Pages: [1] 2 3 |
1. Instalock T3 camps on solo frigate roams - :sadface: - in Warfare & Tactics [original thread]
Kynlif Eldflaugum wrote: l0rd carlos wrote: I sometime do instalock gatecamps, ~3000 scan res T3. Most shield/nano frigs get out. AFAIK everything that aligns in under 3 seconds (or even 4?) are 99% safe to fly with, because of how the serve...
- by Dibblerette - at 2013.03.11 04:59:00
|
2. Rails fixed yet ? - in Warfare & Tactics [original thread]
Far as I can tell, small and large railguns are fine. Medium ones are stuck in the awkward middle zone, and they don't have many great platforms either.
- by Dibblerette - at 2013.02.04 04:37:00
|
3. Titan BridgesGǪ Fair or Not? - in Warfare & Tactics [original thread]
Dragnarok wrote: Lucy Ferrr wrote: I am not a fan of having a ship that is not at risk determining outcomes of battles. That's why I am opposed to OGB. Titans are in the same boat, they completely determine the outcome of a battle without ev...
- by Dibblerette - at 2012.12.18 06:48:00
|
4. Countering Titan Bridges - EVESP - in Warfare & Tactics [original thread]
Tekitha wrote: Dibblerette wrote: On a side note, one fun idea I heard was that a titan bridge should turn the target cyno into a sort of wormhole. This would force the bridged force to defend until the cyno spooled down (generally what th...
- by Dibblerette - at 2012.12.14 19:40:00
|
5. Countering Titan Bridges - EVESP - in Warfare & Tactics [original thread]
Dread Operative wrote: Frozen Eddie Johnson wrote: Fon Revedhort wrote: The only thing still surprising is the fact how some still defend current cyno mechanics, suitable for ganktards only. Simply amazing. Two thirds of the posters i...
- by Dibblerette - at 2012.12.14 08:11:00
|
6. Frigate Swarm - in Warfare & Tactics [original thread]
Aestivalis Saidrian wrote: You'll need someone who has patience with the scan interface, an exploration frigate (Magnate, Imicus, Heron, Probe) with an Expanded Probe Launcher using Combat Scanner Probes. There are tutorials for this on you...
- by Dibblerette - at 2012.12.13 06:58:00
|
7. Mobile Warp Disruptor Question - in Warfare & Tactics [original thread]
While you certainly can grid-fu a bubble 900km off the gate, it's more useful to place one ~80km off, so they have to either burn back to the gate or away from it before it gets in warp range. A 900km bubble just means you have to get clear before...
- by Dibblerette - at 2012.11.02 14:32:00
|
8. Fastest way to brinfg -0.22 minmatar republic standing to 0.00? - in Warfare & Tactics [original thread]
I think you can just join a corp that's in FW regardless of standings, do a few sites/misisons and your standing should repair itself in no time. Not 100% on this though
- by Dibblerette - at 2012.10.15 22:57:00
|
9. Beste Force Recon partners - in Warfare & Tactics [original thread]
Pilgrim will need to land on something in order for the bonused neuts to work well, so that kind of defeats the purpose of the long range ewar such as Rapier or Arazu. Honestly, another Pilgrim might be your best bet. More neuts, more tracking dis...
- by Dibblerette - at 2012.10.11 23:51:00
|
10. starting pvp question - in Warfare & Tactics [original thread]
Lowsec security mechanics will be changing with the Crimewatch update this winter. IIRC, you will be able to engage ships on gates without fear of gateguns now. Aggressing a pod will still be GCC however.
- by Dibblerette - at 2012.10.11 23:48:00
|
11. IS their a max number you can bomb with in 1 fleet without them blowing up your ... - in Warfare & Tactics [original thread]
Ensign X wrote: The actual, correct answer is that the maximum number of bombs per wave is 8. 6 and 7 will work, but 8 bombs is the most you can shoot in a single wave without destroying each other. For reference, check out this vid. The ...
- by Dibblerette - at 2012.10.08 05:06:00
|
12. Blarpy vs rupture advice - in Warfare & Tactics [original thread]
MWD + Blasters is a pretty "All-in" combination, so you need to do a lot more managing of the terms of a fight. As unhelpful as this sounds, you should really try to not let things land on you at zero. Using your D-scanner, you should be able to t...
- by Dibblerette - at 2012.10.08 04:59:00
|
13. Ship Bumping? Still needed? - in Warfare & Tactics [original thread]
Katran Luftschreck wrote: Take a VW Bug and bump it into a Tractor truck and see what happens. Odds are the truck won't move a millimeter and your VW bug will get kinda smushy in the front. Why such basic physics eludes CCP is beyond me. Trans...
- by Dibblerette - at 2012.09.23 00:51:00
|
14. What ship/how to kill a plexing tengu ? - in Warfare & Tactics [original thread]
You could try a Neut Legion, and just hope that by neuting one/both of them down, the rats would be able to finish them off. A pilgrim or curse is probably too fragile to tank the DPS while the neuts work, but if you had a buddy in a DPS Legion/Ab...
- by Dibblerette - at 2012.09.16 18:04:00
|
15. Separating of gangs, and fighting them - in Warfare & Tactics [original thread]
Damn near killed a Vagabond on a gate the other day after he shot at my Punisher. I guess the lesson of that cool story is whatever style you choose, stick to it, and don't try to brawl in a kiting ship.
- by Dibblerette - at 2012.09.05 01:09:00
|
16. Soloing Medium Plexes? - in Warfare & Tactics [original thread]
Degnar Oskold wrote: I can do medium outposts solo in either a passive shield arbitrator or a active amour arbitrator. The active armour one would work better in case I get PVP jumped as the passive shield one is down a third to half of its tan...
- by Dibblerette - at 2012.08.30 05:23:00
|
17. 2-man gang low-sec PVP - reactivated after long hiatus - in Warfare & Tactics [original thread]
rahhhhhhhhhhhhh wrote: I suppose in this sort of configuration a speed fit Tempest or Maelstrom would be a good choice to complement the Arazu? Shield Tempest could work very well. With a nano or two it can hit battlecruiser-like speeds, an...
- by Dibblerette - at 2012.07.18 22:40:00
|
18. 2-man gang low-sec PVP - reactivated after long hiatus - in Warfare & Tactics [original thread]
I've been wondering about the nuts and bolts of FW plex mechanics myself, but haven't seen an all-encompassing guide to using (and abusing) the FW game. Don't get me wrong, there are some great guides out there (The Caldari one in particular, mayb...
- by Dibblerette - at 2012.07.18 05:25:00
|
19. Best possible black ops composition? - in Warfare & Tactics [original thread]
4 Falcons and a Redeemer. Could take down a much larger gang, assuming your luck holds.
- by Dibblerette - at 2012.06.05 03:05:00
|
20. small gang defence questions - in Warfare & Tactics [original thread]
Putting an Amarr pilot in a neut legion or a curse would be helpful, T3 cruiser tend to draw a lot of cap for one thing or another, and neuting them dry will soften them up nicely. Tough to say for the Caldari and other Amarrian, but honestly, 3 t...
- by Dibblerette - at 2012.06.04 01:03:00
|
Pages: [1] 2 3 |
First page | Previous page | Next page | Last page |