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1. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
CCP Greyscale wrote: (Jump freighter depowering is necessary but not sufficient for nullsec near-self-sufficiency.) A very succinct summary of the situation, to be annoyingly alliterative. Very much looking forward to seeing the rest of ...
- by ElectronHerd Askulf - at 2014.10.10 17:02:00
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2. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Aryth wrote: Personally I would like to see the fatigue cut in half. JF's and Rorqs exempt or with some big role bonus. Then somehow eliminate the need for cyno alts at all. Rorq/JF with the 90% bonus on exhaustion accumulation is near enou...
- by ElectronHerd Askulf - at 2014.10.02 15:37:00
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3. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
I like the core fatigue mechanic - it elegantly and consistently nerfs most forms of rapid travel. I believe, however, that you should be more proactive in addressing jump clones. I realize there's a lot more that needs to be considered in additio...
- by ElectronHerd Askulf - at 2014.10.02 15:10:00
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4. Prototype: Dojos - in Player Features and Ideas Discussion [original thread]
A few questions. 1. Where do the items stocking the Dojo come from? 2. Are items destroyed in Dojo battles actually destroyed? 3. What happens to those items when a Dojo is itself destroyed? 4. Would this have a reinforce timer? 5. What happe...
- by ElectronHerd Askulf - at 2014.09.25 15:16:00
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5. Sticky:Pre-CSM Summit Nullsec and Sov Thread - in Player Features and Ideas Discussion [original thread]
Two comments right now: 1. I echo the request for CCP's goals to be made explicit. Much of the stew of opinion in this thread arises from various people having various goals, and it would be nice to be able to compare suggestions in terms of alig...
- by ElectronHerd Askulf - at 2014.09.12 15:47:00
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6. Sticky:Pre-CSM Summit Nullsec and Sov Thread - in Player Features and Ideas Discussion [original thread]
TrouserDeagle wrote: also, when are ESS being fixed? or does everyone just pretend they never happened? Pretend what happened?
- by ElectronHerd Askulf - at 2014.09.12 14:47:00
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7. Sticky:[Hyperion] Nestor Tweaks - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: ... has the added benefit of making the Nestor the first battleship that can jump into C1 wormholes. Is this a side-effect, or does it relate to the other changes being made in wormholes?
- by ElectronHerd Askulf - at 2014.08.22 16:45:00
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8. Sticky:Dev blog: Industry & 3rd Party Developers - in EVE Information Portal [original thread]
CCP Nullarbor wrote: ElectronHerd Askulf wrote: CCP Nullarbor wrote: Any questions about the math / endpoints, let us know in this thread. In the blog you say "Multiply the cost by any facility bonuses as described in the ramAssemblyLi...
- by ElectronHerd Askulf - at 2014.08.01 16:28:58
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9. Sticky:Dev blog: Industry & 3rd Party Developers - in EVE Information Portal [original thread]
CCP Nullarbor wrote: ElectronHerd Askulf wrote: CCP Nullarbor wrote: Any questions about the math / endpoints, let us know in this thread. In the blog you say "Multiply the cost by any facility bonuses as described in the ramAssemblyLi...
- by ElectronHerd Askulf - at 2014.08.01 16:28:00
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10. Sticky:Dev blog: Industry & 3rd Party Developers - in EVE Information Portal [original thread]
CCP Nullarbor wrote: Any questions about the math / endpoints, let us know in this thread. In the blog you say "Multiply the cost by any facility bonuses as described in the ramAssemblyLineTypes table in the SDE." Can you confirm that ramAss...
- by ElectronHerd Askulf - at 2014.07.29 16:49:48
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11. Sticky:Dev blog: Industry & 3rd Party Developers - in EVE Information Portal [original thread]
CCP Nullarbor wrote: Any questions about the math / endpoints, let us know in this thread. In the blog you say "Multiply the cost by any facility bonuses as described in the ramAssemblyLineTypes table in the SDE." Can you confirm that ramAss...
- by ElectronHerd Askulf - at 2014.07.29 16:49:00
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12. Sticky:[Crius] Current known issues - in Test Server Feedback [original thread]
Is there any workaround for the ACCOUNT_FUNDS error?
- by ElectronHerd Askulf - at 2014.06.12 14:14:00
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13. Sticky:[Crius] Industry Landscape feedback - in Test Server Feedback [original thread]
Maduin Shi wrote: Rivr Luzade wrote: Circumstantial Evidence wrote: The diversity of resources across New Eden, such that some areas may be coveted for one thing or another... conflicts with player's desire to build any kind of ship or ...
- by ElectronHerd Askulf - at 2014.06.12 05:34:00
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14. Sticky:[Crius] Manufacturing feedback - in Test Server Feedback [original thread]
In 'Team Chartering' mode, is there a way to filter for teams you've already bid on? Will there be functionality to pay for team bids from corp funds?
- by ElectronHerd Askulf - at 2014.06.12 01:32:00
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15. Sticky:[Crius] Industry Landscape feedback - in Test Server Feedback [original thread]
Gilbaron wrote: something along the lines of getting 20% more from refining in nullsec ? i always hated it when people talked about free minerals, but yeah, those are free because you can't easily sell them in a market hub and have to produce ...
- by ElectronHerd Askulf - at 2014.06.11 20:21:00
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16. Sticky:[Crius] Industry Landscape feedback - in Test Server Feedback [original thread]
Gilbaron wrote: ElectronHerd Askulf wrote: CCP Greyscale wrote: There are additional considerations playing into that math. I look forward to seeing the rest of these considerations ;) the amount of ice in highsec is only enough to...
- by ElectronHerd Askulf - at 2014.06.11 20:03:00
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17. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
Skalle Pande wrote: I would much prefer a larger bonus per online facility (like, for labs, as many percentage points as they have slots of different types now), and then perhaps a cap on how many modules of a given type you can hang on a smal...
- by ElectronHerd Askulf - at 2014.06.11 19:17:00
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18. Sticky:[Crius] Industry Landscape feedback - in Test Server Feedback [original thread]
CCP Greyscale wrote: There are additional considerations playing into that math. I look forward to seeing the rest of these considerations ;)
- by ElectronHerd Askulf - at 2014.06.11 17:54:00
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19. Sticky:[Crius] Industry Landscape feedback - in Test Server Feedback [original thread]
CCP Greyscale wrote: Arkumord Churhee wrote: CCP Greyscale wrote: ElectronHerd Askulf wrote: CCP Greyscale wrote: -- A bonus for multiple starbase structures *is* included: for any job installed in a structure, there is a bonus to ...
- by ElectronHerd Askulf - at 2014.06.11 17:31:00
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20. Sticky:[Crius] Research feedback - in Test Server Feedback [original thread]
Invention of Gyrostabalizers is showing as requiring 40 of each datacore type. Is it assuming I want to do 20 invention runs off this max-copy BPC, is something borked, or did I miss a change. I've done a bit of hunting, but I was busy with RL whe...
- by ElectronHerd Askulf - at 2014.06.11 16:46:00
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