Pages: 1 2 [3] 4 5 6 7 8 9 10 20 30 40 50 60 |
41. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: I chatted with Fozzie about the Orca and neither of us feel that any change is necessary for either ship. The Orca does so much more than haul Ore that there really isn't much tension between them. I guess we're going to hav...
- by Denidil - at 2013.06.27 16:54:00
|
42. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Talvu wrote: Well I guess I'm gonna have to sell my Sigil then as I'm not seeing any reason for piloting anything other than a Badger MK1 for my particular needs with these changes. I can foresee a lot of Badger mk1s, Bestowers, and Badger mk2s...
- by Denidil - at 2013.06.26 21:14:00
|
43. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Chris Winter wrote: Denidil wrote: Chris Winter wrote: And then there's the problem with tanks being nerfed across the board. Ganker's paradise... NERFED? did you read the changes? Yeah. The big haulers, the ones people will actual...
- by Denidil - at 2013.06.26 19:43:00
|
44. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
LtCol Laurentius wrote: Well, all ships currently equipped with ship maintenance arrays are Tech 1 mate . any SMA ship we get will not cost <1m isk for the hull.
- by Denidil - at 2013.06.26 19:07:00
|
45. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Callic Veratar wrote: Denidil wrote: Orakkus wrote: Denidil wrote: Orca already exists. True, but the skillset needed to use it for hauling ships is ridiculous. It shouldn't be a requirement to branch into the mining skills for th...
- by Denidil - at 2013.06.26 17:59:00
|
46. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Chris Winter wrote: And then there's the problem with tanks being nerfed across the board. Ganker's paradise... NERFED? did you read the changes?
- by Denidil - at 2013.06.26 17:56:00
|
47. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Orakkus wrote: Denidil wrote: Orca already exists. True, but the skillset needed to use it for hauling ships is ridiculous. It shouldn't be a requirement to branch into the mining skills for this task. But, this does go into my next que...
- by Denidil - at 2013.06.26 17:52:00
|
48. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Drew Li wrote: Specialized bay (ship hangar) capable of carrying assembled ships. Could limit the volume, but for many in empire I'm sure the capability would be appreciated. Orca already exists.
- by Denidil - at 2013.06.26 17:11:00
|
49. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Altaen wrote: If an ore bay includes unrefined ore and ice blocks, does that mean a mineral bay includes refined minerals and refined ice product AKA jump/triage/siege fuel? Nevermind, just read that it doesn't. I think this is unfortunate. Fo...
- by Denidil - at 2013.06.26 16:20:00
|
50. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: The Primae has 2 holds, one for commodities and one for CCs. And to the above poster - the goal here is to provide niche roles to these ships, which is definitely accomplished through the commodities hold alone, as other people ...
- by Denidil - at 2013.06.26 16:16:00
|
51. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
didn't the Primae's bay hold either?
- by Denidil - at 2013.06.26 16:07:00
|
52. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Kil2.. erg Rise .... Orca.. Ore Bay capacity - come on man i've tried to talk to you about this over three different platforms.
- by Denidil - at 2013.06.26 16:03:00
|
53. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Looks good Rise - I don't know if you saw my post on reddit - but looking at this numbers it makes my post even more relevant: The Ore Hold on the Orca needs to be a LOT larger... 300k m3 - 400k m3 given the changes to ore bays on the industrials ...
- by Denidil - at 2013.06.26 14:10:00
|
54. Low-Security Space is VERY hostile towards new players. - in EVE General Discussion [original thread]
destiny2 wrote: most new players, also have the comon sense to not go into low security space until their ready, even if they dont have that comon sense they still should. pffft no they don't.. i went into a low security system to rat in my ...
- by Denidil - at 2013.06.26 02:27:00
|
55. 120 accounts? Why? - in EVE General Discussion [original thread]
Herzog Wolfhammer wrote: Three letters: RMT he would get caught in a heartbeat.
- by Denidil - at 2013.06.25 22:16:00
|
56. Ganking? - in EVE General Discussion [original thread]
i smell troll
- by Denidil - at 2013.06.25 21:54:00
|
57. Stuck on Stupid - in EVE General Discussion [original thread]
Quick, someone get an Atreides!
- by Denidil - at 2013.06.25 21:50:00
|
58. Low-Security Space is VERY hostile towards new players. - in EVE General Discussion [original thread]
Wait till OP finds out i have nearly 80m SP on this char, 65m on another, and 25m on yet another! Hey OP - Lowsec is hostile, bring friends. PS: expanding lowsec won't solve that either - the border systems highsec:lowsec and highsec:nullsec wi...
- by Denidil - at 2013.06.25 21:49:00
|
59. best name you've seen in eve - in EVE General Discussion [original thread]
stoicfaux wrote: Jenn aSide. Makes me chortle every time I see it. Outside of Eve, best online name would be Les Nipp. (Swap the order of the words.) one of my guildies back in everquest was Tigole Bitties
- by Denidil - at 2013.06.25 16:25:00
|
60. Capital Mining Ship - in Player Features and Ideas Discussion [original thread]
no
- by Denidil - at 2013.06.25 15:21:00
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 20 30 40 50 60 |
First page | Previous page | Next page | Last page |