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1. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Veskrashen wrote: Miner Hottie wrote: As a proud member of the AUTZ I live bushfires every year and it can take a decade for the bush to properly recover and that is Australian eucalyptus which is adapted to being burnt. Fortunately a few ...
- by Ereilian - at 2015.03.18 13:17:51
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2. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Rroff wrote: DerpimusPrime Aihaken wrote: Just got killed by an astero with templars assisted to it. Athleast remove the option to assist to frigs/destroyers and cruisers athleast. Sucks to be killed from something you cant do nothing about...
- by Ereilian - at 2015.03.04 21:04:13
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3. Sticky:[Scylla] Ishtars - in Player Features and Ideas Discussion [original thread]
Immortal Chrono Pimpin wrote: Frostys Virpio wrote: Immortal Chrono Pimpin wrote: Frostys Virpio wrote: Immortal Chrono Pimpin wrote: The people have a right to know friend. People won't know unless internal affair put their nose...
- by Ereilian - at 2015.02.27 20:26:18
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4. Fighters and Off Grid assist - in Player Features and Ideas Discussion [original thread]
Another Low hanging Fruit brought to you by your CCP Nerf Overlords.
- by Ereilian - at 2015.02.26 22:10:27
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5. Ishtar "Nerf" - in Player Features and Ideas Discussion [original thread]
If my maths are correct, the damage nerf is 16.77% on overall DPS ... that is a significant chunk
- by Ereilian - at 2015.02.26 21:22:03
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6. Sticky:[Oddysey] Capital Rigs - in Player Features and Ideas Discussion [original thread]
Dirk Action wrote: Ereilian wrote: Oh dear God get some bloody PR training !!! Second to that, awesome to finally see capital rigs, as this is still FID I would assume you will be demounting all inappropriately sized rigs as part of the t...
- by Ereilian - at 2013.04.24 19:31:00
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7. Sticky:[Oddysey] Capital Rigs - in Player Features and Ideas Discussion [original thread]
CCP Tallest wrote: Hey We're putting capital rigs into EVE. Not much else to say, really. They will work pretty much as you would expect them to. Some things to note: * Rigs that previously did not affect capital modules will affect capital m...
- by Ereilian - at 2013.04.24 16:16:00
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8. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
Okay, 20 pages and no input or defense from CCP. Come on Fozzie, this is F+I, a little indication that you are listening to us would be appreciated.
- by Ereilian - at 2013.04.14 16:11:00
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9. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
Beaver Retriever wrote: Ereilian wrote: While Foz has a decent record of being on the level, there is serious discontent brewing that these changes are specifically PVP and take no account of PVE usage of the ships involved. You cannot ...
- by Ereilian - at 2013.04.12 21:16:00
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10. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
Bagehi wrote: Sven Viko VIkolander wrote: CCP Fozzie wrote: This affects 44 ships total. Shield: Ibis, Taipan, Merlin, Worm, Harpy, Cambion, Moa, Gila, Eagle, Onyx, Broadsword, Drake, Ferox, Nighthawk, Vulture, Tengu, Loki, Skiff, Ma...
- by Ereilian - at 2013.04.12 20:01:00
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11. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
So let me tl;dr this for you. We (CCP) put in place a bonus system that at the time was great!!! Then the players found out it was better than great and started to use it as intended .... So now we are nerfing it ... and in some cases NERFING SH...
- by Ereilian - at 2013.04.12 16:41:00
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12. ETA on Resist Boni explaination? - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Dude... he explained in his OPs. CCP Rise wrote: The general idea from our end is that the current bonus to resistance is one of the most powerful ship bonuses in the game. It adds to the power of local tanks (active and...
- by Ereilian - at 2013.04.12 00:26:00
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13. ETA on Resist Boni explaination? - in Player Features and Ideas Discussion [original thread]
Okay so CCP Rise we were told there would be an explaination as to why the nerf bat is being swung on ship resist boni, I understand that you guys have been frantically rehashing some of the more ... unfortunate proposed changes and de racialisati...
- by Ereilian - at 2013.04.11 23:58:00
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14. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Iam Widdershins wrote: Alek Row wrote: Krell Kroenen wrote: I fear that racial traits are being scrubbed away in the name of balancing. Yep, it seems that the lack of replies is "normal" for a thread with so few posts when compared to...
- by Ereilian - at 2013.04.09 21:09:00
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15. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
I think I finally get the Tempest nerf, too many cap/super kills by execution Tempest hotdrops. Sure we now have the mini-bhal but you expect us to honestly believe you will be able to put out the same dps and neuting power?
- by Ereilian - at 2013.04.09 02:22:00
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16. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
Waiting on - Explanation of why resist boni need to be nerfed Explanation of why the Mael is untouched (nah not really we all know why) Explanation of the new BS class missile systems and how it will impact the post nerf BS Explanation as to why ...
- by Ereilian - at 2013.04.09 02:11:00
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