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1. CCP. Dont be so cruel... - in EVE General Discussion [original thread]
Quote: well - as TQ is down - you would not be able to change skills as TQ is down [SWIM] - the db is offline so nothing useful can be done Eve gate is HTML, so you can change skills at work. Which is the whole point. I think its better...
- by Derekian - at 2011.04.07 11:53:00
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2. CCP. Dont be so cruel... - in EVE General Discussion [original thread]
CCP, dont be so cruel! There are players, specially our TZ, who plays 1200-1800 ET. So one week you put the whole time as patch time, thats fine we can put a 2D-3D skill. But now you put another patch slap at the same time and very long. Not to...
- by Derekian - at 2011.04.07 11:14:00
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3. Is this tengu good for lvl 4 missions? - in Missions & Complexes [original thread]
i do that too all the time :D 2 hardeners is enough for blood raiders. non faction too!
- by Derekian - at 2010.12.31 23:21:00
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4. PvP Choices in a Tengu. - in Ships and Modules [original thread]
this is my typical pvp fit. its basically a pve fit. the way i use it, is my scout will obviously be a weak looing 100k ehp maller. when someone hits the maller and gets hit by gateguns, the maller will punish it for eating an obvious bait by we...
- by Derekian - at 2010.12.31 02:47:00
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5. WTS: Aeon holder 6.5b - in Character Bazaar [original thread]
how can we contact you?
- by Derekian - at 2010.12.28 03:15:00
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6. WTA JF/Archon Pilot, JDC V, CYNO THEORY V 20.5m SP - in Character Bazaar [original thread]
dude u online?
- by Derekian - at 2010.12.28 03:07:00
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7. WTA JF/Archon Pilot, JDC V, CYNO THEORY V 20.5m SP - in Character Bazaar [original thread]
probably when he gets his b/o.
- by Derekian - at 2010.12.28 01:17:00
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8. WTS 32M sp Amarr spec'd Character 6B start - in Character Bazaar [original thread]
xaioguai will receive the isk<---- only sold toon can receive isk. please adhere to forum rules
- by Derekian - at 2010.12.25 09:11:00
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9. The Drake *IS* overpowered. - in Ships and Modules [original thread]
Quote: In my opinion, it would be enough to raise cost of medium shield extender rigs to 10-15 mil in order to balance things. no one is stopping you from selling the rigs at 10-15m >_>'' to me, drake is underpowered. i think it ...
- by Derekian - at 2010.12.21 20:18:00
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10. The absolute best lvl 4 mission running ship? - in Ships and Modules [original thread]
Quote: blood raider vengeance is indeed a scary room but I'm very certain it is trigger based, but I would agree it is overly long and full of trash spawns that aren't really even worth killing. and yea slave traders 1/2 is annoying, stu...
- by Derekian - at 2010.12.20 22:00:00
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11. Marauders - 40km range for salvager - in Ships and Modules [original thread]
everything golem shoots is within 40km protip: dont use inferior fits/marauders
- by Derekian - at 2010.12.20 12:17:00
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12. The absolute best lvl 4 mission running ship? - in Ships and Modules [original thread]
Edited by: Derekian on 20/12/2010 10:51:30 Quote: Ed: Furthermore, you claim the mission isn't even logistically doable in a Teng it is possible. only if the station has only one agent. or if i calculate the ammount of missiles such ...
- by Derekian - at 2010.12.20 10:49:00
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13. The absolute best lvl 4 mission running ship? - in Ships and Modules [original thread]
nah. ive used the battleships. i think tengu its efficient enough. sure. they have tractor beams. but thats about it. whilst mwd tengu's takes less then 20 seconds to close the gap between entry point to the pen. Even if theres a ship that someho...
- by Derekian - at 2010.12.20 09:05:00
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14. The absolute best lvl 4 mission running ship? - in Ships and Modules [original thread]
Edited by: Derekian on 20/12/2010 08:18:38 Edited by: Derekian on 20/12/2010 08:17:46 I wont use battleships in low sec. you can if you wanna, but not me, definitely. Ive quited battleship class ever since i doubled my isk/hr from 90-130 ...
- by Derekian - at 2010.12.20 08:17:00
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15. The absolute best lvl 4 mission running ship? - in Ships and Modules [original thread]
the slaves only lets me bring 500 missiles or so. no way that is feasable when you have 3 other missions to do.
- by Derekian - at 2010.12.20 08:07:00
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16. The absolute best lvl 4 mission running ship? - in Ships and Modules [original thread]
sometimes stop thief , zazzmataz and that gives 4 minutes, because i accept at 3 hour 10 minutes 59 seconds and i finish at 3 hour 14 minutes. which means 3-4 minutes. which still shows why i say, tengu is best within 30 seconds. dramiel can b...
- by Derekian - at 2010.12.20 07:55:00
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17. The absolute best lvl 4 mission running ship? - in Ships and Modules [original thread]
acceptable missions where tengu is the best ship by 30 seconds or more Merc Zazz 3-4 EOM Gone Berserk 5-6 Cald Exploited Sensitive 5-6 Amarr Smash Supplier 5 Sansha Recon 1/3 3 RD Infiltrated Outpost 9 RD Attack Of Drones 4-5 Sansha Slave trader...
- by Derekian - at 2010.12.20 06:21:00
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18. The absolute best lvl 4 mission running ship? - in Ships and Modules [original thread]
Quote: Its a mighty big assumption that you can't run a battleship where you run a Tengu. That is, by the by, experience speaking. nah. as i said. my tengu weighted average completion times is better then any single ship in existence ...
- by Derekian - at 2010.12.20 04:46:00
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19. The absolute best lvl 4 mission running ship? - in Ships and Modules [original thread]
Originally by: Chainsaw Plankton Originally by: Derekian Edited by: Derekian on 19/12/2010 07:53:25 tengu is the absulote best mission runner ever existed. in 10 out of the top 20 acceptable encounter missions, tengu is the f...
- by Derekian - at 2010.12.19 22:07:00
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20. Are friendly NPC factions less trusting with this expansion? - in Missions & Complexes [original thread]
push to lv 4 missions. u get much more sec status and faction standings per mission. try not to do naughty stuff until then.
- by Derekian - at 2010.12.19 09:17:00
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