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|1. Planetary Interactions : Compression Facility - in Player Features and Ideas Discussion [original thread]
Compression would make PI more passive than it already is - not a good idea It would also make it easier/cheaper to ship PI from nullsec to/from Jita - also not good for the game in my opinion. I doubt we'll see any changes to PI this year - the...
- by Do Little - at 2017.05.28 08:57:43
|2. Sisters of Eve Arc Issue - in EVE New Citizens Q&A [original thread]
You need to return to the agent who gave you the mission - Brus Colterne and hand in the mission.
- by Do Little - at 2017.05.28 08:48:34
|3. Give me ISK, Please - in Market Discussions [original thread]
0 ISK sent. I've seen better business cases in Jita local.
- by Do Little - at 2017.05.27 09:30:44
|4. Plex Vault - in Player Features and Ideas Discussion [original thread]
Aen Clarke wrote: Can we please move this? Its so in the way in its current position under inventory. Just put it under character or something. Thats it. Agreed. It should be a wallet tab or a separate app in the business section of the Neoc...
- by Do Little - at 2017.05.26 15:01:08
|5. Pi p2 vs p3 - in Science and Industry [original thread]
In nullsec with level 5 skills I can fit 3 advanced, 6 basic processors and 9 or 10 extractor heads depending on link length. I can usually get the 18000 units of P0 needed to keep the processors busy with 4 or 5 extractor heads. I make little ef...
- by Do Little - at 2017.05.26 08:50:59
|6. acceptable anshar build time - in Science and Industry [original thread]
A lot depends on how many production slots you have. Realistic if you have 11 production slots plus all materials and blueprints: 2 weeks to build the capital components 2 weeks to build the Obelisk and advanced capital components (overlap) 1 mon...
- by Do Little - at 2017.05.26 08:39:07
|7. Titles and Roles - in EVE New Citizens Q&A [original thread]
You also need rent research slot for research and rent factory slot for manufacturing.
- by Do Little - at 2017.05.25 21:42:49
|8. Tech 2 Orbiters (Shuttles) - in Player Features and Ideas Discussion [original thread]
What are the use cases for this ship? Why would I choose it over an interceptor or covert ops frigate? In particular, what purpose does the MJD serve?
- by Do Little - at 2017.05.25 08:33:09
|9. How to find a good place to build or research - in Science and Industry [original thread]
Useful to see the history for a system you're interested in. If you're looking for the current indices https://www.fuzzwork.co.uk/blueprint/costindex.php will give you an entire region in a single table.
- by Do Little - at 2017.05.25 08:20:22
|10. New Plex System, false "plex for free" by CCP in the curre... - in EVE General Discussion [original thread]
CCP has always offered volume discounts on PLEX. What's changed is the base they are calculated from is now the 4.99 package. The marketing follows the old Aurum pattern - x + y free works with the more granular product while the % discount was u...
- by Do Little - at 2017.05.24 22:20:51
|11. Easiest way to pay for ore from corpies using Jita mineral prices. - in Science and Industry [original thread]
I've been doing industry in Eve for close to 3 years without spreadsheets. I am not wealthy by Eve standards but I am comfortably middle class with more than enough income to PLEX my accounts and do what I enjoy in the game. I participate in sev...
- by Do Little - at 2017.05.24 12:30:06
|12. Invention for fun and profit? - in Science and Industry [original thread]
Invention is chance based. With level 4 science and encryption skills, the probability of a successful invention for modules is roughly 45% and each successful invention gives you a 10 run BPC. If the invention required 4 datacores at a little ove...
- by Do Little - at 2017.05.24 12:11:06
|13. Do material inputs for modules, rigs and ships ever change? - in Science and Industry [original thread]
Agility is an important consideration in Eve. It determines how quickly a ship can align and warp which can mean the difference between life and death. Agility is defined as mass X inertia modifier. CCP will tweak these to get the balance they wa...
- by Do Little - at 2017.05.24 11:30:27
|14. Find list of all stations where items stored? - in Science and Industry [original thread]
You can store stuff at any NPC station, anywhere in the game. If you have docking rights at a player owned structure, it will appear in your overview. Docking rights can be revoked at the owners discretion. In nullsec you will generally not have...
- by Do Little - at 2017.05.24 08:34:30
|15. Do material inputs for modules, rigs and ships ever change? - in Science and Industry [original thread]
T1 ships and modules are built using minerals. In general, the larger the ship, the more minerals required. T2 ships and modules are built using advanced components and PI - a T1 product is also required which represents the mineral content. Adva...
- by Do Little - at 2017.05.24 08:23:29
|16. Moving ships around (miner and frigate) - in Ships and Modules [original thread]
If you are talking about the ships you got free in the career missions - most of them will fit in the Nereus you got in the business missions as long as they are packaged. Use the Expanded cargohold modules you also received as mission rewards. It...
- by Do Little - at 2017.05.23 21:50:54
|17. Do material inputs for modules, rigs and ships ever change? - in Science and Industry [original thread]
CCP does occasionally adjust the bill of material for a product. One I recall because I made a fair sum stockpiling ships before the change was an increase to the build requirements for T3 destroyers a couple of years ago.
- by Do Little - at 2017.05.23 17:58:43
|18. Noob question - in EVE New Citizens Q&A [original thread]
It is a violation of game policy to avoid retaliation from CONCORD. If you did find a way it would be considered an exploit and could get you banned from the game.
- by Do Little - at 2017.05.23 10:32:54
|19. Where are the margins? - in Science and Industry [original thread]
For a new industrialist, the best thing you can do is stay away from Jita. It's a good place to buy but a terrible place to sell if you want margin. Most T1 items are only used as input for T2 manufacturing. Meta modules drop as loot and tend to ...
- by Do Little - at 2017.05.23 07:55:41
|20. Porpoise vs Retreiver - in Ships and Modules [original thread]
If you are mining in dangerous space the retriever is an excellent choice - not because it is survivable but because it is cheap. You only a few loads of ore to pay for it. Insure the ship and getting blown up doesn't hurt. If you want more yiel...
- by Do Little - at 2017.05.22 21:53:11
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