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61. Bring back balance to frigate class - in Assembly Hall [original thread]
I'm against any more speed nerfs. If anything, other ship classes need a speed boost. Speed should play important role in combat - it is one of the few factors that depends on player skill more than character skill. Having a speed advantage shoul...
- by Ephemeron - at 2011.02.25 18:59:00
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62. [Proposal] How to fix the Sin - in Assembly Hall [original thread]
Give all Black Ops +150 m/s to base speed and you got yourself a truly unique and desirable battleship class.
- by Ephemeron - at 2011.02.24 23:53:00
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63. [Proposal] Radical Hybrid fix - in Assembly Hall [original thread]
Even if Lead ammo gave 25% tracking boost, it would still not make me want to use blasters It would also not make me want to use Lead over Antimatter for blasters The tracking boost on Lead would have to be 100% in order for me to consider it wor...
- by Ephemeron - at 2011.02.24 23:12:00
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64. Officer rebalance; REVERT. - in Assembly Hall [original thread]
Venkul Mul, I was arguing for my idea of increasing officer spawn rate to compensate for increased difficulty, which would result in supply decrease of officer loot Now that I killed 2 officers since the patch, I understand their strengths and we...
- by Ephemeron - at 2011.02.24 22:59:00
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65. Harder Rats - in Assembly Hall [original thread]
It's funny that in the old days, 0.0 rats used to be stronger (altho player ships had weaker defenses too) and there were many more warp scrambling rats Then CCP decided to boost NPC bounty and reduce NPC power - made it as bot friendly as possib...
- by Ephemeron - at 2011.02.24 22:09:00
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66. CSM? FAIL. Work on obscure subjects only a minority gives about - in Assembly Hall [original thread]
This is a PvP game, important issues are about PvP Graphics don't matter at all. Graphics are just there to convey proper information about the battlefield, how "pretty" they look is completely irrelevant. PvE is good enough as it is, after all ...
- by Ephemeron - at 2011.02.23 18:59:00
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67. Officer rebalance; REVERT. - in Assembly Hall [original thread]
Hirana Yoshida, I'm interested in officer loot for PvP purposes. I am concerned about prices becoming too high because it would mean less people risk officer mods in PvP ships. As it is now, supercarriers and titans are primary consumers of offic...
- by Ephemeron - at 2011.02.22 21:35:00
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68. Warp Disruptor, Duration? - in Assembly Hall [original thread]
The point of PvP is to kill the enemy. If the enemy escapes, the entire fight was completely pointless. Your idea makes PvP pointless.
- by Ephemeron - at 2011.02.22 19:23:00
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69. Officer rebalance; REVERT. - in Assembly Hall [original thread]
As far as supply of officer loot goes, I think we shouldn't argue and just demand statistics from CCP. Demand CCP to reveal daily average of killed officers since the patch and before the patch. If they do not have this data, we also need to know...
- by Ephemeron - at 2011.02.22 19:14:00
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70. Officer rebalance; REVERT. - in Assembly Hall [original thread]
Originally by: FlameGlow no, carebears must suffer! but seriously, slightly-tougher-then-regular rat dropping billions in loot when lucky? the effort was laughable compared to what you have to do for deadspace mods The last 3 officers ...
- by Ephemeron - at 2011.02.22 01:38:00
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71. Officer rebalance; REVERT. - in Assembly Hall [original thread]
Originally by: TimMc Officer mods are expensive because the chance of a spawn is so rare. Increasing the difficulty will not increase their cost that much. In the mean time, your tears are delicious. Increasing difficulty will have sign...
- by Ephemeron - at 2011.02.21 18:40:00
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72. Officer rebalance; REVERT. - in Assembly Hall [original thread]
Having killed an officer recently I understand their difficulty now. It's tough but doable. I do believe that increased difficulty will result in slightly rarer drop rates. And half the officer income will be shifted to the big alliance people - ...
- by Ephemeron - at 2011.02.21 07:28:00
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73. [Proposal] Let us loot conquered stations - in Assembly Hall [original thread]
Originally by: Kogh Ayon Let's nerf the 0.0 and suggest people to carry thing back to low sec. Good job man! How is that a nerf to 0.0? With that feature you can loot your enemy's hangar. You get more stuff. That's a huge boost to peopl...
- by Ephemeron - at 2011.02.19 01:24:00
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74. [Proposal] Let us loot conquered stations - in Assembly Hall [original thread]
I told you there's 0 chance of it happening with the current CCP devs in charge. You should have suggested it 4 years ago when they still had balls.
- by Ephemeron - at 2011.02.19 00:03:00
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75. [Issue] Station Proliferation - in Assembly Hall [original thread]
Originally by: Bagehi Forget destroying the stations. Let people loot the station after they take it over. Flipped the station: all your base are belong to us. All the ships, fittings, random junk are now lootable. That is the way it shoul...
- by Ephemeron - at 2011.02.18 19:21:00
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76. More Scripts - in Assembly Hall [original thread]
I like the general idea of scripts. But I was absolutely horrified when I saw the way CCP did it. It was a huge nerf to all scripted modules. 50% nerf. If adding scripts to these other modules will also result in 50% nerfs, then forget about it
- by Ephemeron - at 2011.02.15 00:32:00
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77. Galente last hope: Final solution - in Assembly Hall [original thread]
Anyway, as far as on-topic discussion goes, the OP's proposed too much to be discussed seriously. That kind of laundry list of game change requests can never work. The last time that was done was The Great Nano Nerf, and it was a disaster.
- by Ephemeron - at 2011.02.14 07:22:00
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78. [Issue] AFK Nuisancing - in Assembly Hall [original thread]
Originally by: JitaPriceChecker2 Be prepaired for a non fail cloaker to arrive soon. Can you send some my way as well? I'll be in Delve, system PDE-U3, the more the merrier
- by Ephemeron - at 2011.02.14 02:15:00
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79. [Proposal] Hash marks...crazy cool idea! - in Assembly Hall [original thread]
This actually is a cool idea I just don't see how other people could see such hash marks given EVE graphics setup. All the ships are rendered small, and even if you set "Look At" it'd still be too small to see hash marks. Most ship textures don't...
- by Ephemeron - at 2011.02.13 22:41:00
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80. [Issue] Station Proliferation - in Assembly Hall [original thread]
Originally by: The Offerer Ok then... Then there should be a way to destroy everything a highsec player owns in a station. You declare "war" on NPC corporation and siege it. The station doesn't get completely destroyed, since it's not play...
- by Ephemeron - at 2011.02.12 05:32:00
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