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381. [Proposal] Sleeper A.I. for all missions - in Assembly Hall [original thread]
One thing for sure, dual rails suck very badly maybe if CCP decreased their sig radius to 250.. people still wouldn't use them
- by Ephemeron - at 2010.04.11 21:49:00
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382. [Proposal] Sleeper A.I. for all missions - in Assembly Hall [original thread]
If this results in more carebear deaths it's worth it
- by Ephemeron - at 2010.04.11 05:46:00
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383. [Proposal] Balancing defense vs. offense - in Assembly Hall [original thread]
I think Emo TJ should be banned from Assembly Hall
- by Ephemeron - at 2010.04.09 22:58:00
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384. [Proposal] Balanced response to docking problems - in Assembly Hall [original thread]
we used to have an interesting alternative solution to docking games: nano ship bumping Before the Great Nano Nerf, a 7km/s Mach could eject aggro'ed ships out of dock range even on fairly large stations. It was pretty tricky and the defender cou...
- by Ephemeron - at 2010.04.07 22:08:00
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385. [Proposal] Bridge session timer - in Assembly Hall [original thread]
Originally by: Emo TJ Having a session timer after being bridged in should be removed. It allows too many game mechanics to be exploited. I'm interested in learning more about those "exploits". Can you describe them? I'm sure it's nothin...
- by Ephemeron - at 2010.04.07 21:54:00
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386. [Exploit] FIX THE DAMN aggro-, double- and warp-logoff EXPLOITS! - in Assembly Hall [original thread]
Why are people discussing the difference between real and fake disconnect? The nature of the disconnect is irrelevant for the things we are trying to fix. From the OP: Quote: 1) You logoff and after that someone places aggro on you - but y...
- by Ephemeron - at 2010.04.01 21:28:00
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387. [Proposal] Change Rule #17 - in Assembly Hall [original thread]
Edited by: Ephemeron on 31/03/2010 19:44:44 This type of rule seems something like a Na zi regime would do. And I'm against na zis, therefore I support OP. Also, I'm deeply worried about the escalating oppression of the forum word filter s...
- by Ephemeron - at 2010.03.31 19:43:00
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388. remove auto-levelling - in Assembly Hall [original thread]
I'm pro-physics, tho I can sympathize with CCP's lack of knowledge in the area. Right now, they are using physics code from 1990s, it's very simplistic. Adding orientation matrix would increase the required bandwidth at least 2x, it would also in...
- by Ephemeron - at 2010.03.30 23:15:00
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389. [Proposal] Upgrade of "orbit", "keep at" and "approach" functions. - in Assembly Hall [original thread]
Edited by: Ephemeron on 29/03/2010 23:12:45 Quote: Because flight simulators are flight simulators and games are games. Eve is a brain game, not a hand-eye coordination/quick reflex game. EVE is very far from being a dog fight simulat...
- by Ephemeron - at 2010.03.29 23:12:00
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390. Add lvl 5 agents in Hisec - in Assembly Hall [original thread]
Quote: ..are looking for more variety and challenges with our Eve experience What is more variety and challenge if not increase in risk? low sec is the answer How can something with more variety and challenge not be more risky? if it has ...
- by Ephemeron - at 2010.03.25 19:29:00
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391. [Proposal] Adjust Clone costs - scaling skewed against high SP chars - in Assembly Hall [original thread]
Originally by: Xiliath Supported. It's hard to justify flying frigates when your clones cost 30m each yo Yes, stupidity is always hard to justify. CCP should not make discounts for reta rds.
- by Ephemeron - at 2010.03.23 21:50:00
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392. [Proposal] Adjust Clone costs - scaling skewed against high SP chars - in Assembly Hall [original thread]
I understand this topic very well. People want to reduce costs of PvP for high level chars. That's the bottom line. I simply happen to believe in the idea that the advantage of having high sp in combat should come at a price. And 20 mil a pop sou...
- by Ephemeron - at 2010.03.23 00:34:00
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393. [Proposal] Adjust Clone costs - scaling skewed against high SP chars - in Assembly Hall [original thread]
How can you justify spending 100 mil on several Strong boosters, where 10 mil worth of Standard boosters does almost same job.. and at same time be critical of 20 mil clone costs? If you like to spend big of the smallest of advantages, then don't...
- by Ephemeron - at 2010.03.22 23:23:00
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394. [Proposal] Adjust Clone costs - scaling skewed against high SP chars - in Assembly Hall [original thread]
Originally by: adriaans coward pvp is as fun as doing missions or mining... And a t2 fit rigged BS = 100 mill... Heck sometimes i use more than 100m/day in combat boosters... and reckless pvp has nothing to do with this topic. (which is...
- by Ephemeron - at 2010.03.22 21:14:00
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395. [Proposal] Adjust Clone costs - scaling skewed against high SP chars - in Assembly Hall [original thread]
This game should NOT become just another casual gamer space FPS In this game, losses should have meaning. Losses should hurt.
- by Ephemeron - at 2010.03.20 23:27:00
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396. fix damage rigs - calibration points too high - in Assembly Hall [original thread]
Originally by: Ogogov It strikes me that giving damage rigs a boost like this would serve to further make active tanking more obsolete, not supported. It's quite the opposite, actually. Right now PvP setups are dominated by buffer tanki...
- by Ephemeron - at 2010.03.19 17:20:00
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397. fix damage rigs - calibration points too high - in Assembly Hall [original thread]
Edited by: Ephemeron on 19/03/2010 05:10:49 Originally by: Avatoin Not Supported. Damage RIGs are fine. They aren't meant to be an OMGWTF I can gank with my BC and 2k DPS. They can replace your damage mods, thus leaving you with low s...
- by Ephemeron - at 2010.03.19 05:06:00
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398. [Proposal] Adjust Clone costs - scaling skewed against high SP chars - in Assembly Hall [original thread]
Quote: also, how is more pvp'ing instead of grinding bad? Counter Strike has more pvp than in EVE. You want Counter Strike in space? Maybe besides the free clones, you want free ships and insta spawn in new equipped shipped? why market gr...
- by Ephemeron - at 2010.03.19 03:47:00
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399. fix damage rigs - calibration points too high - in Assembly Hall [original thread]
Currently, weapon damage and ROF rigs take about 2x calibration points than all other "important" rigs. Considering that both damage and rof rigs are stacking penalized with ship damage mods, is there any reason for their calibration requirement ...
- by Ephemeron - at 2010.03.19 00:34:00
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400. [Proposal] Adjust Clone costs - scaling skewed against high SP chars - in Assembly Hall [original thread]
Originally by: adriaans Supported because paying 30 mill per clone without counting implants is ridiculous. Nobody forces you to train sp without stop. If you don't NEED all those skills to fly cheap crap, why do you keep training? How a...
- by Ephemeron - at 2010.03.19 00:21:00
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