support th...
- by Deckel - at 2016.12.16 22:23:46
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95. Assault frigates changes - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Deckel wrote: Well, oversized guns might be one way to take it, but if this were to occur, it would only be to one of the AF per faction. The suggestion to fix up the other one, or even both of them, I think should be ...
- by Deckel - at 2016.12.16 07:59:56
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96. ABILITY TO CHANGE GENDERS - in Player Features and Ideas Discussion [original thread]
The new master race: Becoming Androgynous The future where there is cloning and biological manipulation of all sorts genders wouldn't really need to come into the picture anyway. Therefore I support the ability to change sex, however not from mal...
- by Deckel - at 2016.12.16 07:30:30
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97. Assault frigates changes - in Player Features and Ideas Discussion [original thread]
Well, oversized guns might be one way to take it, but if this were to occur, it would only be to one of the AF per faction. The suggestion to fix up the other one, or even both of them, I think should be MWD immunity or resistance to scrams. They ...
- by Deckel - at 2016.12.16 07:11:08
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98. Players versus Eve wth PvP and Content Generation - in Player Features and Ideas Discussion [original thread]
Wow, I think you may have put way too much thought into that. Also we touched on this in my previous suggestion The gist of the idea was to purchase service 'Office' modules through the LP store. These would be tailored to a specific faction a...
- by Deckel - at 2016.12.16 06:23:00
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99. Investing In NPC Stations - in Player Features and Ideas Discussion [original thread]
Lan Wang wrote: no move around space and interact with different agents in different areas, it would be broken if you could simple add pirate and lvl 5 mission agents to stations so you dont have to leave the comfort of your blue donut. If...
- by Deckel - at 2016.12.13 19:33:12
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100. Investing In NPC Stations - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Deckel wrote: ...I could get behind this.... And we would care about this why exactly? There is zero reason to alter anything on NPC stations, because everyone but you has already guessed they are NPC as in you can not int...
- by Deckel - at 2016.12.13 17:53:49
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