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201. Captains HQ - Sorry..But I must ask - in EVE General Discussion [original thread]
Next on the agenda: I'm alone in my Captains Quarters, I'm bored with nothing better to do - how do I play with myself? I demand /****
- by Ephemeron - at 2011.02.23 21:45:00
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202. Rattlesnake viable for pvp? - in Ships and Modules [original thread]
The major disadvantage of Rattlesnake is poor agility, poor speed, low scan res Also, it's a ship that emphasizes tank over gank. So it may be great for bait, but if you actually want to kill things, better get something more gank oriented. Macha...
- by Ephemeron - at 2011.02.23 21:34:00
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203. FIX TITANS - Revisit them - Do something! - in Ships and Modules [original thread]
I'm curious what fail alliance has such incompetent little whiner as their Titan pilot
- by Ephemeron - at 2011.02.23 19:39:00
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204. CSM? FAIL. Work on obscure subjects only a minority gives about - in Assembly Hall [original thread]
This is a PvP game, important issues are about PvP Graphics don't matter at all. Graphics are just there to convey proper information about the battlefield, how "pretty" they look is completely irrelevant. PvE is good enough as it is, after all ...
- by Ephemeron - at 2011.02.23 18:59:00
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205. Ultra easy solution to fix blobs and save pvp - in EVE General Discussion [original thread]
It would help if CCP didn't nerf speed a while back. As speed is the best counter to the blob. Speed should play more important role in large scale combat. Not only it helps fight the blob, but it also makes combat more FUN, and this is a game af...
- by Ephemeron - at 2011.02.23 07:02:00
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206. WE ARE FEED UP!!!! TIME TO MAKE SOME NOISE ABOUT RMT AND BOTTING!!!! - in EVE General Discussion [original thread]
Originally by: Vicious Cell Originally by: Kuronaga I'm considering putting toghether a squad whos entire purpose is to do nothing other then set up drag bubbles at every single belt in Stain, effectively locking down an entire reg...
- by Ephemeron - at 2011.02.23 06:54:00
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207. Ultra easy solution to fix blobs and save pvp - in EVE General Discussion [original thread]
Quote: Maximum incoming DPS to any ship = 300% of signature radius. That means EVE would be full of faction fitted ships that are unkillable. As it's easy to tank 300% of sig - especially for t3 you want everyone to fly invulnerable t3's?
- by Ephemeron - at 2011.02.23 06:33:00
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208. Ultra easy solution to fix blobs and save pvp - in EVE General Discussion [original thread]
Originally by: Burial Day I think this is a great idea And for everyone knocking it, I want to know whether you've played other genres competitively The main reason people are against it is cause it's counter-intuitive. It's just unnatu...
- by Ephemeron - at 2011.02.22 23:53:00
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209. Ultra easy solution to fix blobs and save pvp - in EVE General Discussion [original thread]
you have to understand why blobs happen Why doesn't it happen in real life combat? Do you think in WW2 when 2 sides brought 100s of tanks each, all 100 tanks aimed and shot at single enemy tank and kept switching "primaries" till 1 side won? Why...
- by Ephemeron - at 2011.02.22 23:25:00
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210. Hulkageddon - in EVE General Discussion [original thread]
Edited by: Ephemeron on 22/02/2011 23:20:30 you know miners used to exist before Hulks were introduced. if you are that fearful you could get a battleship with 8x miner II's The carebears these days are such pussies, they make 2005 carebears...
- by Ephemeron - at 2011.02.22 23:20:00
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211. Officer rebalance; REVERT. - in Assembly Hall [original thread]
Hirana Yoshida, I'm interested in officer loot for PvP purposes. I am concerned about prices becoming too high because it would mean less people risk officer mods in PvP ships. As it is now, supercarriers and titans are primary consumers of offic...
- by Ephemeron - at 2011.02.22 21:35:00
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212. WE ARE FEED UP!!!! TIME TO MAKE SOME NOISE ABOUT RMT AND BOTTING!!!! - in EVE General Discussion [original thread]
we could hurt bots with real money if we found a way to limit PLEX to 1 account per physical location - or IP block. At the very, very least, prevent PLEX from being applied more than once on the same computer system. Typically bots would use sam...
- by Ephemeron - at 2011.02.22 19:58:00
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213. Warp Disruptor, Duration? - in Assembly Hall [original thread]
The point of PvP is to kill the enemy. If the enemy escapes, the entire fight was completely pointless. Your idea makes PvP pointless.
- by Ephemeron - at 2011.02.22 19:23:00
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214. Officer rebalance; REVERT. - in Assembly Hall [original thread]
As far as supply of officer loot goes, I think we shouldn't argue and just demand statistics from CCP. Demand CCP to reveal daily average of killed officers since the patch and before the patch. If they do not have this data, we also need to know...
- by Ephemeron - at 2011.02.22 19:14:00
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215. Officer rebalance; REVERT. - in Assembly Hall [original thread]
Originally by: FlameGlow no, carebears must suffer! but seriously, slightly-tougher-then-regular rat dropping billions in loot when lucky? the effort was laughable compared to what you have to do for deadspace mods The last 3 officers ...
- by Ephemeron - at 2011.02.22 01:38:00
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216. WE ARE FEED UP!!!! TIME TO MAKE SOME NOISE ABOUT RMT AND BOTTING!!!! - in EVE General Discussion [original thread]
It's interesting to note that botting really took off when CCP introduced PLEX - paying game money for monthly subscription. Before that, a person with 20 bots would have to spend $300 a month and risk losing real money when there are bans or dis...
- by Ephemeron - at 2011.02.21 23:34:00
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217. Officer rebalance; REVERT. - in Assembly Hall [original thread]
Originally by: TimMc Officer mods are expensive because the chance of a spawn is so rare. Increasing the difficulty will not increase their cost that much. In the mean time, your tears are delicious. Increasing difficulty will have sign...
- by Ephemeron - at 2011.02.21 18:40:00
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218. Officer rebalance; REVERT. - in Assembly Hall [original thread]
Having killed an officer recently I understand their difficulty now. It's tough but doable. I do believe that increased difficulty will result in slightly rarer drop rates. And half the officer income will be shifted to the big alliance people - ...
- by Ephemeron - at 2011.02.21 07:28:00
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219. "Officer difficulty has been increased to reflect their value." - in Missions & Complexes [original thread]
Originally by: Pyro Ninja Have the loot tables changed as well? are they dropping more faction/oficer gear? The last time i killed Vizan i still have his modified nos that hasnt sold in like a year lol. The loot tables were not modified.
- by Ephemeron - at 2011.02.20 21:59:00
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220. "Officer difficulty has been increased to reflect their value." - in Missions & Complexes [original thread]
ok I have killed my first "upgraded" officer - Vizan Here's what my rough impression is: long range web, no scramble Long range neuts, equivalent to ~3 heavy neuts about 1200 dps tank: large buffer, no more than a freighter, active tank not very ...
- by Ephemeron - at 2011.02.20 07:42:00
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