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101. Onyx setup - in Ships and Modules [original thread]
Originally by: Merin Ryskin Originally by: Dheorl Nuked cap, huge sig, agility of a brick. 3 things you definatly don't want in PvP. Yes a MWD does work well on most setups... just not on all setups. Nuked cap is irrelevant, th...
- by Dheorl - at 2008.07.14 08:55:00
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102. So, finally going for a T2... - in Ships and Modules [original thread]
Originally by: DubanFP Also cruiser = 2-3 mil after insurance. AF 8-12 mil, uninsurable. Battlecruiser 8-12 mil after insurance. A battlecruiser will outclass an AF any day for the same cost. A ceptor costs similer too and the speed will m...
- by Dheorl - at 2008.07.13 21:12:00
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103. Onyx setup - in Ships and Modules [original thread]
Originally by: AstroPhobic Edited by: AstroPhobic on 13/07/2008 21:07:00 Originally by: DubanFP Edited by: DubanFP on 13/07/2008 21:02:51 Anybody else notice that the average time between a dheorl, AstroPhobic, and Wizard p...
- by Dheorl - at 2008.07.13 21:07:00
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104. Onyx setup - in Ships and Modules [original thread]
Edited by: Dheorl on 13/07/2008 21:04:25 Originally by: DubanFP Anybody else notice that the average time between a dheorl, AstroPhobic, and post is less then 2 minutes while the average time between other posters is more like 20 minut...
- by Dheorl - at 2008.07.13 21:04:00
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105. Onyx setup - in Ships and Modules [original thread]
Originally by: DubanFP Edited by: DubanFP on 13/07/2008 20:42:15 Originally by: Dheorl And jumping into highsec with a ciminal countdown is always a glorious idea Your newbieness is showing. You don't get a criminal count...
- by Dheorl - at 2008.07.13 20:58:00
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106. Onyx setup - in Ships and Modules [original thread]
Originally by: Merin Ryskin Range control. Transversal control. Mobility. How is that "no gain"? A MWD gives you three critical things you need to survive and get the killmail. While you can list some very narrow situation where you might...
- by Dheorl - at 2008.07.13 17:28:00
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107. Onyx setup - in Ships and Modules [original thread]
Extender rigs aren't always better, last time I checked BoB didnt opperate in low sec much and you don't need a MWD on every ship, you just don't. If you want to carry on sucking your cap dry for no gain thats your choice.
- by Dheorl - at 2008.07.13 16:52:00
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108. Crit my Fit!!! - Cheap Faction Mega - in Ships and Modules [original thread]
I think the rig for the neut is a bit of a waste tbh, either go for hybrid damage or more rep power. If you go for more rep power maybe consider dropping the EANM and fitting a Magstab. Just a few ideas.
- by Dheorl - at 2008.07.13 16:01:00
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109. Onyx setup - in Ships and Modules [original thread]
Edited by: Dheorl on 13/07/2008 15:35:59 Originally by: Merin Ryskin Originally by: Dheorl Originally by: Merin Ryskin 100% wrong. While MWDs are mandatory everywhere For that comment alone from my point of view you ...
- by Dheorl - at 2008.07.13 15:29:00
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110. Onyx setup - in Ships and Modules [original thread]
Originally by: Merin Ryskin 100% wrong. While MWDs are mandatory everywhere For that comment alone from my point of view you obviously know nothing of PvP outside 0.0 blobs.
- by Dheorl - at 2008.07.12 19:30:00
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111. The Farest Shore Ship - in Ships and Modules [original thread]
Either a cov-ops or a pimped ceptor is what I'd go for.
- by Dheorl - at 2008.07.12 17:25:00
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112. [EA] Bhaalgorn - in Ships and Modules [original thread]
Your damage will be non exsistant (fit some heatsinks) and I would go for a domi web instead of an officer web.
- by Dheorl - at 2008.07.12 13:08:00
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113. Frigate killing machine - in Ships and Modules [original thread]
My god I hope you mean 0.21 tracking and not 2.1. If you do mean the second thats just scary. Have you considered swapping out one of the tracking computers for a sensor booster?
- by Dheorl - at 2008.07.12 11:08:00
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114. My awesome idea - in Ships and Modules [original thread]
The only use for this ship would be high end complex's and missions, you'd be better off bringing a shuttle to a PvP fight.
- by Dheorl - at 2008.07.12 10:49:00
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115. What is a good minmatar missile boat? - in Ships and Modules [original thread]
Originally by: Boz Well Originally by: Dheorl Originally by: AstroPhobic They DO need more SP. No other race requires as much to fly ships effectively . In case you haven't noticed, projectiles aren't so hot. They hav...
- by Dheorl - at 2008.07.11 22:30:00
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116. What is a good minmatar missile boat? - in Ships and Modules [original thread]
Originally by: AstroPhobic They DO need more SP. No other race requires as much to fly ships effectively . In case you haven't noticed, projectiles aren't so hot. They have the best tracking and no cap use, so thats 1 gunnery skill y...
- by Dheorl - at 2008.07.11 21:09:00
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117. What is a good minmatar missile boat? - in Ships and Modules [original thread]
Originally by: AstroPhobic Originally by: Dheorl Who armour tanks a thrasher, damage mods in the lows all the way. Also every race needs nav, I'd hate to fly anything without decent nav skills. Or are you just annoyed because you...
- by Dheorl - at 2008.07.11 20:59:00
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118. What is a good minmatar missile boat? - in Ships and Modules [original thread]
Who armour tanks a thrasher, damage mods in the lows all the way. Also every race needs nav, I'd hate to fly anything without decent nav skills. Or are you just annoyed because you know I'm right and you can't come up with a decent argument .
- by Dheorl - at 2008.07.11 20:45:00
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119. What is a good minmatar missile boat? - in Ships and Modules [original thread]
Edited by: Dheorl on 11/07/2008 20:31:23 Originally by: AstroPhobic Originally by: Gypsio III Quote: PS, tell me the last time you needed to train shield skills for gallente. Buffer-shield-tanked gang gank Brutix, Dom...
- by Dheorl - at 2008.07.11 20:31:00
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120. What is a good minmatar missile boat? - in Ships and Modules [original thread]
Please don't turn this into another "ooh, minmatar are the hardest race to fly and we iz all hardcore... init" thread. I really don't want to start another argument.
- by Dheorl - at 2008.07.11 17:37:00
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