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|1. A GM's guide to Alpha clone re-balancing - in Player Features and Ideas Discussion [original thread]
Marika Sunji wrote: Except more omega->alpha transitions means less money, less dev time, less patches, and game servers eventually shutting down. Why is it so hard for certain people to understand that businesses need to make money, and d...
- by El Geo - at 2017.05.07 08:25:36
|2. A GM's guide to Alpha clone re-balancing - in Player Features and Ideas Discussion [original thread]
Alpha's play for free so in theory more alpha's means more content right? I personally would like to see some sort of specialization points system, where alpha's get a certain amount of SP to specialize into more areas for example covert ops ship...
- by El Geo - at 2017.05.06 07:10:28
|3. Sticky:Dev Blog: PLEX Rework - Follow Up - in EVE Information Portal [original thread]
Maybe some confusion lay in the wording of Team Size Matters wrote: Smaller PLEX The first component of our plan is focused on making PLEX more flexible. Currently, PLEX is rather large. By always existing as a one-month chunk of subscriptio...
- by El Geo - at 2017.03.22 13:45:48
|4. Treasure hunt - Code breaker required - in In-Game Events and Gatherings [original thread]
Trii Seo wrote: Hey, you know me - I'm usually after the ciphertext, not the loots ;) It's probably in Curse, Sound constellation, my guess near the landmark in CL-85V? "inside the fortress hidden constellation of sound near unbearing child" ...
- by El Geo - at 2017.02.04 15:02:49
|5. Treasure hunt - Code breaker required - in In-Game Events and Gatherings [original thread]
Had to be you Trii lol, careful you don't give it away before you've had a chance to grab the loot!
- by El Geo - at 2017.02.04 11:09:29
|6. Treasure hunt - Code breaker required - in In-Game Events and Gatherings [original thread]
Recently came across these two logs but can't make head nor tail of them : Intercepted Transmission Log 01: "Aye Julius PDArbcJB bqRY UxP cqaNN Brg OReN BNEnW BRG oXDa INAx oreN OxdA NeXDor" Intercepted Transmission Log 02: 3XDER EDoC... HkmCK...
- by El Geo - at 2017.02.04 05:59:01
|7. Observatory of the Criminal Fact : prize for personality of the year... - in In-Game Events and Gatherings [original thread]
What did I win?
- by El Geo - at 2017.02.04 05:56:29
|8. NPC Mining Operations have now begun on Singularity - in Test Server Feedback [original thread]
Will these NPC's flag attackers in some way making them shootable by players?
- by El Geo - at 2016.11.12 20:30:52
|9. bugged - in Issues, Workarounds & Localization [original thread]
Same issue, have reset cache as well, still same bug Others I have spoken with have had no such issue so...
- by El Geo - at 2016.04.28 12:40:34
|10. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
All these anti 'afk' cloaking guys need to get a grip, all of those 'afk' cloakies are almost certainly actively providing intel. You want somewhere safe to pve? go to highsec. I've never heard a wormholer ever complain about 'afk' cloakies, remov...
- by El Geo - at 2016.03.30 11:59:33
|11. Test server keeps throwing this 'fatal' error message at me - in Test Server Feedback [original thread]
FATAL! For some reason, your character has repeatedly failed loading on the server. Please file a Support Ticket so that Customer Support can investigate the matter and see whether the issue lies with the game server. Apologies for the inconvenie...
- by El Geo - at 2015.11.22 23:10:02
|12. Solo Nomen vs linked Gang - in My EVE [original thread]
ugly angel wrote: Got nothing but love but a 12 minute video for a Svipul and a Nemesis :| I would of committed to point range on the svipul and hectate killed early on - especially in a situation where the vaga wasn't on field. But still - w...
- by El Geo - at 2015.10.15 14:16:13
|13. Canvas painting inspired by Jamyl Sarums recent death - in My EVE [original thread]
I recently finished this painting using acrylics and due to such a positive reception in places I've posted (especially reddit <3 ), I also thought I'd share here. The canvas itself is 30cm x 30cm and took between 10 and 20 hours of work. htt...
- by El Geo - at 2015.10.15 14:14:00
|14. Solo Nomen vs linked Gang - in My EVE [original thread]
I had intended to upload the entire roam this time and have it sped up but due it being a rather long and boring roam decided to upload this particular engagement, the skirmish probably lasted around 40+ minutes real time and has been sped up x3 s...
- by El Geo - at 2015.09.23 05:38:28
|15. Unofficial AE6 assets - CDIA based overlays - in My EVE [original thread]
Another CDIA resource recreated for your after effects video Intro ID Main screen
- by El Geo - at 2015.05.30 12:53:06
|16. Sticky:Official Video/Streaming Toolkit - in My EVE [original thread]
CCP Manifest wrote: Just a quick note for clarification. This is not a software related solution a la Valve's Source Filmmaker. It is a collection of assets to use in making your own videos. Obviously I'd love a software solution or other i...
- by El Geo - at 2015.05.29 15:31:15
|17. Unofficial AE6 assets - CDIA based overlays - in My EVE [original thread]
Have been working on these ovleray assets for after effects 6 when CCP mentioned the great news about video assets. These are based on the CDIA files overlays and are animated in and out, they'll need a tweak to get the most out of them but it sho...
- by El Geo - at 2015.05.29 15:04:30
|18. Sticky:Official Video/Streaming Toolkit - in My EVE [original thread]
What do you know, I've been talking about this the last couple of days and was just getting ready to release some After effects assets for everyone! Those 3d models with textures etc ready to go for things like blender would be the best thing you...
- by El Geo - at 2015.05.29 14:28:03
|19. Introducing the soloist module: No fleet? No help? No problem. - in Player Features and Ideas Discussion [original thread]
I do enjoy solo PvP and the challenge it brings, replacing the isk I lose is my biggest issue but I do feel Eve would be a better place if there was a modifier regarding the amount of ships shooting at a target and their relative distance (and sig...
- by El Geo - at 2015.04.16 11:44:16
|20. Concord should not protect POS, that ran out of charts. - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: Since the theory of POS deteriorating over time has raisedit's ugly head again the answer is NO. Because, players paid to place it there and you have to pay to remove it. So no to any game mechanic that makes a POS more vuln...
- by El Geo - at 2015.04.11 05:53:48
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