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4341. afk cyno cloaking taking the fight out of the game! - in Warfare & Tactics [original thread]
Substantia Nigra wrote: Seraph IX Basarab wrote: Getting rid of local would be a big improvement. Excellent point, and that GÇÿimprovementGÇÖ can be realised without CCP having to do anything to change nullsec dynamics. There are already...
- by Dracvlad - at 2013.02.28 09:34:00
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4342. Removal of passive resist bonus on shield/armour hardeners - in Ships and Modules [original thread]
The reply by the developer here was flippant to say the least, which certainly got my back up, and still does, the passive resistences had value and this is a buff to neuting, as if it needed that by the way. I was trying to work out the benefit...
- by Dracvlad - at 2013.02.27 08:00:00
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4343. Removal of passive resist bonus on shield/armour hardeners - in Ships and Modules [original thread]
Its amazing to see the number of people who are completely ignorant of the benefit that the passive bonus and shield compensation skills to V gave. Having benefitted from these skills a number of times in small gang and solo PvP where Curses and P...
- by Dracvlad - at 2013.02.25 12:40:00
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4344. afk cyno cloaking taking the fight out of the game! - in Warfare & Tactics [original thread]
I like it as it is, removing local is a silly idea, it only helps people who are unable to get around local based intel channels and makes it impossible for intelligent players to control risk in 0.0.
- by Dracvlad - at 2013.02.21 09:43:00
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4345. afk cyno cloaking taking the fight out of the game! - in Warfare & Tactics [original thread]
What about AFK in a POS? Is that a naughty don't do?
- by Dracvlad - at 2013.02.21 07:36:00
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4346. afk cyno cloaking taking the fight out of the game! - in Warfare & Tactics [original thread]
TheGunslinger42 wrote: Dracvlad wrote: At the moment the New Order is doing a campaign against AFK mining, perhaps they should also do a campaign against AFK cloaky camping, as in fact they are the same, both are playing the game but not pla...
- by Dracvlad - at 2013.02.20 13:06:00
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4347. afk cyno cloaking taking the fight out of the game! - in Warfare & Tactics [original thread]
At the moment the New Order is doing a campaign against AFK mining, perhaps they should also do a campaign against AFK cloaky camping, as in fact they are the same, both are playing the game but not playing the game. Personally I see a cloaky AFK ...
- by Dracvlad - at 2013.02.19 20:40:00
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4348. Removal of passive resist bonus on shield/armour hardeners - in Ships and Modules [original thread]
Bouh Revetoile wrote: Only ships affected by this tweak are capital ships, and these have plenty of slots to fit resist amplifiers, which are better when neuted dry than hardeners (way better), and can refit in space when they have a buddy (and...
- by Dracvlad - at 2013.02.18 15:54:00
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4349. Removal of passive resist bonus on shield/armour hardeners - in Ships and Modules [original thread]
Maggeridon Thoraz wrote: from the patchnotes for tomorrow : Quote: Active armor hardeners and shield hardeners no longer give a passive resistance bonus when not active. Armor and shield compensation skills no longer give any bonus to active...
- by Dracvlad - at 2013.02.18 12:01:00
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4350. Removal of passive resist bonus on shield/armour hardeners - in Ships and Modules [original thread]
AxeMan2 has hit the nail on the head in terms of the impact, as did those people who quite rightly pointed out that shields need a similar module now to the Energised Adaptive Nano Membrane II. It really screws over the use of Thorax's and Talos's...
- by Dracvlad - at 2013.02.17 17:02:00
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4351. Removal of passive resist bonus on shield/armour hardeners - in Ships and Modules [original thread]
Illest Insurrectionist wrote: Dracvlad wrote: The Armour Hardeners work the same way too, the amount of passive resistence is linked to your Armour compensation skills, so if they are removing it from the shield modules they better do the sa...
- by Dracvlad - at 2013.02.16 19:13:00
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4352. Removal of passive resist bonus on shield/armour hardeners - in Ships and Modules [original thread]
The Armour Hardeners work the same way too, the amount of passive resistence is linked to your Armour compensation skills, so if they are removing it from the shield modules they better do the same to the armour ones!
- by Dracvlad - at 2013.02.16 18:50:00
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4353. Removal of passive resist bonus on shield/armour hardeners - in Ships and Modules [original thread]
So if you do decide to do this, then remove the sig radius penalty on shields then!!!
- by Dracvlad - at 2013.02.16 12:58:00
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4354. Removal of passive resist bonus on shield/armour hardeners - in Ships and Modules [original thread]
Well I made the decision some time ago to train those compensation skills to level V so that I had resistences against being neuted, though I never did get explosive to 5, even so so this is a bit of a kick in the teeth. This is not a minor change...
- by Dracvlad - at 2013.02.15 17:53:00
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4355. afk cyno cloaking taking the fight out of the game! - in Warfare & Tactics [original thread]
A) I have seen lots of people get caught in 0.0 even with local, only the vigilant are mostly secure, and even they can get caught at times by people who work out alternative strategies or are prepared to go for a long term hunt. Why should the vi...
- by Dracvlad - at 2013.02.13 20:48:00
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4356. afk cyno cloaking taking the fight out of the game! - in Warfare & Tactics [original thread]
TheGunslinger42 wrote: Collecting nullbear tears in the millionth "waaah a single cloaked neutral prevents our entire system from being able to do anything" thread Funny how wormhole dwellers can manage without even knowing if a cloaked ship i...
- by Dracvlad - at 2013.02.13 15:49:00
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4357. afk cyno cloaking taking the fight out of the game! - in Warfare & Tactics [original thread]
Machiavelli's Nemesis wrote: Arturo Min wrote: i know its an old subject, but im kinda sick of fighting an enemy that cant be countered! I'd just like to fight for my system... not be afk camped so that risk outwieghs rewards for undocking,...
- by Dracvlad - at 2013.02.12 12:57:00
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4358. afk cyno cloaking taking the fight out of the game! - in Warfare & Tactics [original thread]
Wey'oun is spot on, he is the type that I have respect for, they don't whine about local, they know the weakness of local based intel they have the skills to get you and don't need to have it made easy like the gank bears with delayed local, to be...
- by Dracvlad - at 2013.02.12 12:29:00
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4359. afk cyno cloaking taking the fight out of the game! - in Warfare & Tactics [original thread]
Local is not the issue, and the AFK cloaky campers just make that point in every AFK thread that there is, its to change the subject away from their inability to actually kill anyone. The only change I would make is that they show in local when th...
- by Dracvlad - at 2013.02.12 11:24:00
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4360. An proposal to make Covert Ops more challenging - in Warfare & Tactics [original thread]
TheGunslinger42 wrote: Dracvlad wrote: TheGunslinger42 wrote: Dracvlad wrote: Risk adverse, let me tell you about risk, when your clever you control your risk, risk adverse in the eyes of gank bears is people who shy away from combat w...
- by Dracvlad - at 2013.02.09 14:37:00
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