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1. Devs, when are you going to let us manage skills via EvEGate??! - in EVE General Discussion [original thread]
What about all the military members who play? this puts the most disadvantage to them.
- by Enzu777 - at 2011.08.18 03:39:00
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2. Invert High Sec and Null Sec - in EVE General Discussion [original thread]
Go post this on features and ideas. I like the idea, and in my opinion it makes alot more sense taken into account the realities of what high/low/null people want.. Alot of people would be more comfortable tucked into an empire spot out in the fr...
- by Enzu777 - at 2011.08.14 08:12:00
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3. Reactivating account?? - in EVE General Discussion [original thread]
I got it to work, sorry guys, thanks.
- by Enzu777 - at 2011.07.24 11:24:00
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4. Reactivating account?? - in EVE General Discussion [original thread]
I'm trying it right now and it says I cant login because my account is innactive.. have you tried since they changed it? they changed the whole acct management login as per a month ago orso.
- by Enzu777 - at 2011.07.24 11:20:00
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5. Reactivating account?? - in EVE General Discussion [original thread]
Well, it will no longer let you log into an inactive account since they changed the acct management page.
- by Enzu777 - at 2011.07.24 11:13:00
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6. Reactivating account?? - in EVE General Discussion [original thread]
Are you still able to re-activate an account for a few hours so that you can buy a plex with the isk on the account? I can no longer find the option since they changed the account management screen. Help plz.
- by Enzu777 - at 2011.07.24 11:00:00
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7. Active Duty Military -Skills while Im Deployed? - in Player Features and Ideas Discussion [original thread]
Ive got to support this idea as I'm about to have a similar issue, I would happily pay a little more for each of my three acts or even have the char's locked out of transfer for the ability to change skills from eve gate, to that end any kind of s...
- by Enzu777 - at 2011.05.29 23:17:00
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8. Some people are born to lose - in EVE General Discussion [original thread]
get out and stay out. welcome ye noobs.
- by Enzu777 - at 2010.11.28 12:14:00
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9. Capital Jumping: Return old effect or create a stronger one. - in Assembly Hall [original thread]
Please ccp? Ive been wanting to use cap ships for years now and Ill have my first carrier on tq soon, do want.
- by Enzu777 - at 2010.11.28 12:10:00
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10. Test server: Supercapital building, sovereignty and mirrors - in Test Server Feedback [original thread]
I would like to request for my corp to join the test alliance, im currently the CEO. And if anyone can build a nyx, I dont have any build skills, but ill help out however possible. ~thanks.
- by Enzu777 - at 2010.11.28 11:47:00
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11. Planetoid ship/stations - in Player Features and Ideas Discussion [original thread]
I dont remember the name but if you look hard enough either in this forum or in the assembly hall there was a post in the past that was basically this idea but fleshed out alot more, ccp did respond to it, they talked to the players and hashed out...
- by Enzu777 - at 2010.11.28 01:05:00
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12. market help - in Market Discussions [original thread]
Quote: Do what u want, but if ur fan has packed up on ur comp I wouldn't play EvE in 15min burst or in a few days/weeks we'll have a thread starting with : You want to send me money for a fan? or give me an idea for a fix? be constructiv...
- by Enzu777 - at 2010.11.26 14:24:00
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13. [Proposal] Remove Skill Implant Modifiers - in Assembly Hall [original thread]
Quote: Wow. I should be amazed this only took one day for someone to start on this, but i'm actually not Another person that didnt bother to read.. this is not taking anything away or dumbing anything down. I have tried to keep my opin...
- by Enzu777 - at 2010.11.26 13:00:00
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14. [Proposal] Remove Skill Implant Modifiers - in Assembly Hall [original thread]
Quote: do not support i like to pod someone knowing he has +5 implants So now youd be enjoying podding someone with a full slave set and slots six through ten full of expensive % implants.. nothing would change as far as that goes. Read ...
- by Enzu777 - at 2010.11.26 11:55:00
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15. [Proposal] Remove Skill Implant Modifiers - in Assembly Hall [original thread]
Edited by: Enzu777 on 26/11/2010 11:41:14 Btw I stated that set bonus's would remain the same, so you sir definitely didnt read. Actually this change wouldnt affect me at all, I have the isk to buy a new set of implants when I get podded, its...
- by Enzu777 - at 2010.11.26 11:39:00
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16. market help - in Market Discussions [original thread]
Ok so until I can get my hands on some real life cash to replace some fan parts on this laptop then I can only play eve in short 15-20 minute bursts until I have to let it cooldown and then play for another short burst. Obviously this eliminates m...
- by Enzu777 - at 2010.11.26 11:33:00
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17. [Proposal] Remove Skill Implant Modifiers - in Assembly Hall [original thread]
Ok so I really like your plans for the learning skills, gg ccp, very simple change that's satisfied everyone except the stupidest of noobs and most bitter of vets. In the interest of quick and easy changes that streamline the experience of charact...
- by Enzu777 - at 2010.11.26 08:38:00
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18. [Proposal] Alternative to Microtransactions: 24 Hour PLEX - in Assembly Hall [original thread]
/signed.. its about time. Let me buy a 1-day plex with a charge to my cell and itd be even better.
- by Enzu777 - at 2010.11.26 07:41:00
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19. to any supercap builders - in Test Server Feedback [original thread]
Ill throw this in under yours as I was wondering the same thing, I could use a Nyx, willing to help you out however I can, feel free to shoot me a mail or w/e
- by Enzu777 - at 2010.11.26 06:23:00
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20. The Learning Skills removal, and other newbie questions on skills... - in EVE New Citizens Q&A [original thread]
The sp removal is going a long way to allowing noobs to catch up faster, everyone will start with maxed attributes and youll just need to pick up some +5 implants and youll be training like a vet in no time. As for what you should be doing.. one ...
- by Enzu777 - at 2010.11.25 22:57:00
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