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2401. WTB: -four- 24.2%+ Expanders (or better) - in Market Discussions [original thread]
evemail me with your price. ingame name Entity. I'll need 4 in one go, otherwise it's not worth the trip to pick em up ;)
- by Entity - at 2003.06.13 12:40:00
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2402. Module type: Doomsday Device - in Player Features and Ideas Discussion [original thread]
<cue Kamikaze char invasion> It would be interesting though, to have the intentional-self-destruct inflict serious damage on ships unfortunate enough to be in the splash radius. Of course, this would have to damage both friendly and enemy s...
- by Entity - at 2003.06.13 12:13:00
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2403. Beacons - Proposed new drone/cargo/special? type item - in Player Features and Ideas Discussion [original thread]
Good idea, I was already considering making a scratch alt character with name "LEAVE NOW" and a low security status, so I could eject the ship and leave it there, causing the message to pop up in other people's Threats window.. but a message beaco...
- by Entity - at 2003.06.13 12:05:00
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2404. Microwarp needs to be scrambled! And all bonuses balanced! - in Player Features and Ideas Discussion [original thread]
Hmmm.. Just like you need 2 or 3 ECM pods to jam a cruiser's targeting system, you can quite effectively 'disrupt' microwarp by making use of 2 standard drive disruptors (-75% speed). The target will then be moving at only 6.25% of his normal spee...
- by Entity - at 2003.06.08 11:51:00
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2405. Garbage - in Player Features and Ideas Discussion [original thread]
Velators everywhere all over the galaxy, filling up my assets window! Noooooo! Noob lasers/miners! Noooo! Allow these items to be recycled for 1 trit, or heck, even 0, but PLEASE let me get rid of these garbages. I have no use for them, I don't w...
- by Entity - at 2003.06.08 01:28:00
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2406. Corporation Privileges - in Player Features and Ideas Discussion [original thread]
Having seen minor and major security problems within many corporations (regrettably also our own), I am a bit disappointed by the lack of control over hangar privileges. It's pretty black and white. Anything above Pilot access gives one man the po...
- by Entity - at 2003.06.08 01:08:00
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2407. Autodisablepilot - in Player Features and Ideas Discussion [original thread]
I'm fairly sure someone brought this up before, and I'll just do it again... Whats the reasoning behind the autopilot disabling seemingly at random whenever there's activity around you? How courteous of the autopilot system this may be to potenti...
- by Entity - at 2003.06.08 00:40:00
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2408. Uber weapons, 10000 in damage in 10 seconds...and m00 have them - in EVE General Discussion [original thread]
"I'd like to ask Mo0 to even wait with using these cannons till we receive a notice from CCP that this weapon is allowed or that it is correct" LOL... sure.. "Oh look I found a Jovian Super Stellar Converter Death Star SFD-1 Main Gun Laser with 1...
- by Entity - at 2003.06.07 12:12:00
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2409. HUD symbol changes - in Player Features and Ideas Discussion [original thread]
Actually I suggest changing drone symbols to something smaller; either a smaller + or a really tiny circle. As it is now, an army of drones is quite capable of obscuring the other markers. Also, it gets quite messy if you're team mining and everyo...
- by Entity - at 2003.06.07 11:35:00
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2410. Better mining lasers?? - in Ships and Modules [original thread]
and then there's Photonic cpus that do 27.2% :)
- by Entity - at 2003.06.06 11:52:00
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2411. Sell orders and the advanced market - in Player Features and Ideas Discussion [original thread]
While useful, the advanced market just isn't advanced enough for the hardcore traders. Some way to see all the sell orders tucked away under the one you see would be nice. All too often I see a situation like this: 1 megacyte being sold at 5000 is...
- by Entity - at 2003.06.05 12:45:00
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