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581. [VOTE] All AGAINST The Nano-Nerf - in Assembly Hall [original thread]
I'll put aside by bias against the recent patches to say this: I roam in Delve as a hostile to BoB and their pets who live there. I have lived in that region for more than 1 year. I represent the "small scale" pvper. I take notice of what's going...
- by Ephemeron - at 2009.01.10 04:22:00
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582. [Issue]Lock Times/Align Times - in Assembly Hall [original thread]
I support anything that repairs the damage caused by QR speed nerfing
- by Ephemeron - at 2009.01.08 10:18:00
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583. [proposal] Overheat my Damage Control - in Assembly Hall [original thread]
as I said earlier, this would be no problem if it only effected shield and armor resists
- by Ephemeron - at 2009.01.08 00:30:00
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584. [proposal] Overheat my Damage Control - in Assembly Hall [original thread]
The reason that's bad (hull tanking boost) is cause it benefits battleships and cap ships much more than anything else. Even a 15% increase to hull tank is 60% -> 69%, which means you reduce damage intake by nearly 25% Buffer tanking is alrea...
- by Ephemeron - at 2009.01.07 23:22:00
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585. [proposal] Overheat my Damage Control - in Assembly Hall [original thread]
I would go along with that idea if overheating it effected ONLY shield and armor resists, but did not effect hull resist
- by Ephemeron - at 2009.01.07 21:49:00
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586. Big 0.0 Revamp Thread - Incentivizing 0.0 and stuff - in Assembly Hall [original thread]
forget it, the whole idea is rather shaky and won't be considered seriously. I'm not in favor of it System sov should definitely be about anchored structures. There are many different paths to take in that direction
- by Ephemeron - at 2009.01.07 21:45:00
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587. [Proposal] Remove warp to 0 and make the distance random - in Assembly Hall [original thread]
This game mechanic would give more power to the blobs against smaller gangs. It would make people less willing to travel, it will reduce amount of PvP as people take less chances. Anything that reduces amount of PvP is bad idea in my opinion
- by Ephemeron - at 2009.01.07 19:19:00
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588. Big 0.0 Revamp Thread - Incentivizing 0.0 and stuff - in Assembly Hall [original thread]
Linking sov to killmails will lead to abuse. People will be killing their own alts in noob ships by the dozens.
- by Ephemeron - at 2009.01.07 19:15:00
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589. Big 0.0 Revamp Thread - Incentivizing 0.0 and stuff - in Assembly Hall [original thread]
Speaking from personal experience, 20 mil an hour is what you get ratting in 0.0 I'd imagine that the paranoid "100km above belt point" Ravens make half of that. That's not counting faction spawns. There's no need to buff 0.0 spawns. Create a ga...
- by Ephemeron - at 2009.01.04 09:51:00
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590. Big 0.0 Revamp Thread - Incentivizing 0.0 and stuff - in Assembly Hall [original thread]
I thought of some PvP incentives for 0.0: 1) Allow small roaming gangs a way to steal part of the goods that moon POS produces. It should be balanced in such a way as it takes a long time to steal stuff - basically, almost like roid mining, but t...
- by Ephemeron - at 2008.12.30 01:46:00
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591. Big 0.0 Revamp Thread - Incentivizing 0.0 and stuff - in Assembly Hall [original thread]
Originally by: DaiTengu Originally by: Ephemeron Regarding the idea of moving sov holding structures to planets: I want people to be aware of this issue: many people warp to planets for various reasons - sometimes in combat, other...
- by Ephemeron - at 2008.12.29 21:01:00
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592. Big 0.0 Revamp Thread - Incentivizing 0.0 and stuff - in Assembly Hall [original thread]
Regarding the idea of moving sov holding structures to planets: I want people to be aware of this issue: many people warp to planets for various reasons - sometimes in combat, other times to scan belts. If we have sov claiming stuff at the plan...
- by Ephemeron - at 2008.12.29 07:30:00
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593. [idea] Make Tractor beams useful in combat.... - in Assembly Hall [original thread]
the most reasonable change to tractor beams, without opening a can of worms, is by adding a small: 10-20% web effect.
- by Ephemeron - at 2008.12.28 01:02:00
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594. [ISSUE] - Balance T2 & Faction Ammos - in Assembly Hall [original thread]
Edited by: Ephemeron on 28/12/2008 00:50:20 I am not a producer, but a user. I do think that faction Navy ammo is too cheap. It makes regular t1 ammo completely worthless (for anyone but poor noobs) The cost of buying faction ammo from agent ...
- by Ephemeron - at 2008.12.28 00:49:00
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595. [Issue]Mothership boost - in Assembly Hall [original thread]
I seen that many when MC steamrolled in the north half a year ago. Now there are 10 times as many. People in charge have to take that scenario, because if it can be done, people will do it, simple as that. People probably didn't think there'd be ...
- by Ephemeron - at 2008.12.25 12:06:00
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596. [Issue]Mothership boost - in Assembly Hall [original thread]
what happens when you get 10 of those spider tanking? what kind of cap fleet would be needed to break that tank? If this idea greatly increases the requirement of killing the enemy, then this idea will require much larger blobs. Just saying
- by Ephemeron - at 2008.12.25 08:38:00
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597. [IDER]Low sec officer spawns - in Assembly Hall [original thread]
I would like to see cruiser sized officer spawns in low sec - not the current battleship spawns. They would give cruiser sized officer mods. Of course these spawns would be easy to kill, but their rarity and value would make more people venture i...
- by Ephemeron - at 2008.12.25 08:34:00
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598. [Issue] Official List of Bannable Offences - in Assembly Hall [original thread]
This has no chance of passing for same reason CCP never allows discussion of exploits think about it
- by Ephemeron - at 2008.12.24 07:21:00
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599. Why do people leave offline towers sitting around? - in Assembly Hall [original thread]
Make it possible for everyone to unanchor offlined towers. Then everybody will be interested in cleaning up the space, to scoop the towers and sell for profit
- by Ephemeron - at 2008.12.22 05:26:00
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600. [ISSUE] Time To Boost Blockade Runners - Station wormholes - in Assembly Hall [original thread]
Edited by: Ephemeron on 18/12/2008 13:25:19 I guess there's always an occasional ret ard. But should game balance really be boiled down to what ret ards are doing? Smart people wouldn't get caught in a crappy setup hauler like that.. not e...
- by Ephemeron - at 2008.12.18 13:25:00
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