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161. Caps Lock Indicator for the launcher(s). - in Player Features and Ideas Discussion [original thread]
Ralph King-Griffin wrote: whats wrong with the one on your keyboard? I don't always see the little tiny light in the far left side of my keyboard (especially since I rarely look at my keyboard while typing) And I do freak out when I type in w...
- by Discomanco - at 2014.12.16 15:55:46
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162. [Phoebe] PBR Color Issues 12/14/14 - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Discomanco wrote: I'm mainly concerned about us playing on Low shaders. Everything looks plastic fake right now :/ The Impel (low shaders) has gone from mysterious grey/dark, deepspace to "someone threw a bucket of grey ...
- by Discomanco - at 2014.12.15 17:19:51
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163. [Phoebe] PBR Color Issues 12/14/14 - in Player Features and Ideas Discussion [original thread]
I'm mainly concerned about us playing on Low shaders. Everything looks plastic fake right now :/ The Impel (low shaders) has gone from mysterious grey/dark, deepspace to "someone threw a bucket of grey painting on me in broad daylight" While the ...
- by Discomanco - at 2014.12.15 04:31:49
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164. Mining shortcut on miners - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: Target a rock and hit 'f', watch those drones go mining... Yeah, except that they don't :/ F works for combat, logi and ewar drones, but not mining drones
- by Discomanco - at 2014.12.12 23:04:49
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165. Laucher stops downloading Rhea patch - in Issues, Workarounds & Localization [original thread]
Had the issue as well, where it downloaded extremely slow Running the Repair tool though worked fine
- by Discomanco - at 2014.12.12 21:37:21
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166. [Rhea] Huge performance loss on old old rig - in Issues, Workarounds & Localization [original thread]
So I have an old old desktop that I use for my Orca/Freighter toon, since it's too old and crappy to do anything else than moving around and boosting. The following specs of the potato is: Intel Platinum Core 3.4 GHz (single core) nVidia GeForce 7...
- by Discomanco - at 2014.12.12 20:46:18
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167. Shortcuts may not be edited - in Issues, Workarounds & Localization [original thread]
Confirmed for me and a corp mate - shortcuts can not be edited
- by Discomanco - at 2014.12.11 19:35:23
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168. Battle Recorder (again and again and again) - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Hairpins Blueprint wrote: Easy intel? were dude? For a start, knowing what weapons are fitted on every single ship. Then knowing which hardeners are active. Also getting a perfect list of every player who was in the...
- by Discomanco - at 2014.11.23 06:18:04
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169. CCP fix interceptors please - in Player Features and Ideas Discussion [original thread]
"means a safe travel ship for actually should-be-dangerous space like 0.0 or WH" Yeah last time I tried to take a speedy center from High to Null, I died to a smartbombing battleship in Low... What should stop you in null?
- by Discomanco - at 2014.11.22 04:51:05
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170. Life After Drones - in Player Features and Ideas Discussion [original thread]
How about if drones are left abandoned over downtime, they will form into Rogue Drones (highsec class, so hell easy) and warp to a random celestial?
- by Discomanco - at 2014.11.15 13:27:36
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171. Warping to a station should place you within docking range - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: This has been around for ages. Whenever you warp somewhere, there is a "margin of error" of about 2500 meters to anything you warp to. I'm pretty sure this is intentional. Nothing is supposed to be completely accurate. Hell...
- by Discomanco - at 2014.11.14 23:22:11
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172. Relic and data can id tags please! - in Player Features and Ideas Discussion [original thread]
Gawain Edmond wrote: or just make the site despawn once the person warps out after trying to hack the site Well, currently they despawn 1 hour after the first container has been hacked but I wont mind seeing that timer being lowerd to say, 15...
- by Discomanco - at 2014.11.14 22:53:05
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173. The Battle Rorq Lament - in Player Features and Ideas Discussion [original thread]
Bagrat Skalski wrote: If anything, then only self defence, and that means massive ECM. Capital Multispectral ECM - 100% chance to jam any subcapital ship for 5 seconds. 5 second cycle
- by Discomanco - at 2014.11.14 20:38:01
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174. In-space starmap - in Player Features and Ideas Discussion [original thread]
So, we have the route shown in space which is a wonderful little feature, so how about expanding it a bit? Implement a mode while you're in space to hover over the stars you see around you and get a system name, ofc with rightclick menus available...
- by Discomanco - at 2014.11.11 15:28:48
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175. Polarized weapons - in Player Features and Ideas Discussion [original thread]
Does there have to be a specific reason? Can't they add new tools for players to toy around with for any other reason than amusement?
- by Discomanco - at 2014.11.11 15:14:36
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176. Proposed Counter to Bombs - in Player Features and Ideas Discussion [original thread]
When I first saw "Warp Disruption Field Generator" I thought that the suggest would be them to reduce the speed of the bomb with 90% (it already reduces AB/MWD).. But I guess that would be even more broken
- by Discomanco - at 2014.11.10 14:50:08
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177. Raise station container 1000 stack limit - in Player Features and Ideas Discussion [original thread]
Well, this would increase the limit everywhere, because this limit is in every hanger, including Item Hanger and Ship Hanger. And I would guess this is a code limit or something that would break everything if they tried to increase it. Because old...
- by Discomanco - at 2014.11.08 23:46:02
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178. Add jumped-through wormhole as a 100% signature in destination - in Player Features and Ideas Discussion [original thread]
I'm conflicted on this one. One part of me says "YES!!" The other part of me says "Too lazy." You spawn next to the wormhole, yes that does make sense. That also means you can Bookmark (that exists). Also when you spawn next to the wormhole, and l...
- by Discomanco - at 2014.11.08 23:39:01
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179. A New Corp Tax - in Player Features and Ideas Discussion [original thread]
Put taxes on market sales and I'll contract all my stuff to a trading alt in a 1man corp with 0% tax.
- by Discomanco - at 2014.11.08 15:28:36
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180. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
Kadesh Priestess wrote: New release for Phoebe, which you can find on github release page . Sorry for some delay, I've got lost in time after last weekend :P Discomanco wrote: Also: Add a way to force a price update or clear the price cac...
- by Discomanco - at 2014.11.07 13:40:52
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