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|1. To: The Developers (Pleae Do something about Pirates In High Sectors... - in Player Features and Ideas Discussion [original thread]
If you're getting killed over and over again you are doing something wrong - perhaps choosing maximum yield instead of maximum tank. I ran a multibox ice mining fleet in highsec for months with no losses - and CODE. lives in the ice belts. I just ...
- by Do Little - at 2017.03.30 17:18:31
|2. Reprocessing - in EVE New Citizens Q&A [original thread]
Reprocessing rate at NPC stations varies between 30% and 50%. As mentioned - http://evemaps.dotlan.net/map is the easiest way to determine this. Standings will affect the reprocessing tax rate - not the yield. This varies between 5% and 0% depe...
- by Do Little - at 2017.03.30 16:50:31
|3. Is there an Eve market data tool? - in EVE New Citizens Q&A [original thread]
Another tool is https://market.fuzzwork.co.uk/type/
Note this data is not real time and the bargain you found may be gone by the time you get there!
- by Do Little - at 2017.03.30 11:06:49
|4. Investment Strategies in Eve - in Market Discussions [original thread]
Manufacturing has the best potential - if you choose the right product and list it in the right place! That part requires knowledge gained through experience. An example that always seems to work. You can sell Small Anti-EM Reinforcer I rigs to b...
- by Do Little - at 2017.03.30 08:53:09
|5. What type of ore should I mine if I'm in highsec? - in Science and Industry [original thread]
The best ore to mine will depend on supply and demand. Right now mexallon is in short supply - the price has risen about 50% over the past few months. The highsec ore plagioclase is a good source of mexallon - it can be mined in Gallente or Minma...
- by Do Little - at 2017.03.30 08:18:16
|6. Moon Mining Q - in EVE New Citizens Q&A [original thread]
CMDR-HerpyDerpy Hurishima wrote: I know this is a question in a question thread, but how do i setup bases on moons to mine them? i just need to know how to do that because i would like to be able to mine resources that i need to build what i li...
- by Do Little - at 2017.03.30 07:51:52
|7. EC rig build costs are absurd - lower material requirements - in Player Features and Ideas Discussion [original thread]
Another option might be to encourage mission runners/ratters to salvage their wrecks or give bookmarks to new players so they can salvage the wrecks. The potential supply of salvage available in the game is huge - look at the bounties earned: h...
- by Do Little - at 2017.03.29 11:20:13
|8. Pay to Win - My story - in EVE General Discussion [original thread]
Eve doesn't have any predefined victory conditions - you need to provide your own definition of what it means to win. I'll suggest that if you're logging in and having fun you're on the right track. If you aren't, you can try a different aspect of...
- by Do Little - at 2017.03.29 11:08:29
|9. What third party programs are alllowed by ccp - in EVE General Discussion [original thread]
Input automation and input broadcasting are violations of the EULA and TOS and will likely get you banned if caught. As long as you are personally controlling 1 character at a time, you should be OK. A window manager doesn't obviously break the ru...
- by Do Little - at 2017.03.29 10:40:06
|10. Exploration-missions? - in Player Features and Ideas Discussion [original thread]
I think this would be a great way to reinvent research agents. The current missions are pretty ridiculous as is earning RP passively without doing anything (yes I have a bunch of level 4 research agents) Even something like the ghost sites or sle...
- by Do Little - at 2017.03.29 08:35:15
|11. [Proposal] Putting the correct names for Noctis and Porpoise - in Player Features and Ideas Discussion [original thread]
The Art department probably has a refresh of that hull somewhere in their backlog but with 400 odd ships in the game it could take a while to reach the top - and it really doesn't affect the functionality.
- by Do Little - at 2017.03.29 08:26:58
|12. Pirate BPC's - in Player Features and Ideas Discussion [original thread]
I would prefer to have CCP change the bill of material - incorporate some pirate Faction Materials. These things are listed on the market but I've never encountered a use for them. The price spread between pirate, navy and regular T1 battleships ...
- by Do Little - at 2017.03.29 08:21:42
|13. MoTD Character Limits - in Player Features and Ideas Discussion [original thread]
There are rumors of a new chat system coming later this year: "New Chat System In an effort to reduce load on the communications network in New Eden, a new chat system is scheduled to be introduced this year, which will improve scalability and en...
- by Do Little - at 2017.03.29 08:02:16
|14. need more overview tabs! - in Player Features and Ideas Discussion [original thread]
It's less than a year since the number of tabs was increased from 5 to 8. Think about how you would cope with 5 - it will make you more appreciative of having 8!
- by Do Little - at 2017.03.28 14:09:31
|15. Manufacturing type bonus for ship rigs? - in Science and Industry [original thread]
The info sheet for the rig has the information you need. "The Standup L-Set Equipment Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements manufacturing ship modules and rigs, per...
- by Do Little - at 2017.03.28 08:53:06
|16. Planetary Colonies "idea" (NOT the PI we know) - in EVE General Discussion [original thread]
PI is mostly passive income and CCP is working to eliminate that from the game - off-grid boosting is gone and moon mining is being overhauled this year. I have no doubt that PI is being discussed but there are other priorities. The new structure...
- by Do Little - at 2017.03.28 08:46:24
|17. Cost to purchase pvp related alpha skill books for each race? - in EVE New Citizens Q&A [original thread]
A selection of PvP doctrines for Alpha clones can be found here: http://wiki.eveuniversity.org/NSC_PvP_for_Alpha_Clones
Load these into the in-game fitting simulator - it will tell you what skills you need. The market tool will tell you how mu...
- by Do Little - at 2017.03.28 08:28:22
|18. Proposed Moon Mining Changes - in Market Discussions [original thread]
I listened to the TIS podcast and was surprised. It will take sometime to build a refinery and at least a week to get the initial slab of moon material - probably 2 weeks with no production before product from the new gameplay reaches the market. ...
- by Do Little - at 2017.03.27 16:40:40
|19. Hi Sec T2 Hauler Help ... - in Ships and Modules [original thread]
I have 3 Viators flown by different characters. 1 has 2 hyperspatial rigs, 1 has 2 cargohold rigs and the third has 1 of each. The speed difference between them is nearly undetectable. On a 24 AU warp the difference between 8 AU/sec (2 cargohold r...
- by Do Little - at 2017.03.27 16:30:42
|20. Idea For "Fixing" Afterburners - in Player Features and Ideas Discussion [original thread]
Kinetic energy increases as the square of the velocity. Think of it as the energy required to stop the object rather than the energy required to keep it moving. Friction matters in Eve - turn off your AB or MWD and you slow down. It works more li...
- by Do Little - at 2017.03.27 08:19:23
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