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981. New Ship Rigging Idea - in Player Features and Ideas Discussion [original thread]
Module Section Specific Rig Slots Why not create a rigging system for each Slot Section with a generalized slot selection for each ship? The total number of modules slots would determine the total number of rig slots for that section of modules....
- by DrysonBennington - at 2014.05.01 19:04:00
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982. Sticky:[Summer 2014] Hull Hitpoint Rigs - in Player Features and Ideas Discussion [original thread]
I have a better solution. Why not create a rigging system for each Slot Section with a generalized slot selection for each ship? The total number of modules slots would determine the total number of rig slots for that section of modules. Take ...
- by DrysonBennington - at 2014.05.01 18:59:00
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983. Announcement:An Announcement Regarding Real Life Harassment - in EVE General Discussion [original thread]
To keep Eve-Online from being branded a "Bad sort of game because of harassment." I propose that the following takes place. CCP shall keep and maintain an updated list of 2nd and third party websites that have Eve-Online content that is part of t...
- by DrysonBennington - at 2014.05.01 18:26:00
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984. High Sector Patrol Fleets and CODE Alliance - 500 new pilots need jo... - in EVE General Discussion [original thread]
With the increased CODE Alliance activity in high sector located around the asteroid belts becoming more and more a problem I propose a new method of dealing with the threat. The method would involve establishing patrol fleets within each belt tha...
- by DrysonBennington - at 2014.05.01 00:46:00
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985. Maybe time for a Fleet Tender - in Player Features and Ideas Discussion [original thread]
Maybe even have a resupply drone that when the pilot presses the Resupply Button when the Tender is in fleet the Tender pilot would load a drone up with the requested ammunition deploy the drone and then set the drone to assist the pilot requestin...
- by DrysonBennington - at 2014.05.01 00:44:00
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986. High Sector Patrol Fleets and CODE Alliance - in Player Features and Ideas Discussion [original thread]
With the increased CODE Alliance activity in high sector located around the asteroid belts becoming more and more a problem I propose a new method of dealing with the threat. The method would involve establishing patrol fleets within each belt tha...
- by DrysonBennington - at 2014.05.01 00:39:00
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987. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Mobile Micro-Warp Jump Drive Depot that would micro jump any ship passing through its field in the direction of travel 120km.
- by DrysonBennington - at 2014.04.29 21:47:00
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988. Dark Matter - A New Mining Resource - in Player Features and Ideas Discussion [original thread]
Endovior wrote: "Make a new thing you can mine" is a pretty bad proposal on the face of it, since mining is kinda boring. That said, Dark Matter isn't exactly the kind of thing you'd generally expect to find in big minable clumps anyways. Off ...
- by DrysonBennington - at 2014.04.29 21:44:00
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989. Reflection Mining - in Player Features and Ideas Discussion [original thread]
Well given the fact of the inflated PLEX Price the ability to mine minerals needs to increase to augment the extremely bloated proportional market price. Is the PLEX going to hit 1 billion isk? Every time the poor elite find a better way to mak...
- by DrysonBennington - at 2014.04.29 21:34:00
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990. Suicide Gank Fix - in Player Features and Ideas Discussion [original thread]
Suicide Gankers should make even Pirates throw up. Every time you gank you lose security status, standing with the local NPC corps...all of them and CONCORD. The more you gank means the longer you remain a target for someone to attack. For exa...
- by DrysonBennington - at 2014.04.27 04:18:00
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991. Game Competition Idea - in Player Features and Ideas Discussion [original thread]
Falty wrote: Balance it out so it can work. You are always going to have the same super powers in the main server, atleast this you get some randomness. But how would you keep groups like the Ditanian Fleet from hogging all of the sites to t...
- by DrysonBennington - at 2014.04.27 04:03:00
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992. Little things - Personal Savings Accounts Division - in Player Features and Ideas Discussion [original thread]
Another little thing would be....different currency for each race. Isn't it kind if odd and conspiratorial that only one type of currency would be present in New Eden even though there are four distinct races? Think of each race as a different con...
- by DrysonBennington - at 2014.04.27 03:39:00
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993. EVE high score - in Player Features and Ideas Discussion [original thread]
Post the High Scores on the system billboards. Troll bump.
- by DrysonBennington - at 2014.04.27 03:25:00
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994. Forcing Miners into nulsec - in EVE General Discussion [original thread]
NPC Fleets might make mining in the belts interesting. Moving mining into low sector is a no go idea however. If mining was forced into low sector then how would pilots make any isk right out of the gate?
- by DrysonBennington - at 2014.04.27 03:20:00
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995. Six new ships for summer expansion - in Player Features and Ideas Discussion [original thread]
A pickle with turrets mounted on it. That's what we have all been waiting for.
- by DrysonBennington - at 2014.04.27 03:07:00
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996. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
Dave Stark wrote: Nikk Narrel wrote: Dave Stark wrote: DrysonBennington wrote: I think a combat barge should be developed based off of an updated Venture type frigate. *points at the skiff* Not even close. The Venture has an acce...
- by DrysonBennington - at 2014.04.27 01:08:00
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997. Solar System : Information 3D Viewer - in Player Features and Ideas Discussion [original thread]
I was looking at the Solar System : Information window today and thought that it would be rather cool to have a 3D version of it similar to when you right click on a ship to display it in the full screen. The small window would display the 3D ve...
- by DrysonBennington - at 2014.04.27 01:05:00
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998. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
I think a combat barge should be developed based off of an updated Venture type frigate.
- by DrysonBennington - at 2014.04.26 21:48:00
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999. Reflection Mining - in Player Features and Ideas Discussion [original thread]
https://www.facebook.com/photo.php?fbid=10152310124829394&set=a.10150629337049394.404475.17614129393&type=1&theater You can see in the image that the mining laser is reflecting off of the initial asteroid and then impacting other as...
- by DrysonBennington - at 2014.04.25 01:25:00
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1000. Some other ideas for the Ship Painting Program - in Player Features and Ideas Discussion [original thread]
The POS wouldn't be the only structure that is able to be painted. I was also thinking that the modules like the weapons batteries and mining array could also have custom paint jobs which would make the POS look really awesome.
- by DrysonBennington - at 2014.04.23 22:35:00
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