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141. Black ops Battleship buff - New module - in Player Features and Ideas Discussion [original thread]
Originally by: Sig Sour NO! **** NO! Here is why: If you do that, then that will be another hurdle to cross to get rid of the local channel all together. Otherwise, not bad. I do believe that removing local would have been the best c...
- by Ephemeron - at 2010.12.03 00:11:00
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142. Black ops Battleship buff - New module - in Player Features and Ideas Discussion [original thread]
If it cannot be used in warp or to mask system jumping, then the main beneficiary of this new ability are gate campers. Roaming gangs would have no benefit. In fact it would discourage roaming since gate camping would be more attractive. That's d...
- by Ephemeron - at 2010.12.02 23:58:00
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143. The all seeing eye (local) must go - in Player Features and Ideas Discussion [original thread]
I said it before and I'll say it again: A compromise can be reached. Let CCP add new 0.0 NPC regions without local. I say NPC regions so they can be available to anyone in EVE, not just the mega alliances. At same time, make Scanner dynamic, upd...
- by Ephemeron - at 2010.12.02 23:53:00
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144. How many Drakes must die before CCP bring balance? - in Player Features and Ideas Discussion [original thread]
The biggest thing going for Drake is the shield recharge rate. If that was halfed, it wouldn't be that much more overpowered than other BC. Also, for some reason CCP decided that shield tanking should be 2x more effective than armor tanking. I un...
- by Ephemeron - at 2010.12.02 01:42:00
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145. Black ops Battleship buff - New module - in Player Features and Ideas Discussion [original thread]
For this to work offensively, we'd need a way to jump into new system without appearing in local first. And make sure it works while warping. In general I support idea of limiting local effectiveness.
- by Ephemeron - at 2010.12.02 01:34:00
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146. Release Prize Ships after a Year or Two - in Player Features and Ideas Discussion [original thread]
I'd support this idea simply because I hate seeing ships go unused in PvP. If a rare ship is not used in PvP, it doesn't exist as far as the general game goes. Why add something to a game that never gets used? what a waste of resources. Or give ...
- by Ephemeron - at 2010.12.02 01:04:00
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147. The all seeing eye (local) must go - in Player Features and Ideas Discussion [original thread]
As a small gang / solo PvPer I want to see local gone. However, I want some scanner improvements to go along with the change. The most basic, most needed improvement is that Scanner has to become dynamic - no more clicking "Scan" every second. An...
- by Ephemeron - at 2010.12.01 23:16:00
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148. Extend skills up to 10 levels - in Player Features and Ideas Discussion [original thread]
The idea as it is now is unacceptable. A more reasonable version of this idea would be to request ability to train 1 skill to level 6 per character. So when you start training another skill past level 5, it would undo the 6th level from previous ...
- by Ephemeron - at 2010.12.01 22:56:00
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149. An idea for blasters: MWD blink ability - in Player Features and Ideas Discussion [original thread]
Originally by: Camios Edited by: Camios on 22/05/2010 01:06:18 Hi doomsayers, it's simpler: it just depends on how it is implemented. Period. Clever implementation -> good balance. Bad implementation -> broken game. It's so si...
- by Ephemeron - at 2010.05.22 01:10:00
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150. We need a lite client! - in Player Features and Ideas Discussion [original thread]
this game can be played just as well with simple wireframe render, Elite style drop the heavy weight 3D engine and art models/textures
- by Ephemeron - at 2010.05.21 23:49:00
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151. Coalition For Cyno reform - in Player Features and Ideas Discussion [original thread]
Originally by: Aldebaran King It's been almost 10 months since; Originally by: CCP Abathur While I do not know exactly what is being done, the last time I spoke to someone in graphics I was assured that this is being addressed a...
- by Ephemeron - at 2010.05.21 00:09:00
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152. An idea for blasters: MWD blink ability - in Player Features and Ideas Discussion [original thread]
This is a horrible idea, even tho it sounds cool. It will wreck total havoc on EVE PvP. Battleships will be faster than interceptors Unbubbled gate camps will be completely pointless, as decloaking ship will just blink 20-40 km away from the gate...
- by Ephemeron - at 2010.05.20 18:41:00
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153. Hive Ships - in Player Features and Ideas Discussion [original thread]
only if they are completely destroyable, all player assets in the hangar, any clones they have - all has to be destroyed or dropped as loot. No logging off to make the Hive ship disappear. It cannot disappear. It cannot hide in POS. It is itself...
- by Ephemeron - at 2010.05.19 23:13:00
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154. how about some fairness on DT - in Player Features and Ideas Discussion [original thread]
As someone who specialized in officer hunting for a couple years, with over 60 found officer spawns. I can tell you that DT plays huge part in successful officer hunting. I have played EVE from different time zones. I know from personal experienc...
- by Ephemeron - at 2010.05.14 23:13:00
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155. low sec population / jump freighter - in Player Features and Ideas Discussion [original thread]
jump freighters and jump bridges already ruined a lot of small gang pvp in EVE I remember the times when freighters had to use gates. When alliances organized escort runs, which provided interesting opportunities to hurt enemy logistics, and put ...
- by Ephemeron - at 2010.05.13 21:23:00
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156. REMOVE MWD-CLOAK TRICK - in Player Features and Ideas Discussion [original thread]
MWD+cloak is balanced for 0.0 Nerfing it would have negative consequences for 0.0 And 0.0 is definitely more important than low sec. Basically, if anyone wants ability to completely dead stop everyone and anything, they can do so in their nearest...
- by Ephemeron - at 2010.05.13 21:07:00
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157. Boost unpopular rigs - in Player Features and Ideas Discussion [original thread]
Originally by: Whitehound Originally by: Ephemeron The most obvious inconsistency in design is the calibration point cost of damage rigs, which is 200 for t1 and 300 for t2 Makes no sense whatsoever, especially considering how wea...
- by Ephemeron - at 2010.05.06 22:26:00
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158. Boost unpopular rigs - in Player Features and Ideas Discussion [original thread]
The most obvious inconsistency in design is the calibration point cost of damage rigs, which is 200 for t1 and 300 for t2 Makes no sense whatsoever, especially considering how weak they are relative to damage mods and buffer rigs. Normally this s...
- by Ephemeron - at 2010.05.06 21:28:00
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159. D-scanner idea discussion. - in Player Features and Ideas Discussion [original thread]
As someone already said, making this scanner improvement into a required PvP module is a bad idea. At very least, it would require slot layout rebalancing on all frigates - which are the primary scouts by design. As it is now, frigates don't have ...
- by Ephemeron - at 2010.05.03 20:55:00
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160. Phase out T2 BPOs - in Player Features and Ideas Discussion [original thread]
I think a T2 BPO would be a lot more fair if it was actually limited BPC with large number of copies. Such as 10,000 copies. That way the BPO lottery would be more dynamic, while the winners still reap huge profits.
- by Ephemeron - at 2010.04.29 01:49:00
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