Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
1761. [Issue] Blasters are ineffective post QR - in Assembly Hall [original thread]
Ok, I posted on this subject before but I want to make a new point: I have lots of PvP experience fighting in close range battleships and my weapons of choice are blasters, ACs, mega pulse Given that, I can fight effectively using all of those w...
- by Ephemeron - at 2009.02.23 20:10:00
|
1762. looking to rent 0.0 space - in EVE General Discussion [original thread]
Offering 500 mil per month for Jove 0.0 space - very low population, nobody will bother you. Do whatever you like! contact me in game
- by Ephemeron - at 2009.02.23 19:59:00
|
1763. Why T3 SP loss is TERRIBLE game design: - in Test Server Feedback [original thread]
At first I thought t3 ship destruction makes you lose ALL your t3 component skills. And I was for that. Now I learn you just lose 1 level of your highest skill in t3 group. That's NOTHING. It's not worth raising all this fuss about. I no longer s...
- by Ephemeron - at 2009.02.20 23:48:00
|
1764. Got podded on sisi while auto piloting to empire in a pod - in Test Server Feedback [original thread]
NightmareX got griefed the guy probably couldn't resist the opportunity
- by Ephemeron - at 2009.02.20 23:30:00
|
1765. BOOST BLASTERS! - in Ships and Modules [original thread]
Originally by: Goumindong There is no mutual exclusivity if the reason for wanting better guns is selfish and not grounded in balance. But the positions "Blasters need to be better to be balanced" and "The games balance favors tank o...
- by Ephemeron - at 2009.02.20 23:07:00
|
1766. Why T3 SP loss is TERRIBLE game design: - in Test Server Feedback [original thread]
Originally by: Astria Tiphareth You do realise you're effectively stating that Project EVE to date failed - the 5 year experiment to introduce a game where consequences have real meaning, where death penalties have meaning, where PvP had r...
- by Ephemeron - at 2009.02.20 20:12:00
|
1767. Why T3 SP loss is TERRIBLE game design: - in Test Server Feedback [original thread]
The other reason why I support this idea is: anything that lets me inflict more pain and suffering on my enemy is a great idea.
- by Ephemeron - at 2009.02.20 20:09:00
|
1768. Why T3 SP loss is TERRIBLE game design: - in Test Server Feedback [original thread]
Originally by: Merin Ryskin And like I said, it's not the fact that there is risk, it's what KIND of risk. SP loss is frustrating and pointless, it's not going to get people to be careful with their T3 ships, it's going to get them to say ...
- by Ephemeron - at 2009.02.20 19:53:00
|
1769. Bellum's giant T3/UI Art crit thread of fun and win \o/ - in Test Server Feedback [original thread]
The new fitting screen reminds me of goatse, all you need is to add some graphic for the hands.. Bellum, get on that
- by Ephemeron - at 2009.02.20 19:46:00
|
1770. Why T3 SP loss is TERRIBLE game design: - in Test Server Feedback [original thread]
Quote: 5) SP loss has no reason behind it. In-character or out-of-character, there's nothing behind it. It's just an artificial "make losses suck" mechanic that doesn't fit at all with the current game design. Not only do you have an incredi...
- by Ephemeron - at 2009.02.20 19:31:00
|
1771. Seems noone has mentioned the nightmare powergrid issue for a while. - in Assembly Hall [original thread]
I don't fly Nighthawks, but I did spend time calculating good setups. What I found was that if you don't bother fitting gang mod, then everything fits ok - may need a couple power diags, but that's fine for a shield tanker. But there's no way to h...
- by Ephemeron - at 2009.02.18 18:40:00
|
1772. Forcefield dancing - exploit? - in Assembly Hall [original thread]
Originally by: Ryuga VonRhaiden Station hugging: 1 min aggro timer (you can't kill a station) Gate hugging: 1 min aggro timer (you can't kill a gate) POS hugging: no timers (1. bubble the pos; 2. kill the pos; 3. kill whatever was in said ...
- by Ephemeron - at 2009.02.17 04:41:00
|
1773. [Issue] Blasters are ineffective post QR - in Assembly Hall [original thread]
There aren't enough significant differences between the 3 close run guns. They all have nearly same damage output - with a single damage mod making one better than the rest. Ship damage bonuses overshadow the default differences. Then what it real...
- by Ephemeron - at 2009.02.16 20:57:00
|
1774. T3 Nanoships?? - in Test Server Feedback [original thread]
Edited by: Ephemeron on 15/02/2009 05:44:42 Originally by: FDIC Agent Edited by: FDIC Agent on 14/02/2009 19:34:58 I sure hope they fix that crap. 5k/s cruisers is stupid, and that is not even overloaded. There's nothing wrong w...
- by Ephemeron - at 2009.02.15 05:44:00
|
1775. If I took over lead game design position at CCP.. - in EVE General Discussion [original thread]
Originally by: Le Skunk Edited by: Le Skunk on 14/02/2009 04:17:14 signed on one proviso nerf officer fit faction BS cloak-mwd-warping :)) SKUNK That game feature is essential in allowing big ships to survive gate camps - not 10...
- by Ephemeron - at 2009.02.14 06:32:00
|
1776. If I took over lead game design position at CCP.. - in EVE General Discussion [original thread]
Originally by: Armoured C problem with the weapons at least is that CCP had to tone down the weapons has fights were to fast and quick , hence the HP buff ect and all that I am keenly aware of the interplay of tank and gank in EVE PvP, ...
- by Ephemeron - at 2009.02.13 23:18:00
|
1777. If I took over lead game design position at CCP.. - in EVE General Discussion [original thread]
Originally by: Sheriff Jones - Worse list 'cause you address only part of the game, not all of it. I am aware that my ideas address a specific part of the game - the part I am fully immersed in, the part on which I can speak with underst...
- by Ephemeron - at 2009.02.13 23:14:00
|
1778. If I took over lead game design position at CCP.. - in EVE General Discussion [original thread]
This is just some of my wishful thinking, to show clarity of vision in game design of EVE as a hardcore pvp game, and the balls to act on things I believe in. I would make the following changes in 1 month: *) Blasters - increase damage modifier b...
- by Ephemeron - at 2009.02.13 22:45:00
|
1779. CSM - CCP Meeting 001 - 0004 Black Ops Improvements - in Assembly Hall [original thread]
Quote: i'm not sure about scrapping them, but a serious look about what role they are supposed to fulfil and adjusting them based on that is definitely needed. That is however not a small task, so while it isn't high on the queue of things t...
- by Ephemeron - at 2009.02.13 20:43:00
|
1780. Didn't want that Aeon anyway. - in Corporation, Alliance and Organization Discussions [original thread]
That cost as much as 2 of my last Nightmares it's hard to compete for biggest loss mail with supercaps
- by Ephemeron - at 2009.02.13 01:48:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |