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1. Time to throw the noobs a bone? - in EVE General Discussion [original thread]
I think that none of these solutions are viable nor will they help, as many of you pointed out. I think, only the player community can remedy the situation. To bolster the player community means to induce a lot more player interaction then there i...
- by Denz0 - at 2005.05.18 23:31:00
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2. Thoughts about Eve (casual player perspective) - in EVE General Discussion [original thread]
Edited by: Denz0 on 11/05/2005 18:16:42 I am a casual player, and in my short time here I mined in 00 to 10 space, agent run a bit, hunted some rats with my two accounts. I accumulated some ôpet peevesö that I will list and few solutions to th...
- by Denz0 - at 2005.05.11 17:41:00
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3. Is there a list of lvl vs factions vs rewards table out there? - in Missions & Complexes [original thread]
If there is please, post it. Thanks.
- by Denz0 - at 2005.04.08 16:36:00
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4. The current trend of the game. :( (Attantion Dev's) - in Player Features and Ideas Discussion [original thread]
The upcomming war costs changes will help a bit. Problem is, POS needs to be beefed up, not in armor and bigger guns, but with utility! Make them equal to the NPC ones, and available to be used by all (for a fee, of course). Increasing POS utility...
- by Denz0 - at 2005.04.06 18:00:00
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5. Where are the transport ships (elite industrials)? - in Ships and Modules [original thread]
I see them in game as not available. I see people trying to buy them. I have never seen one nor one for sale. Are they in the game? If so how? Player made, NPC sold?
- by Denz0 - at 2005.03.31 18:00:00
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6. New World Order? - in EVE General Discussion [original thread]
As many have pointed out, current POS is, shall I say, not very well thought out by CCP. I can venture few guesses as to why... However, I do have an imperfect solution. Supposedly, Xetic is rich but militarily weak. (This is true, in the same am...
- by Denz0 - at 2005.03.18 05:09:00
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7. Skill Training time, how about a bonus? - in Player Features and Ideas Discussion [original thread]
Edited by: Denz0 on 18/03/2005 02:19:06 I agree, bonus for new players, that tapers off with skill accumulation.
- by Denz0 - at 2005.03.17 20:24:00
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8. HAC and BC are poor's man BS? - in Ships and Modules [original thread]
What is the point of those exactly? They cant take out the current king of the hill under any curcomstance it seem. To take out other cruisers, but other BS seem to do that better... I am confused or this systems needs rebalancing.
- by Denz0 - at 2005.03.17 17:21:00
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9. Raven Killer possible in less then BS hull? - in Ships and Modules [original thread]
Thanks for all who bothered to respond. In summary, I believe what is being said is that it is impossible to take out Raven in a lesser hull then BS, "all other things being equal"?
- by Denz0 - at 2005.03.17 16:29:00
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10. Raven Killer possible in less then BS hull? - in Ships and Modules [original thread]
Is there a ship, smaller then BS, that can take out PVP equipped Raven? Not exactly kill it perhaps but make it not a threat?
- by Denz0 - at 2005.03.16 19:22:00
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11. Mining Operations Platform - in Player Features and Ideas Discussion [original thread]
Yeah, great idea! However, I would like to introduce few changes, hope you dont mind. Instead of platform make that a ship. Just a very big, slow, fragile ship that can refine the ore? Instead of folks, like me, with large haulers pick up the jet ...
- by Denz0 - at 2005.03.15 18:29:00
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12. Skilling Queueing System - in Player Features and Ideas Discussion [original thread]
Shamless bump!
- by Denz0 - at 2005.03.15 18:23:00
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13. Custom Formations Idea - in Player Features and Ideas Discussion [original thread]
This would do exactly what for the game? Ability to run blockades better? Anything other then that? Technically,this is hard to do duing to latency issues. Server will need to sync all the players to get this to work as you describe. I dont see C...
- by Denz0 - at 2005.03.15 18:21:00
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14. Some type of Hauler Defence system... - in Player Features and Ideas Discussion [original thread]
First off, there is no "safe" space. There is some areas of the game where you are less likely to get attacked. If your corp is in war, then there is no safe space whatever. Secondly, every hauler has some mid slots and some low slots. If you inv...
- by Denz0 - at 2005.03.15 18:18:00
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15. Skill Training time, how about a bonus? - in Player Features and Ideas Discussion [original thread]
Simple matter of economics. More paying sucker, err customers, =>off-line less load on the system=>less needed investment in infrastructure=>more profit for CCP. On the other hand, higher acceleration of learning=> more people reach hi...
- by Denz0 - at 2005.03.15 18:14:00
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16. Skill Training time, how about a bonus? - in Player Features and Ideas Discussion [original thread]
There is nothing wrong with EBay. This idea will benefit players and the CCP. What is wrong with that? You possible arguments about community balance are notwithstanding.
- by Denz0 - at 2005.03.15 00:41:00
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17. Skill Training time, how about a bonus? - in Player Features and Ideas Discussion [original thread]
Eve has pioneered an idea about learning skill while off-line. This allows for players to log-off and still gain skill. This is great for CCP. Why you say? Because while we are not on, learning those skills, while paying the fees we do not stress ...
- by Denz0 - at 2005.03.14 19:20:00
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18. Interceptors, what are they for and which one is best? - in Ships and Modules [original thread]
I read about interceptors and it seems like a good border patrol boat, to stop those who do not belong in the system. I have no experience with interceptors so I do not know if that is true. Is it? What other uses does it have? Which do you like ...
- by Denz0 - at 2005.03.12 04:46:00
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19. Ownership Society - in Player Features and Ideas Discussion [original thread]
You want to introduce ISK sinks, I got you an answer. Introduce true markets, I shall explain. Private ownership is the answer, namely the stock ownership in stations, with the abilities to construct them. In simple terms works like so: For inst...
- by Denz0 - at 2005.03.02 00:01:00
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20. More ISK is going into the game faster than it is leaving it. - in Player Features and Ideas Discussion [original thread]
You want to intruduce ISK sinks, I got you an answer. Introduce co-op markets, I shall explain. Private ownership is the answer. Stock ownership in stations, like a co-op, with teh abilities to construct them. In simple terms works like so: For in...
- by Denz0 - at 2005.03.01 19:05:00
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