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141. Add Research and Invention to the list of Services - in Player Features and Ideas Discussion [original thread]
Yes, you can find Science facilities from the Industry window or the map, but one of the easiest ways to find citadel structures is with the Structure Browser, and through the Structure Browser there is no way to determine if a facility offers Res...
- by Deckel - at 2016.11.23 17:45:26
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142. How about a Beta clone? - in EVE General Discussion [original thread]
While having other clone states may have some merit, just saying "a cheaper subscription that gives a bit more access than alpha clones" doesn't really promote what you are trying to accomplish. How will you expand a so called 'Beta' clone's acce...
- by Deckel - at 2016.11.22 18:27:16
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143. Cancelling target lock and Weapon Reload mid-cycle - in Player Features and Ideas Discussion [original thread]
James Zimmer wrote: I wouldn't mind being able to set the next auto-reload. Maybe right-click, load next. I'm not sure what you're saying when it comes to stopping early. You can always turn your guns off and reload early. Maybe I don't unders...
- by Deckel - at 2016.11.21 00:11:23
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144. Cancelling target lock and Weapon Reload mid-cycle - in Player Features and Ideas Discussion [original thread]
James Zimmer wrote: Yes to targeting, no to ammo loading. Reason being: logic. It makes sense that you could tell a piece of electronic equipment to stop doing what it's doing and get instant results, but when it comes to something physical, li...
- by Deckel - at 2016.11.20 22:24:43
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145. Cancelling target lock and Weapon Reload mid-cycle - in Player Features and Ideas Discussion [original thread]
As far as I know these mechanics don't exist. Sometimes you target the wrong object, and sometimes this target takes forever to lock. You should be able to cancel the lock attempt mid-process instead of listening and watching and waiting on the p...
- by Deckel - at 2016.11.19 07:21:12
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146. New voice for Aura - in Player Features and Ideas Discussion [original thread]
So, a comment someone voiced upon first hearing the new voice: "What happened to Aura? She sounds so perky." My response: "Implants"
- by Deckel - at 2016.11.17 00:34:08
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147. Skewed Hauler Balance for Alphas - in EVE General Discussion [original thread]
Matthias Ancaladron wrote: Lol where are alphas gonna get the kind of money to drop on 30000compressed ore and transport it. With compressed Veld, that's only around 5-6 hundred mil, if that. Get some luck on a few good drops doing sites, ...
- by Deckel - at 2016.11.16 22:41:57
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148. Skewed Hauler Balance for Alphas - in EVE General Discussion [original thread]
SurrenderMonkey wrote: You're not wrong, but in the big scheme of things it's a pretty minimal concern. PI skills are heavily restricted, so they wouldn't get much mileage out of the Epithal anyway. Mining, they're pretty much limited to vent...
- by Deckel - at 2016.11.16 21:25:11
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149. Skewed Hauler Balance for Alphas - in EVE General Discussion [original thread]
Last I saw each Alpha state only allows training to lvl 1 hauler in their race's transports. As I'm sure most of you know, Gallente holds vast superiority with standard Industrial ships in terms of having three commodity specific industrial transp...
- by Deckel - at 2016.11.16 20:24:29
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150. Minimum budget mission fleets - in EVE General Discussion [original thread]
Marcus Binchiette wrote: I'm not sure what the point of that price limitation would be. I think that 20 Million would be too restrictive. Think of it as if it's for a contest or tournament. The team that completes the mission with the cheap...
- by Deckel - at 2016.11.14 04:41:27
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151. Minimum budget mission fleets - in EVE General Discussion [original thread]
Eternus8lux8lucis wrote: Tristans and vexors, tormentors and arbitrators will be your best options for this sort of thing. Ironically you dont have to actually do much just assign drones to one cruiser and then keep at range of the npcs in a mi...
- by Deckel - at 2016.11.14 04:27:35
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152. Logistics - in Player Features and Ideas Discussion [original thread]
I did make I suggestion for a hull logi a while back: https://forums.eveonline.com/default.aspx?g=posts&m=6697002#post6697002 I think the main, and perhaps best reason why one does not exist is that resists are all encompassed in a single...
- by Deckel - at 2016.11.14 00:32:08
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153. Minimum budget mission fleets - in EVE General Discussion [original thread]
I know the best way of completing missions is usually the fastest and most thorough way, but I got thinking, what is the cheapest fleet composition for completing some of the more challenging level 4 missions. Can Blockade or some other high end m...
- by Deckel - at 2016.11.13 23:26:07
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154. New Module - Graviton Anchor - in Player Features and Ideas Discussion [original thread]
Since I started talking about a module that increases your mass, the reverse is also something that could be talked about. A module that greatly decreases a ship's mass, thus increasing their agility. We can probably use the same activation prin...
- by Deckel - at 2016.11.13 18:37:15
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155. New Module - Graviton Anchor - in Player Features and Ideas Discussion [original thread]
Black Pedro wrote: You really need to look at these ideas from the other guys's perspective before you propose them. If this module is non-aggressive, then you have given bumpers a "tackle module" who can just spam these at a freighter reducing...
- by Deckel - at 2016.11.13 17:55:38
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156. New Module - Graviton Anchor - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: ...Why? You already have a higgs anchor if you want your ship to be fatter. You can't rig Freighters for one, as they are the ones that get bump locked.
- by Deckel - at 2016.11.13 00:44:55
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157. Mission loot stealing issue and how to fix it - in Player Features and Ideas Discussion [original thread]
Dark Lord Trump wrote: Deckel wrote: Well my solution to Mission loot thieves would be to implement Trap Items which will primarily temporarily hinder and disable a ships ability to warp: https://forums.eveonline.com/default.aspx?g=posts&am...
- by Deckel - at 2016.11.13 00:41:40
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158. New Module - Graviton Anchor - in Player Features and Ideas Discussion [original thread]
Wimzy Chent-Shi wrote: So you would no longer just web yourself to warp but also supersize yourself in order not get bumped by an alt? Such hassle. The other application seems interesting though, just comes off as little bit OP against things ...
- by Deckel - at 2016.11.13 00:37:45
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159. Mission loot stealing issue and how to fix it - in Player Features and Ideas Discussion [original thread]
Well my solution to Mission loot thieves would be to implement Trap Items which will primarily temporarily hinder and disable a ships ability to warp: https://forums.eveonline.com/default.aspx?g=posts&m=6696969#post6696969 Good for impleme...
- by Deckel - at 2016.11.12 22:28:20
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160. New Module - Graviton Anchor - in Player Features and Ideas Discussion [original thread]
This will be a module that results in two effects. One effect is that it greatly increases the mass of the target ship causing a great decrease in their maneuverability and ability to alter speed. A secondary effect to this is that it drastically ...
- by Deckel - at 2016.11.12 22:16:34
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