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1661. Carpal Tunnel Sux - in Player Features and Ideas Discussion [original thread]
I too have been palying video games from an early age when I fist played black and white table tennis. One thing to do to keep from getting carpal tunnel is too get away from the keyboard and the constant repetition that causes carpal tunnel. M...
- by DrysonBennington - at 2010.08.24 19:04:00
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1662. NPC Random Warp In's - in Player Features and Ideas Discussion [original thread]
I think that the gaming environment would be more interesting if system NPC's (Red's, Rat's etc.) were able to randomly spawn around the system. Why shouldn't the system NPC's be able to scan your safe spot out and warp in on top of you? Why shou...
- by DrysonBennington - at 2010.08.24 18:58:00
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1663. Implants - Implant Fusion - in Player Features and Ideas Discussion [original thread]
As is there are not any implant sets associated with weapon types. I think that T2 implant sets associated with the various weapons type needs implemented into the game. They would work in the following manner: One set that gives a hybrid weapon's...
- by DrysonBennington - at 2010.07.28 18:00:00
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1664. The new status for the players - defender (Protector). - in Player Features and Ideas Discussion [original thread]
So basically what you are saying is that if a Solo Mining Barge is being attacked the pilot can call in reinforcements by clicking "Distress Signal" button where depending upon the barge captain's skill would send the distress signal a number of s...
- by DrysonBennington - at 2010.07.28 16:44:00
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1665. New graphics - in Player Features and Ideas Discussion [original thread]
Earlier I was in the Recon Mission for Rounedent Enegufe Recon 3 of 3 with the nasty Einstein-Rosen bridge conduits. We all know the mission you get righ to the gate and WHAM! you get a notice from the insurance company. I was wondering if CCP c...
- by DrysonBennington - at 2010.07.14 23:31:00
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1666. faction mining barge - in Player Features and Ideas Discussion [original thread]
Edited by: DrysonBennington on 14/07/2010 23:23:24 The faction barge should be able to defend itself to the ability of a t1 bc. Since the barges are sitting ducks for the gankers brigades a faction barge able to defend itself and still mine wo...
- by DrysonBennington - at 2010.07.14 23:22:00
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1667. Dust 514 - in Player Features and Ideas Discussion [original thread]
I was wondering if there will be missions in Dust where you travel to a NPC station, similar to the ones that you see in the flying portion of the game, where you will have to complete missions inside of the station like capturing the station boss...
- by DrysonBennington - at 2010.07.14 23:16:00
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1668. BS class logistics - in Player Features and Ideas Discussion [original thread]
Using the carrier as a repper ship to support another carrier makes about as much sense as sticking your finger into a pencil sharpener.
- by DrysonBennington - at 2010.07.14 23:10:00
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1669. why are miners a target - in Player Features and Ideas Discussion [original thread]
The reason why miners get ganked is because the gankers have no real skills at all and just want to add kills to their killboards. Ooh look at my kill board I have 100 Hulks this month. Yeah well myu kill board has 20 Domi's three t3's and a carri...
- by DrysonBennington - at 2010.07.14 22:56:00
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1670. BS class logistics - in Player Features and Ideas Discussion [original thread]
I can safely say that a squadron of carriers supported my heavy logistics ships will easily defeat your fleet of carriers supported by logistics carriers and logistics cruisers. 100% certain for that matter.
- by DrysonBennington - at 2010.07.12 20:00:00
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1671. BS class logistics - in Player Features and Ideas Discussion [original thread]
Are you talking real world carriers? Fits better with them than what we see in Eve. In game a carrier puts out about the same damage as a gank/plate BS (~1k dps) and has 10+ times the EHP (~1.5M EHP) or there about. Doesn't require great math ski...
- by DrysonBennington - at 2010.07.12 19:52:00
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1672. BS class logistics - in Player Features and Ideas Discussion [original thread]
Nope carriers are combat vessels meant to deliver high volumes of drones, missiles and provide ECM to the ships around it.
- by DrysonBennington - at 2010.07.12 17:26:00
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1673. BS class logistics - in Player Features and Ideas Discussion [original thread]
Edited by: DrysonBennington on 12/07/2010 17:20:01 Edited by: DrysonBennington on 12/07/2010 17:14:29 Edited by: DrysonBennington on 12/07/2010 17:09:47 b]Also: What does Blacks have to do with logistics? Unless you mean moving crap ar...
- by DrysonBennington - at 2010.07.12 17:09:00
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1674. BS class logistics - in Player Features and Ideas Discussion [original thread]
The cruiser sized logistics ships are meant to be used on frigates to battleships. Carriers are not designed to be remote repairing platforms. Carriers are meant to bring the pain to the battlefield. By having a BS sized logistics ship will free u...
- by DrysonBennington - at 2010.07.12 16:52:00
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1675. BS class logistics - in Player Features and Ideas Discussion [original thread]
Edited by: DrysonBennington on 12/07/2010 15:42:53 Edited by: DrysonBennington on 12/07/2010 15:41:25 Let's think about this idea for a second. If you were a fleet admiral would you want some little cruiser trying to keep your Mothership, ...
- by DrysonBennington - at 2010.07.12 15:40:00
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1676. Spreading Freedom to the World - Freeing Iran - in Out of Pod Experience [original thread]
http://www.cnn.com/2010/WORLD/meast/07/10/iran.stoning.review/index.html?hpt=T2 There was no evidence of the adulterous act taking place. Her sentencing is outright murder just because her husband wants another wife. Property. These same acts tha...
- by DrysonBennington - at 2010.07.11 01:31:00
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1677. Set Primae Planetary Comodities Cargo from 1000 m3 to 10000 m3 ! - in Player Features and Ideas Discussion [original thread]
Edited by: DrysonBennington on 30/06/2010 21:08:06 Quote: Quote: ^Now that is an interesting idea: Create a specific cargo module dedicated to PI , and related to PI skills. " TI Comodities cargohold" adds 2000m3 to the commoditie...
- by DrysonBennington - at 2010.06.30 21:07:00
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1678. Help those who do not have basic lighting and food. - in Out of Pod Experience [original thread]
Edited by: DrysonBennington on 30/06/2010 08:27:07 There is a new type of light buld out called the Nokero light buld. This new light buld runs completely off of solar power (the sun) and will bring the illumination to 1.6 billion people th...
- by DrysonBennington - at 2010.06.30 08:25:00
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1679. New Join player markets - in Market Discussions [original thread]
I think that it would be beneficial for the New Join Capsuleer to have their own market that could be seeded with modules meant exactly for New Joins. The market would contain skills, modules ammo and ships upto cruiser. In order for the New Join ...
- by DrysonBennington - at 2010.06.30 08:09:00
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1680. Set Primae Planetary Comodities Cargo from 1000 m3 to 10000 m3 ! - in Player Features and Ideas Discussion [original thread]
Edited by: DrysonBennington on 30/06/2010 08:00:37 I like the new ship. Thanks for the design ORE. All of the above faults are true but one cannot look the cannon in the mouth and pull the trigger without losing ones head. I was wondering wil...
- by DrysonBennington - at 2010.06.30 07:59:00
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