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21. CCP, plz remove the Copy URL option from rightclick menu... - in Player Features and Ideas Discussion [original thread]
I'm too well-trained to taking links to oog browser now, and am not properly appreciating the new browser that actually works. cuz ima potHOLE! kkthxbai!
- by DeputyFruitfly - at 2009.12.02 20:47:00
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22. EVE Online: Dominion Feedback Thread - in EVE Information Portal [original thread]
Still waiting for my bootini to disappear, but until it does, a few suggestions: FF: 1) Should not be able to set dest to boss if ur not in gang 2) When you right click a fleet linky, how is "open in new view" supposed to work? All I get is a br...
- by DeputyFruitfly - at 2009.12.02 02:28:00
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23. EVE Online Dominion Deployment Tuesday, December 1, 2009 - in EVE Information Portal [original thread]
Something has gone terribadly wrong with this deployment - everything appears to work.
- by DeputyFruitfly - at 2009.12.01 23:20:00
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24. New Cyno Character - in Skill Discussions [original thread]
jfgi
- by DeputyFruitfly - at 2009.11.22 01:04:00
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25. Aura - An Android EVE Application - in EVE Technology Lab [original thread]
Doesn't seem to work for me. It just sits on the "retrieve and add" pilot information page forever.
- by DeputyFruitfly - at 2009.11.20 04:16:00
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26. Boost Command Ships - in Ships and Modules [original thread]
Originally by: Wolfman 31 On the topic of improving infomation warfare links so they are less situational and in turn giving the Eos a role in gangs, I came up with the following idear. Make it so that the Eos when fitted with all 3 i...
- by DeputyFruitfly - at 2009.11.20 02:14:00
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27. Boost Command Ships - in Ships and Modules [original thread]
Originally by: Nian Banks Been unprobeable is all good and fine but I can't see it lasting long before ccp fixes it so that there will be no such thing. Harder to probe, sure ccp doesn't mind that, but been unable to be probed... Not part...
- by DeputyFruitfly - at 2009.11.19 09:14:00
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28. Why the falcon is different? - in Ships and Modules [original thread]
No srsly? You people are STILL whining about falcon? hahahahaa!!!
- by DeputyFruitfly - at 2009.11.16 03:51:00
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29. MWD's on BR's - in Ships and Modules [original thread]
Originally by: Indigogo I was always told there are no dumb questions......just dumb people! That's just something people who ask dumb questions tell each other to make themselves feel better. Most questions of the form "zomg! This mo...
- by DeputyFruitfly - at 2009.11.14 21:18:00
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30. Is there any kind of stacking penalty with combat boosters? - in Ships and Modules [original thread]
I had in mind crash + nighthawk, but I sure the question could be raised with other booster/ship combinations.
- by DeputyFruitfly - at 2009.11.13 21:03:00
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31. lvl 10 Complexes - in Missions & Complexes [original thread]
Originally by: Ranscrip Originally by: DeputyFruitfly Edited by: DeputyFruitfly on 13/11/2009 07:42:35 Originally by: bnogo Melodramatic talk that ends up not too far from the right idea snipped Inty that's cap stab...
- by DeputyFruitfly - at 2009.11.13 17:57:00
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32. lvl 10 Complexes - in Missions & Complexes [original thread]
Edited by: DeputyFruitfly on 13/11/2009 07:42:35 Originally by: bnogo Melodramatic talk that ends up not too far from the right idea snipped Inty that's cap stable with mwd and shield/armor rep running @ large orbit around station....
- by DeputyFruitfly - at 2009.11.13 07:42:00
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33. Passive? / actuve?/ buffer tanks discussion - in Ships and Modules [original thread]
Originally by: jutite wow! great info guys and much apreciated, but with active even tho your hp might be lower then that of the buffer, will it equal out after your mods repair... i guess the buffer is a guarented Hpt's and active all dep...
- by DeputyFruitfly - at 2009.11.13 02:46:00
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34. lvl 10 Complexes - in Missions & Complexes [original thread]
As you get more experienced, you may find that the question really isn't "can it be solo'd?", but rather "what's the minimum number required to finish this *efficiently*?". Ishtars, for example, *can* solo many of the harder plexes. But only by s...
- by DeputyFruitfly - at 2009.11.13 02:05:00
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35. What do the combat booster skills do *numerically*? - in Skill Discussions [original thread]
Originally by: Estel Arador Yeah, that's what you have a persistent universe for... rgr that. And once you've taken the booster, and eve rolled the dice to see which side effects you get, how can you tell which die rolls you actually ...
- by DeputyFruitfly - at 2009.11.13 01:18:00
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36. What do the combat booster skills do *numerically*? - in Skill Discussions [original thread]
Edited by: DeputyFruitfly on 12/11/2009 23:59:21 Originally by: Estel Arador Their exact effect is listed on the 'attributes' tab. One reduces the chance of a side-effect by 5% per level and the other one reduces the effect of a side-...
- by DeputyFruitfly - at 2009.11.12 23:57:00
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37. What do the combat booster skills do *numerically*? - in Skill Discussions [original thread]
The nanite control and neurotoxin skill descriptions say they *help* or something, but they don't say how much they help per level trained. Anyone know?
- by DeputyFruitfly - at 2009.11.12 23:14:00
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38. Do arcsal sites *only* drop LARGE rig bp's? - in Missions & Complexes [original thread]
Because that's all I've ever seen. Did they just not re-jigger arcsal sites when the sized the rigs?
- by DeputyFruitfly - at 2009.11.12 05:58:00
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39. jump portal generator - in Ships and Modules [original thread]
Edited by: DeputyFruitfly on 10/11/2009 10:44:54 Edited by: DeputyFruitfly on 10/11/2009 10:44:02 Originally by: Ecky X Originally by: Schayol Sunkeeper it only allows for covert ships to use it ( afaik not including t3 cov...
- by DeputyFruitfly - at 2009.11.10 10:44:00
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40. Boost Command Ships - in Ships and Modules [original thread]
Uh... Fly a t3 commandship.
- by DeputyFruitfly - at 2009.11.10 10:39:00
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