Pages: 1 2 3 4 5 6 7 8 [9] 10 |
161. Missiles, Just too Awsome? - in Skill Discussions [original thread]
Tau Cabalander wrote: The upcoming Defender Integrated Counter-Kill System (DICKS), a new destroyer anti-bomb weapon-system, announced at EvE Vegas will supposedly use Defenders. I think you mean the new system is replacing defender miss...
- by Deckel - at 2016.11.09 04:19:06
|
162. This might change game mechanics a bit: - in Player Features and Ideas Discussion [original thread]
Better to instead make a "lowsec day" as pirates raid and attempt to destroy player owned assets, resulting is altered security status. This could even be rolled into how incursions work. One, or all systems of the incursion have their security s...
- by Deckel - at 2016.11.07 05:47:29
|
163. Idea for a small Engineering Complex - in Player Features and Ideas Discussion [original thread]
I think a small engineering complex should be seen as a disposable engineering complex, or an advanced mobile depot, as a resupply station. This means the goal of the structure is not to do anything efficiently, but rather to establish a fast chea...
- by Deckel - at 2016.11.07 05:41:13
|
164. More Comet Mining love - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: proper course of action is to petition it be re-opened not to make a redundant post Hardly a redundant post. Referring to an old idea and discussion for a comet concept, while proposing a new idea and discussion for a ...
- by Deckel - at 2016.11.06 09:06:51
|
165. More Comet Mining love - in Player Features and Ideas Discussion [original thread]
As a side note there were a few thoughts I had while thinking about this: One was that, if we had moving comets, wouldn't it be awesome if once in a while they would come crashing through a site, destroying everything in their path? The other th...
- by Deckel - at 2016.11.06 07:06:17
|
166. More Comet Mining love - in Player Features and Ideas Discussion [original thread]
I just had to re-open this topic after coming across it: Comet mining My take on the concept is a bit different than the the current vision of breaking through a fast moving icy egg to get to the gooey innards. First, I image the structure of ...
- by Deckel - at 2016.11.06 06:59:03
|
167. Future ship ideas - in Player Features and Ideas Discussion [original thread]
Two Ideas, Pirate Hauler and Hull Logi. Both thought up as a Minmatar/Caldari Mix See link for details https://forums.eveonline.com/default.aspx?g=posts&m=6696981#post6696981
- by Deckel - at 2016.11.04 07:24:43
|
168. We need Caldari-Minmatar faction ships ASAP! - in Player Features and Ideas Discussion [original thread]
Rowells wrote: Can't believe no one has suggested pirate faction shield logistics ship No, not shield logistics, Hull Logistics. That is the way to go as the only one not currently out there. This concept is so Pirate that I think it just h...
- by Deckel - at 2016.11.04 06:53:36
|
169. We need Caldari-Minmatar faction ships ASAP! - in Player Features and Ideas Discussion [original thread]
I think the role being as either a Support ship or Pirate Logistics ship would be a great fit for the Minmatar/Caldari cross since, like SOE, it does not need to be a dedicated combat ship. Just throwing this out there as a cross combat hauler: ...
- by Deckel - at 2016.11.04 05:52:33
|
170. Replace defender missiles with close-in weapon system - in Player Features and Ideas Discussion [original thread]
The main use for defender missiles should not be damage mitigation for yourself, but damage mitigation for your fleet. Tackle and control ships that do very little damage anyway should be able to fit them to allow increased safety for fleetmates a...
- by Deckel - at 2016.11.04 05:34:26
|
171. Looting Traps - in Player Features and Ideas Discussion [original thread]
So the current idea is to have a trap item that activates when it has been looted and moved from a wreck or cargo container to a ship's cargo bay. Only one active trap per cargo container. The active trap will automatically disguise itself as one ...
- by Deckel - at 2016.11.04 05:27:33
|
172. Caldari and Minmatar - in EVE Fiction [original thread]
Elmund Egivand wrote: Pirate hauler is a very new idea though. Going to take a while figuring out exactly how they are different from the other haulers, which do their jobs just fine, though. Just throwing this out there: Role Bonus: +50...
- by Deckel - at 2016.11.04 04:28:28
|
173. Privateering License as a concept for ISk sinking/Eve income - in Crime and Punishment [original thread]
There is only one additional target that I think this so called privateer license could realistically open up. Currently even without performing any hostile actions, if a pilot has a security rating less than -5 they can be attacked on sight. What...
- by Deckel - at 2016.11.03 00:00:04
|
174. Auto Pause of Training other account - in Player Features and Ideas Discussion [original thread]
PopeUrban wrote: This is one of a range of small QOL annoyances. Manually pausing/resuming training and manually exiting ships to jump clone come to mind along the same line of thought of "this thing doesn't have meaningful choices or gameplay,...
- by Deckel - at 2016.11.02 22:16:25
|
175. Auto Pause of Training other account - in Player Features and Ideas Discussion [original thread]
When training is currently active on one character on your account and you want to activate it on another, the hassle is quite inconvenient. When I come to the decision that I need to expand the training on one of the alternative characters, that ...
- by Deckel - at 2016.11.02 22:04:21
|
176. Missiles, Pursuing vs being Pursued - in Warfare & Tactics [original thread]
It came to mind that being chased can actually be a fairly advantageous position when both flying and being engaged with a missile ship. Depending on the speed, the pursuing ship will have to be X distance closer to their target than their maximum...
- by Deckel - at 2016.10.31 21:19:26
|
177. Fury vs Precision - in Warfare & Tactics [original thread]
And the conclusion is that, when your signature has bloomed to around 350, Fury light missiles are best until about 1900m/s, and precision become best at around 3800m/s. For AB fit and 45 signature, Fury are best until 250m/s and precision become...
- by Deckel - at 2016.10.30 19:19:10
|
178. Fury vs Precision - in Warfare & Tactics [original thread]
Deckel wrote: Ashlar Vellum wrote: If you are certain your missiles can travel the distance - precision, if not - faction, if scramed (not ABing around) and webed or painted - fury. Would painting even make a difference? They already have...
- by Deckel - at 2016.10.30 18:53:22
|
179. Fury vs Precision - in Warfare & Tactics [original thread]
Ashlar Vellum wrote: If you are certain your missiles can travel the distance - precision, if not - faction, if scramed (not ABing around) and webed or painted - fury. Would painting even make a difference? They already have a huge signature...
- by Deckel - at 2016.10.30 18:34:49
|
180. Missiles, Just too Awsome? - in Skill Discussions [original thread]
No, I'm not necessarily talking nerf, but do you think they scale properly with the other weapon systems especially in terms of range and damage? You have your close range and far range weapons for each weapon category, and for each size category...
- by Deckel - at 2016.10.29 09:29:02
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 |
First page | Previous page | Next page | Last page |