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181. Public release: Garpa Topographical Survey 2.2+ and GarpaUI 2 - in EVE Technology Lab [original thread]
Is/Will this tool be updated for Phoebe and include stargates to avoid long jumps?
- by Discomanco - at 2014.11.07 08:30:15
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182. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
Sable Blitzmann wrote: Takatak Patchkof wrote: First of all, thanks for all your hard work. PyFA is a great tool! However, on Mac, the ship menu runs terribly slow(!). The same experience occurs when trying to return to the ship menu. Any a...
- by Discomanco - at 2014.11.06 00:58:01
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183. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
As always, awesome tool! :D Also, please allow to be the 2 identical fits project to each other (Project fit A to fit A) - Would be useful when fitting Augs/Osprays
- by Discomanco - at 2014.11.04 12:24:06
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184. Open chat channels in EVE gate - in Player Features and Ideas Discussion [original thread]
Mikhem wrote: Could chat channels come to EVE gate? This would give access to chat channels with mobile equipment. It would also be handy if you could place bounties in EVE gate. Comments are welcome for my ideas! It would be handy if you ...
- by Discomanco - at 2014.11.01 14:42:32
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185. a little "occupancy based sov" experiment - in Player Features and Ideas Discussion [original thread]
Actually would like :D Sounds like a fun idea
- by Discomanco - at 2014.10.31 00:44:09
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186. Item Hangar Expansion - in Player Features and Ideas Discussion [original thread]
1: You can use filters 2: You can use Cargo/Freight/Station containers 3: Would still be a nice addition though
- by Discomanco - at 2014.10.27 15:54:25
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187. Dueling Mechanic - in Player Features and Ideas Discussion [original thread]
As others has mentioned, safe combat or "force stops/interruptions" should never be a part of the game. If you're in combat, you should have always have a chance to lose your ship. Want to test fits or have "safe" duels? Find a corp mate and stop ...
- by Discomanco - at 2014.10.24 19:05:10
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188. F2P model proposal - in Player Features and Ideas Discussion [original thread]
Wolf Incaelum wrote: Nuntius Coelorum wrote: Wolf Incaelum wrote: So...being able to pay for your subscription with fake money isn't good enough? I wish it could be good enough :D It is good enough. One PLEX costs ~500mil, give or t...
- by Discomanco - at 2014.10.24 18:59:22
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189. QoL improvement: overview settings - select/deselect entire category - in Player Features and Ideas Discussion [original thread]
http://imgur.com/MA3SVMQ Not really that long.
- by Discomanco - at 2014.10.17 21:05:00
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190. Sniper Module (passive low slot) - in Player Features and Ideas Discussion [original thread]
Almost want to give +1 for the amount of hilarious "features"
- by Discomanco - at 2014.10.17 19:58:00
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191. Carrier/Fighter/FighterBomber idea - in Player Features and Ideas Discussion [original thread]
So a group of sub-caps shouldn't be able to deal with the fighters at all? So the only way to break the damage of a carrier (given you can't break the tank of the carriers) is to bring you own carriers? Sorry, but -1
- by Discomanco - at 2014.10.17 13:55:00
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192. Ingame Browser getting updated. - in Player Features and Ideas Discussion [original thread]
Didn't they talk about removing the IGB as a whole during fanfest?
- by Discomanco - at 2014.10.14 23:37:00
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193. [Proposal] smartbomb riggs and modules - in Player Features and Ideas Discussion [original thread]
Need all of these for more and bigger pipebombs. The next thing we know, RnK pipebomb a carrier fleet in Phoebe
- by Discomanco - at 2014.10.12 22:03:00
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194. Mass-based capacitor use of warp disruptors and stasis webifiers - in Player Features and Ideas Discussion [original thread]
Miner Amarr wrote: Lugh Crow-Slave wrote: Miner Amarr wrote: Lugh Crow-Slave wrote: Miner Amarr wrote: The idea that frigates can tackle battleships encourages blobs of battleships. You cannot roam around solo in a battleship thes...
- by Discomanco - at 2014.10.12 21:57:00
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195. Windows integration - Title Bar - in Player Features and Ideas Discussion [original thread]
Svetlana Tatiana wrote: Look, we can argue about whether a player's actions are right or not all day long. At the end of the day, it's entirely irrelevant to the suggestion. Autopilot is a feature of the game, and implementing the suggestion w...
- by Discomanco - at 2014.10.12 10:15:00
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196. Sticky:New Notifications - official feedback thread - in Player Features and Ideas Discussion [original thread]
Some new (and a few old) points: * The popup needs an "X" to close it * Make an option for it not to popup if you have a combat timer. Of course the icon will still get a ( 1 ) when a notification pops up -why? Because, due to my window setup, I h...
- by Discomanco - at 2014.10.11 20:10:00
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197. CCP: support for colour blind players - in Player Features and Ideas Discussion [original thread]
As for the new wormhole effects, you can show info on them to see which ships they allow (which is what the colors identify). Not a brilliant fix or anything, but still... ... I support. +1
- by Discomanco - at 2014.10.11 08:45:42
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198. CCP: support for colour blind players - in Player Features and Ideas Discussion [original thread]
As for the new wormhole effects, you can show info on them to see which ships they allow (which is what the colors identify). Not a brilliant fix or anything, but still... ... I support. +1
- by Discomanco - at 2014.10.11 08:45:00
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199. unlimited skillque for phob - in Player Features and Ideas Discussion [original thread]
Khema Fera wrote: I didn't hear about this.. Is there a dev blog or post? Anyway.. How would prereqs work? You can't inject skills without the prereqs trained, so would they change that so that you can inject any skill, but not train it without...
- by Discomanco - at 2014.10.11 08:42:00
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200. Rorqual, Orca, Clones and Moving Capitals - in Player Features and Ideas Discussion [original thread]
-Orca is a capital? Really depends on where you look. Sure, in the market group, it's under Captials, but so are Freighters (normal ones and JF). If you look at skills, it's an Industrial Command Ship, where the Rorqual is an Industrial Capital ...
- by Discomanco - at 2014.10.09 10:00:00
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