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1. Ability to lock your ship? - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: (and "locking up" an RV is basically pointless... you can break into them with a wood chisel). Experience?
- by Elisiist Aldent - at 2014.09.03 18:11:00
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2. Ability to lock your ship? - in Player Features and Ideas Discussion [original thread]
NO Then everyone is going to take an orca to a belt.. lock it up.. then bring in their barge/exhumer right behind it.
- by Elisiist Aldent - at 2014.09.03 16:07:00
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3. Mobile Cynosural Inhibitor needs rebalancing. - in Player Features and Ideas Discussion [original thread]
Quesa wrote: I would be okay with reducing the minimum distance you can anchor them next to gates/pos's/stations to 50k and maybe within 150k of another inhib but the range and EHP are fine. They are incredibly powerful, small enough for most s...
- by Elisiist Aldent - at 2014.08.30 13:00:00
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4. Gank - Gatecamp ships by class - in Ships and Modules [original thread]
Dato Koppla wrote: Elisiist Aldent wrote: For lowsec gate camp you want to have generally at least 30k ehp to tank the guns, plus a couple logi's Good armor tank gatecamp. (from experience) Ashimmu - long range webs Phobos - infinipoint tac...
- by Elisiist Aldent - at 2014.08.30 11:23:00
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5. Gank - Gatecamp ships by class - in Ships and Modules [original thread]
LordEnforcer wrote: are there any good setups you prefer? Genrally all ships get a T2 1600 plate. Lots of resist added in. 30k ehp is a minimum. but 50k+ is prefered. The phobos I use with that characters skills is about 380dps on Navy Ant...
- by Elisiist Aldent - at 2014.08.30 11:15:00
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6. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Is CCP'S still monitoring this thread? What about a mobile structure that whenever someone comes on grid with it, the structure broadcast their Character name and ship type into either local chat. Only with ships that appear on overview even if i...
- by Elisiist Aldent - at 2014.08.30 03:38:00
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7. Mobile Cynosural Inhibitor needs rebalancing. - in Player Features and Ideas Discussion [original thread]
Bienator II wrote: activation time is far too long IMO. Restricts it for defensive use only which makes it quite boring. The volume is also a bit big for no good reason. I think the activation time is ok. That feels balanced. It's the range...
- by Elisiist Aldent - at 2014.08.30 03:20:00
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8. Gank - Gatecamp ships by class - in Ships and Modules [original thread]
For lowsec gate camp you want to have generally at least 30k ehp to tank the guns, plus a couple logi's Good armor tank gatecamp. (from experience) Ashimmu - long range webs Phobos - infinipoint tackle (so many tears from stabbed travel fits) 2x ...
- by Elisiist Aldent - at 2014.08.29 20:10:00
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9. Please tell us - Volcano will NOT hurt the Alliance Tournament - in EVE General Discussion [original thread]
CCP Sledgehammer wrote: Basically all of the World's endings. At once. So... the ISboxers have DDoS'd life? Why does that not suprise me.
- by Elisiist Aldent - at 2014.08.29 16:36:00
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10. Variable MJD - in Player Features and Ideas Discussion [original thread]
Adjusting the distance of the MJD.. no Having Versions w/ different distances.. yes.
- by Elisiist Aldent - at 2014.08.25 16:48:00
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11. Mobile Cynosural Inhibitor needs rebalancing. - in Player Features and Ideas Discussion [original thread]
Yun Kuai wrote: Instead of changing where they can be placed, make it so a mobile cyno inhibitor instead scatters the incoming capital ship or bridge. Make it a quantity algorithm, the more the mass(?) the more variation in jump range up to t...
- by Elisiist Aldent - at 2014.08.23 05:42:00
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12. thinking of getting a new pc - in EVE General Discussion [original thread]
Build your own! Its not hard... I have around $1,000 in my computer and it beats out most $1,500 computers. Zalman Z11 Tower MSI Z77a-G45 GAMING Mainboard MSI GTX660 OC GAMING GPU Intel i5-3450 CPU Corsair Vengence 8GB RAM (can't remember speed o...
- by Elisiist Aldent - at 2014.08.22 12:25:00
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13. The great T3 rebalance - in Player Features and Ideas Discussion [original thread]
T3 is kinda the jack of all trades. Just the problem with a jack of all trades is that whatever the T3 can do.. something can do better! The question is.. how's that T3 rolling up on you fit out? (unless you've just memorized the looks of every s...
- by Elisiist Aldent - at 2014.08.22 12:14:00
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14. Cell/Tablet App - in Player Features and Ideas Discussion [original thread]
Oh I forgot to mention.. there was a guy in a corp I used to be in that played Eve on his ipad... so why use an app when you have the full game?
- by Elisiist Aldent - at 2014.08.22 12:09:00
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15. Cell/Tablet App - in Player Features and Ideas Discussion [original thread]
Ken Mitchner wrote: If you made a simple cellphone/tablet/phablet app that connected to many of the passive gameplay screens such as chat, market, character sheet, and skill queue, it would allow us to clear the clutter of the current UI and pl...
- by Elisiist Aldent - at 2014.08.22 12:07:00
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16. Mobile Cynosural Inhibitor needs rebalancing. - in Player Features and Ideas Discussion [original thread]
Since these things have come out. I have yet to see one put to use. It just seems that the range vs restrictions of the module makes it almost useless.. Most combat (outside FW/Plexes) occus on a gate or a station. The anchoring restriction place ...
- by Elisiist Aldent - at 2014.08.22 09:32:00
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17. Question about Focus Warp Disruption Script mechanics. - in Ships and Modules [original thread]
Danny John-Peter wrote: You can activate Resebo's etc up until the point you activate the module, so if you are looking to get faster locking then it works, you just have to re-activate the sebos after the HIC point cycles down again. Thanks.
- by Elisiist Aldent - at 2014.08.20 10:46:00
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18. Question about Focus Warp Disruption Script mechanics. - in Ships and Modules [original thread]
First let me note that I have used forum search bar and google, but have not found the answer to this question. Can a HIC(tor) receive remote assistance while using the script. The module states that it disallows remote assistance. However it a...
- by Elisiist Aldent - at 2014.08.20 09:33:00
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19. Gate camping: maybe the game shouldn't encourage it - in Player Features and Ideas Discussion [original thread]
Here's a trick to surviving many gate camps. (Not all, but probably most) Learn to Travel Fit! Or Scout! I used to run a lot of escalations in low sec with a drake. Ran into a few gate camps along the way. But with a full rack of stabs and no sc...
- by Elisiist Aldent - at 2014.08.19 14:28:00
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