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1. another EVE avatar site for the pile - in EVE General Discussion [original thread]
Originally by: Sebadai BTW CCP has since fixed the API call issues. Exactly. And after the fix, I still can not add the character (because the site thinks it is already in the rotation, which it is not). So on my first attempt to add...
- by Drebble - at 2011.03.10 18:24:00
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2. another EVE avatar site for the pile - in EVE General Discussion [original thread]
I tried to add a character a while back, and got the error "" is already in the rotation. When I try now I get the above error with the correct name, but I can not do a lookup on that character. So there seems something was written to the databa...
- by Drebble - at 2011.03.10 06:52:00
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3. another EVE avatar site for the pile - in EVE General Discussion [original thread]
Characters with three names (the new naming system) can not be added.
- by Drebble - at 2011.02.27 20:47:00
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4. Play out of balance for Solo players - in Player Features and Ideas Discussion [original thread]
The unique thing with eve is that you can not decide "this is my gamestyle" and expect it to happen. You have to adapt to the game and the actions of other players. Truly accepting this worldview is key to enjoying EVE. Some concrete tips off th...
- by Drebble - at 2011.02.22 08:49:00
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5. Ok, you're a visionary but Incarna without PVP will be useless. - in Player Features and Ideas Discussion [original thread]
I support PVP in stations. Also there should be plexes in the Pirate faction stations, where players would band together and defeat a series of challenges to kill a notorious Pirate Boss. These bosses would drop new Incarna-only items that the pla...
- by Drebble - at 2011.02.20 09:54:00
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6. Outposts: standings based trade rights - in Player Features and Ideas Discussion [original thread]
0.0 stations owned by players should not be subject to "free trade" anymore than 0.0 space is subject to sec-status or Concord. NPC stations and all of Empire, sure I agree with you. But in Nullsec the players make the rules. //Drebble
- by Drebble - at 2011.02.20 09:40:00
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7. Outposts: standings based trade rights - in Player Features and Ideas Discussion [original thread]
Please allow station owners to set the same restrictions on trade as on docking. It is difficult to have a reasonably priced alliance market if a neutral or red player can sit somewhere in the region and buy stuff and resell it at a much highe...
- by Drebble - at 2011.02.20 01:50:00
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8. The "THOUSAND PAPERCUTS" project, or all the little things that bother - in EVE General Discussion [original thread]
Please allow station owners to set the same restrictions on trade as on docking. It is difficult to have a reasonably priced alliance market if a neutral or red player can sit somewhere in the region and buy stuff and resell it at a much highe...
- by Drebble - at 2011.02.20 01:48:00
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9. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
I hate flogging dead horses as much as I hate having my nipples polished with industrial sand paper. Djambi, the chocolate icing!
- by Drebble - at 2011.02.09 01:03:00
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10. Corporation Medals Deleting and Editing - in Player Features and Ideas Discussion [original thread]
As long as any medal on an individual player is only affected with that players consent. For example that new director we all thought was OK in the head suddenly flips out and changes all medals to "Gold Monkey of Poo-Flinging, Second Grade". ...
- by Drebble - at 2011.02.09 00:58:00
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11. Unfair gameplay in EVE. - in Player Features and Ideas Discussion [original thread]
If you need a screwdriver, donŠt pay for a hammer and then complain it wont solve your problem. The sooner you realise that it is you that have to adapt, the sooner you will be enjoying EVE.
- by Drebble - at 2011.02.09 00:46:00
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12. Non-exploitable bounty system. - in Player Features and Ideas Discussion [original thread]
Originally by: Mag's I think what he/she is saying is, with your idea, it'll be more profitable to gang mission runners than to hunt bounties. Not bothered either way tbh, just like the wanted sign. Well, I think there are a lot more m...
- by Drebble - at 2011.02.07 09:38:00
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13. Non-exploitable bounty system. - in Player Features and Ideas Discussion [original thread]
Originally by: Kepakh /thread Thank you Sir for your in-depth, reasonable and well-constructed feedback. //Drebble
- by Drebble - at 2011.02.07 09:23:00
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14. Non-exploitable bounty system. - in Player Features and Ideas Discussion [original thread]
Originally by: Kepakh If insurance is subtracted from the bounty and 100M worth T1 ship gets blown up, the bounty will be 60M only. And that is with default insurance. Yes, if the pirate flies unfitted, insured, T1 ships the rest of his...
- by Drebble - at 2011.02.07 09:07:00
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15. Non-exploitable bounty system. - in Player Features and Ideas Discussion [original thread]
Originally by: KageAkurei Sorry but I think it's silly to get bounties off the ship when the isk is placed on the person's head, plus with loot drops and insurance it seems a bit much. 1: Capusleers are immortal, they just clone and kee...
- by Drebble - at 2011.02.07 08:51:00
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16. Non-exploitable bounty system. - in Player Features and Ideas Discussion [original thread]
Originally by: Mushin Zen So a bounty cannot be claimed by anyone who is in the same corp or alliance as you. This will reduce (but not eliminate) that friends pod each other to get the bounty. Why could not a corp mate betray you and c...
- by Drebble - at 2011.02.07 08:47:00
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17. Non-exploitable bounty system. - in Player Features and Ideas Discussion [original thread]
Originally by: Donnovich Vacano Several problems with your plan: 1: The pirate could eject from their ship so the full bounty from being claimed 2: If insurance is factored into to payout then people could abuse this by flying a ship whic...
- by Drebble - at 2011.02.07 08:44:00
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18. Another cry for personal wallet divisions - in Player Features and Ideas Discussion [original thread]
I think private wallet divisions would be very useful. Like you say, saving money for a rainy day, or for the T3 cruiser. I would also like to see a feature, both for corporations and for the private wallet to automatically put a certain percent...
- by Drebble - at 2011.02.07 02:10:00
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19. Remove Stargates - in Player Features and Ideas Discussion [original thread]
Originally by: betoli Stuff I bow to your superior acronyms :) I am by no means an expert on supercomputers, I am only going by what I read somewhere in some dev blog that supercomputing opened up a lot of options the current EVE cluste...
- by Drebble - at 2011.02.07 02:02:00
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20. Non-exploitable bounty system. - in Player Features and Ideas Discussion [original thread]
Originally by: Sir PatrickMoore A very interesting post. In my original proposal I figured that bounties would be collected in Hi-Sec the usual way - suicide ganks. However, some form of Bounty Hunter Licence would be very interesting, ...
- by Drebble - at 2011.02.06 23:57:00
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