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1. To: The Developers (Pleae Do something about Pirates In High Sectors... - in Player Features and Ideas Discussion [original thread]
It is people and their actions that make up the story content of eve. If you get shot, you are content for someone else, and they are content for you. It comes down to who is smart, who is prepared and who is alert. You were content for someone, a...
- by Dolorous Tremmens - at 2017.03.31 14:24:03
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2. To: The Developers (Customization Of Ships+Strucutures Via Slots) - in Player Features and Ideas Discussion [original thread]
To the OP: A quick use of the search function will show you this is not a new idea, and would also show why it is a bad one. Learn to search, search to learn.
- by Dolorous Tremmens - at 2017.03.31 14:17:58
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3. Ship Lease contracts: - in Player Features and Ideas Discussion [original thread]
Insurance doesn't cover the price of mods. You want the game to "pay" (magically transport) move the ship back to the owner from wherever place it is left in. I will lease the ship from myself and take it to the warzone. if it survives it will ma...
- by Dolorous Tremmens - at 2017.03.23 16:14:45
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4. Time for Advanced Infomorph Synchronizing - in Player Features and Ideas Discussion [original thread]
Oh, You're back. Well, This is actually an idea I like, because I'm in several groups that do different things in different time zones because of reasons. It would be nice to clone jump to a place to do things involving harassment and violence ...
- by Dolorous Tremmens - at 2017.03.23 15:05:06
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5. To: The Developers (Flags.Put Flags In the Game) - in Player Features and Ideas Discussion [original thread]
I'd like to keep nationalism out of a game set 10000 years in the future with only genetic relation to earth, however if this is implemented I'd also like to see religious symbols, rediculous advertisement of 732 genders so that no one misgenders ...
- by Dolorous Tremmens - at 2017.03.05 19:23:35
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6. To: The Developers [Planetary Storage Buildings] - in Player Features and Ideas Discussion [original thread]
Planetary interaction is semi passive incontestable income. because it is such the structures are designed to have players interact with them based on the rate of production. Want more? Click more. You get to do this remotely. Your ideas are alway...
- by Dolorous Tremmens - at 2017.03.02 18:35:36
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7. To: The Developers [Make Eve Full Sandbox MMO] - in Player Features and Ideas Discussion [original thread]
Fifty Three wrote: To: Dolorous Tremmens Are you a developer, employee of the company? if not, then SHUT UP! telling me not to post anymore. You have no manners. I looked at your other post telling someone else to "wipe their own ass and whate...
- by Dolorous Tremmens - at 2017.03.02 00:21:38
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8. To: The Developers [Make Eve Full Sandbox MMO] - in Player Features and Ideas Discussion [original thread]
Post #1 1: Would be abused AF on day one. If you can't see how or why, you have not played eve long enough and in the right places. 2| While it promotes stupidity and easy meat for bad people it also promotes botting. 3] Even if it didn't take ...
- by Dolorous Tremmens - at 2017.03.01 16:30:58
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9. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
well trolled sir
- by Dolorous Tremmens - at 2017.02.27 09:00:37
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10. To: The Developers(Target Acquisition Priority Needed) - in Player Features and Ideas Discussion [original thread]
You should probably pay attention and not be greedy, and while your at it play the game. If you aren't smart with how you play you deserve to lose whatever it is you are playing with in space.
- by Dolorous Tremmens - at 2017.02.27 08:04:03
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11. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
Yeah, looks like its a dirtsucker definition of crime/criminal activity. the sort that capsuleers are known to not pay attention to. 1 isk is more than a planet dweller is likely to see in a lifetime. The smallest ship could lay waste to a planet,...
- by Dolorous Tremmens - at 2017.02.27 07:56:44
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12. My friend needs clothes... - in Player Features and Ideas Discussion [original thread]
I will freely sign a consent form and have it microtattooed as a beautymark. That proviso said, I'm sure I would freely consent to myself doing whatever it would like with me. I have said in the past that I collect my former selves and on occasion...
- by Dolorous Tremmens - at 2017.02.26 17:10:50
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13. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
Andrew Xadi wrote: Erich Einstein wrote: To prevent alpha clones from continually being rolled and used as disposable gank toons, I propose that only omega pilots be allowed to set their safety to red, while alpha clones can only set their s...
- by Dolorous Tremmens - at 2017.02.26 17:00:22
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14. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
*Ahem* Falcon punch CCP Falcon: "Why should CCP provide protection for your haulage in high sec? CONCORD offer a level of deterrent just the same as any law enforcement agency, but as with any police for they're reactive and punitive rather th...
- by Dolorous Tremmens - at 2017.02.25 22:10:52
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15. To: The Developers (Structure Repair System For Drones In The Ship) - in Player Features and Ideas Discussion [original thread]
No, pack a mobile depot and the proper remote reps like everyone else
- by Dolorous Tremmens - at 2017.02.21 08:59:59
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16. Blowing up stargates. - in Player Features and Ideas Discussion [original thread]
Ronnie Rose wrote: Or better yet, how about players able to install gates that can be blown up like player owned structures? Player owned gates. Set up my own gate at Uedama, install security cannons that would immediately fire on FR aggress...
- by Dolorous Tremmens - at 2017.02.19 18:05:08
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17. Blowing up stargates. - in Player Features and Ideas Discussion [original thread]
Owen Levanth wrote: Dark Lord Trump wrote: Basically you want Goons to have risk-free PvE in nullsec. Hostile fleet reported in intel? Blow up the gates to all your PvE systems! I know capitals can now use gates, but most people don't act...
- by Dolorous Tremmens - at 2017.02.19 17:09:32
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18. isk as items - in Player Features and Ideas Discussion [original thread]
Spaceships, space stations. hmmm. Does not seem to be an ass backwards afghan village. Your argument is invalid, assumes no technology exists above the primitive level. I don't expect this will have any effect on your trolling, but hey, I don't l...
- by Dolorous Tremmens - at 2017.02.18 21:29:33
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19. New jump gate system - in Player Features and Ideas Discussion [original thread]
Ronnie Rose wrote: I've made a choice, to continue playing with a wary eye on gate camps, but the NPE might show others deciding to quit because of it. CCP should find that out. And then again, maybe I'm wrong and gate camps don't matter to ...
- by Dolorous Tremmens - at 2017.02.18 19:54:58
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20. isk as items - in Player Features and Ideas Discussion [original thread]
"I are wanting more isk without effort. I has bad idea." *insert bad idea from before electronic transfers existed* "Why you not like idea, you are the dumb, I has bad reasonings and says you are not hasing logic" *logic supplied* "Not my logi...
- by Dolorous Tremmens - at 2017.02.18 19:49:50
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