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1. WTS 95mil PVP-oriented main - in Character Bazaar [original thread]
Ellariona * 95mil sp --- Ceptors, CovOps, Hacs, LogiC @ V --- Recon, Dic, Hic, LogiFr, BlackOps, Comm.Dessie @ IV --- Command Ships, Transports, Marauders, Expedition @ III --- All sub-BS racial shipclasses at V, only Gallente BS V, others at...
- by Ellariona - at 2017.06.18 15:44:12
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2. Little things / Small QoL suggestions - in Player Features and Ideas Discussion [original thread]
Suggestion: move the tooltip for 'No launcher fitted' or make it so that you have to hover a bit longer before it pops up. Keywords: probe scanner, tooltip, obstructing, UI, tabs Note: I have put the d-scan and probe scanner windows over a number ...
- by Ellariona - at 2017.05.23 19:03:03
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3. Regional Oversight Map & Stargate List - in Warfare & Tactics [original thread]
---------- Tenerifis ----------- T2-V8F <> JI-LGM (Feythabolis) H-HWQR <> 1-7KWU (Impass) 3L3N-X <> Q-S7ZD (Catch) BW-WJ2 <> XVV-21 (Immensea) ZMV9-A <> Y-FZ5N (Immensea) R1-IMO <> RU-PT9 (Immensea) 46DP-O <&...
- by Ellariona - at 2017.01.30 08:28:37
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4. Regional Oversight Map & Stargate List - in Warfare & Tactics [original thread]
IMPASS 1-7KWU <> H-HWQR (Tenerifis) N-CREL <> E3-SDZ (Catch) IV-UNR <> UD-VZW (Feythabolis) INSMOTHER EFM-C4 <> G-QTSD (Etherium Reach) 74-VZA <> 6-EQYE (Scalding Pass) GK5Z-T <> X2-ZA5 (Scalding Pass) GDHN...
- by Ellariona - at 2017.01.30 08:27:16
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5. Regional Oversight Map & Stargate List - in Warfare & Tactics [original thread]
TACTICAL MAP and STARGATE LIST Without further ado, here's the N-ROM (yes, an acronym): Nullsec Regional Oversight Map And here's the list: HIGH-NULL BORDER SYSTEMS ========================= ARIDIA Hophib <> D4KU-5 (Fountain) Sak...
- by Ellariona - at 2017.01.30 08:25:24
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6. Adam4EVE.eu - Graphs and stats website feedback thread - in EVE Technology Lab [original thread]
Astrid Farnsworth wrote: Like try post it to /r/Eve you will get good feedback. THIS, OP. Very nice site. Aggregates are always great.
- by Ellariona - at 2017.01.30 07:56:33
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7. Rate the Avatar above you - in EVE General Discussion [original thread]
Quirky, tomboyish, that neck shadow is distracting. I'm not keen on it, sorry. All in all a bit too bland for my tastes. I'd rate it 6/10
- by Ellariona - at 2017.01.27 20:33:21
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8. Sticky:Dev Blog: Balance Changes Coming In Scylla - in EVE Information Portal [original thread]
War Kitten wrote: The "awesome graph of PVP damage by class" needs some explanation of the various colors. I'm also not convinced that total PVP damage, which is dominated by large fleet engagements, is a good metric for balancing ships that n...
- by Ellariona - at 2015.03.30 16:51:39
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9. Announcement:SCYLLA - General Issues - in EVE Information Portal [original thread]
"Could not connect to the specified address. Odds are that you have not established an internet connection, the server isn't running, or the server address or port number was wrong." tracert to the server ip also gives a timeout.
- by Ellariona - at 2015.03.30 16:48:00
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10. Stack Blueprint Copies RUNS(x) - in Issues, Workarounds & Localization [original thread]
wrong thread bro
- by Ellariona - at 2015.03.30 15:40:10
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11. Scylla patch, eve will not start. - in Issues, Workarounds & Localization [original thread]
For some odd reason, the only things I need to connect to for playing EVE are down. The german TS I normally connect to is down and I can't connect to EVE either, despite having tried everything in the book (and on the forums). A tracert to the ev...
- by Ellariona - at 2015.03.30 08:52:36
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12. Locked Camera issue. - in Issues, Workarounds & Localization [original thread]
I have had the same issue last week. Weirdest issue on EVE since the white screen stuff.
- by Ellariona - at 2015.03.30 07:36:10
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13. Sticky:Launcher issues workarounds! - in Issues, Workarounds & Localization [original thread]
Here are all the things I've tried and that have failed with, as login error message; "Could not connect to the specified address. Odds are that you have not established an internet connection, the server isn't running, or the server address or ...
- by Ellariona - at 2015.03.29 17:56:20
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14. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Module that forces ship-swapping with target.
- by Ellariona - at 2013.10.04 21:16:00
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15. Tweaking the contacts list - in Player Features and Ideas Discussion [original thread]
Ease of implementation - Incredibly, devs! :) - People will like you just a little bit more Changes - Add a 'date added' (maybe additional/optional 'time added') column to the contact list - Add a 'corp[alliance]' column to the contact list...
- by Ellariona - at 2013.10.04 21:08:00
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16. [Odyssey 1.1] Medium Rail, Beam and Artillery rebalance - in Player Features and Ideas Discussion [original thread]
Marcel Devereux wrote: Let's go over the rails checklist. Shield ships: Tank - check, Speed - check, Range - check, Tracking - check, DPS - check. Done ship it! Armor ships: Tank - not if you want to fit the guns, Speed - not if you wan...
- by Ellariona - at 2013.07.24 01:14:00
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17. CCP amuses me when you all thought ice and r64 were the biggest score this patc... - in Market Discussions [original thread]
Plenty of "secret" information was farmed through this thread. Grats, Grozen!
- by Ellariona - at 2013.07.06 12:33:00
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18. Constructive Feedback Threadnaught - in Wormholes [original thread]
Black holes are fine the way they are. I haven't tried any, but some doctrines look really cool on paper.
- by Ellariona - at 2013.07.06 12:01:00
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19. Capital wormhole generator - in Wormholes [original thread]
This should be moved to the features and ideas section, to burn it a bit harder.
- by Ellariona - at 2013.07.06 11:53:00
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20. No major PVP driver in WH space - in Wormholes [original thread]
Joan Greywind wrote: Currently, other than the reason of good fights, there isn't much motive to actually engage in pvp in WH space. There are plenty motives: -Keeping the w-space market healthy by ensuring that new T3s need to be built/bough...
- by Ellariona - at 2013.07.06 11:47:00
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