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4181. Utility Slots in High too limited, can we have a cruiser sized maurader - in Player Features and Ideas Discussion [original thread]
Proteus will be an option later, however even my request for a cruiser sized marauder is actually not going to work, a Munin was actually at the top end in terms of making people not bother to keep camping you, so a Proteus and my Maurader suggest...
- by Dracvlad - at 2013.07.19 09:43:00
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4182. Utility Slots in High too limited, can we have a cruiser sized maurader - in Player Features and Ideas Discussion [original thread]
Swiftstrike1 wrote: Check out the proposed changes to the Ishtar. 3 high slots with no bonus to any kind of turrets or missiles. Pretty much 3 utility highs. It does not quite work for me because the unbonused guns add to the DPS pot so to s...
- by Dracvlad - at 2013.07.19 08:36:00
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4183. Make all carriers and dreads prone to normal warp disruptors in lowsec. - in Ships and Modules [original thread]
Xolve wrote: Dracvlad wrote: Ooooh now you are a grammer ****! Not at all, just commenting that the line I originally was criticizing made absolutely zero sense. You should work on that. "If you a member of the great and all powerful ...
- by Dracvlad - at 2013.07.18 18:42:00
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4184. Make all carriers and dreads prone to normal warp disruptors in lowsec. - in Ships and Modules [original thread]
Xolve wrote: Dracvlad wrote: Mad, perfectly rational old bean, anyway I thought you were trolling the Marmite thread... Can you excise some of that rationality and find a comma? Thanks in advance. Ooooh now you are a grammer ****!
- by Dracvlad - at 2013.07.18 16:12:00
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4185. Utility Slots in High too limited, can we have a cruiser sized maurader - in Player Features and Ideas Discussion [original thread]
All the time in ship rebalancing there is the removal of utility slots on ships, they end up either having none at all or just one, sadly for certain lifestyles this causes issues. I guess being one of the small do what you want types outside of t...
- by Dracvlad - at 2013.07.18 15:53:00
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4186. [Odyssey 1.1] Medium Rail, Beam and Artillery rebalance - in Player Features and Ideas Discussion [original thread]
Looks good, there is now a reason to use medium rails.
- by Dracvlad - at 2013.07.18 15:34:00
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4187. Make all carriers and dreads prone to normal warp disruptors in lowsec. - in Ships and Modules [original thread]
Xolve wrote: Dracvlad wrote: If you a member of the great and all powerful pubbie hating PL are stupid enough to define a renter as a partner then being called an idiot by you I will take as a compliment... Another fine example of why you...
- by Dracvlad - at 2013.07.18 14:30:00
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4188. Make all carriers and dreads prone to normal warp disruptors in lowsec. - in Ships and Modules [original thread]
suid0 wrote: Dracvlad wrote: suid0 wrote: Dracvlad wrote: suid0 wrote: That would be like mugging your wife after she uses an ATM.... pointless and stupid. That is a rather odd thing to call a pubbie renter that is likely to be...
- by Dracvlad - at 2013.07.18 13:22:00
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4189. Make all carriers and dreads prone to normal warp disruptors in lowsec. - in Ships and Modules [original thread]
suid0 wrote: Dracvlad wrote: suid0 wrote: Dracvlad wrote: it would not surprise me that PL renters had PL alt accounts AFK cloaky camping them and hot dropping them too. That would be like mugging your wife after she uses an ATM.......
- by Dracvlad - at 2013.07.18 12:54:00
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4190. Make all carriers and dreads prone to normal warp disruptors in lowsec. - in Ships and Modules [original thread]
suid0 wrote: Dracvlad wrote: it would not surprise me that PL renters had PL alt accounts AFK cloaky camping them and hot dropping them too. That would be like mugging your wife after she uses an ATM.... pointless and stupid. That is a...
- by Dracvlad - at 2013.07.18 12:17:00
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4191. Make all carriers and dreads prone to normal warp disruptors in lowsec. - in Ships and Modules [original thread]
Grace Ishukone wrote: It's a farming empire game, where a tiny number of pvp corps and players compete to control the farmers. Farmville in space. That is what it is, farming either being ISK, resources, or kills and often all three, it w...
- by Dracvlad - at 2013.07.18 11:21:00
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4192. Make all carriers and dreads prone to normal warp disruptors in lowsec. - in Ships and Modules [original thread]
I thought it was common knowledge that PL along with NC. and Nulli are running a rental business in 0.0. Though I cannot really see PL doing any protection for 'pubbies'. Anyway what you are focussed on is that for a small or medium sized allianc...
- by Dracvlad - at 2013.07.18 07:09:00
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4193. Make all carriers and dreads prone to normal warp disruptors in lowsec. - in Ships and Modules [original thread]
Whitehound, I saw what you did there...
- by Dracvlad - at 2013.07.17 21:00:00
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4194. Local Intel... - in Player Features and Ideas Discussion [original thread]
Hmmm, I just spent a month in NPC 0.0, objective belt rat in areas controlled by -DD-, gather salvage and modules and refine, plus ISK bounties, hauler spawns and of course the very rare faction spawn. Before going to the area I had a good long l...
- by Dracvlad - at 2013.07.12 12:21:00
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4195. So high sec miners, expect to get screwed more - in Science and Industry [original thread]
Dinsdale Pirannha wrote: Lilan Kahn wrote: lvl 5 skills get you perfect refines so whats the big issue ? If it was true that high sec refining perfection would still be achieved with perfect skills, then this would be a non-issue. But lis...
- by Dracvlad - at 2013.07.12 05:52:00
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4196. So high sec miners, expect to get screwed more - in Science and Industry [original thread]
Sir Marksalot wrote: Dracvlad wrote: Sir Marksalot wrote: Dracvlad wrote: Coriele Calec wrote: The whole "risk vs reward"-schtick doesn't work for all aspects of a sandbox game, and thinking that it should is, well, themepark bullsh...
- by Dracvlad - at 2013.07.11 06:03:00
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4197. So high sec miners, expect to get screwed more - in Science and Industry [original thread]
Zifrian wrote: Huttan Funaila wrote: Dracvlad wrote: So why haven't people improved their stations in 0.0? People have upgraded their outposts. It isn't enough to get them to the standard of the average highsec station. http://games.c...
- by Dracvlad - at 2013.07.11 05:55:00
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4198. NPC loot underminds the mining and production professions!! - in Player Features and Ideas Discussion [original thread]
Kirimeena D'Zbrkesbris wrote: Dracvlad wrote: I repeat what I said in another thread this is idiotic, including the BPC ideas, oh Mr Rat goes out on operations, better tuck those BPC's on the ship so people can loot them when they shoot us, ...
- by Dracvlad - at 2013.07.10 12:14:00
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4199. So high sec miners, expect to get screwed more - in Science and Industry [original thread]
Sir Marksalot wrote: Dracvlad wrote: Coriele Calec wrote: The whole "risk vs reward"-schtick doesn't work for all aspects of a sandbox game, and thinking that it should is, well, themepark bullshit. I want to highlight the important pa...
- by Dracvlad - at 2013.07.10 11:47:00
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4200. Pissed theres no nice way to say it - in Crime and Punishment [original thread]
OP, one day I was doing missions and some guy came into my mission and started salvaging, when I do missions I tend to salvage after, anyway I went in and as I was tractoring wrecks he salvaged them. I was a bit annoyed, so I left him too it and d...
- by Dracvlad - at 2013.07.10 11:38:00
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