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1. Yet another Local Idea - in Player Features and Ideas Discussion [original thread]
WILLY TROPICAL wrote: Too much risk=reward but i don't see you asking for removing incursions and l4s from high sec. And please don't lie, your last roam into null sec was when atari released its 2600. Incursions are not the problem = incur...
- by Escort DarkAven - at 2014.10.02 14:15:00
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2. Yet another Local Idea - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: Folks can we at least behave like civil adults here the name calling really does not help these discussions and it certainly does not help your case by posting them or responding to them in kind. To address some possible reas...
- by Escort DarkAven - at 2014.10.02 14:07:00
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3. Yet another Local Idea - in Player Features and Ideas Discussion [original thread]
WILLY TROPICAL wrote: What riches? I live here because i like it, but high sec is where the money is. Sure, sometimes i get a BS bpc or an X-type of this or that. I like local, drag bubbles, bubble camps and jump bridges. You like being protec...
- by Escort DarkAven - at 2014.10.02 13:43:00
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4. Yet another Local Idea - in Player Features and Ideas Discussion [original thread]
Tabyll Altol wrote: With an relay of 3 Min a gang will be out of the system without apearing in local. Way to long. So from now on i-¦ll have to d-scan like in FW ? It-¦s like when i say let-¦s make the the Concord wait-¦s 30 sec in a 1.0 sys...
- by Escort DarkAven - at 2014.10.02 13:06:00
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5. Yet another Local Idea - in Player Features and Ideas Discussion [original thread]
Escort DarkAven wrote: Plz keep ur feedback constructive WILLY TROPICAL wrote: Stick to high sec trade hubs, shitlord. U even failed at the basics. Seriusly, if u dont have constructive feedback, and dont wanna commit ur main account to...
- by Escort DarkAven - at 2014.10.02 12:49:00
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6. Yet another Local Idea - in Player Features and Ideas Discussion [original thread]
WILLY TROPICAL wrote: Another great idea for null from the high sec crowd. No Dumbass Another idea from an Eve-player. Eve is built on the nature of Risk=Reward. This means that the higher the possible reward, the higher the assosiated ri...
- by Escort DarkAven - at 2014.10.02 12:27:00
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7. Yet another Local Idea - in Player Features and Ideas Discussion [original thread]
Celthric Kanerian wrote: Escort DarkAven wrote: a 54 second local delay when u hit 0,4 lowsec a 90 second local delay when u hit 0,0 Nullsec a 180 second local delay when u hit -1.0 nullsec yeah, sure.. Go ahead and make exploration com...
- by Escort DarkAven - at 2014.10.02 11:15:00
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8. Yet another Local Idea - in Player Features and Ideas Discussion [original thread]
Hello Fellow Capsuleers Here is another "How to fix local" idea. I know that there recently was proposed another idea, and allthough i think that idea could work, i dont think its great. Disclaimer: I am not looking for "easy" or "free" kills in...
- by Escort DarkAven - at 2014.10.02 10:21:00
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9. Module Idea - Shield Harmonizer - in Player Features and Ideas Discussion [original thread]
Okay, just poking to a Dead horse here. The idea behind the module is to give players more options. Currently there are specific resist hardners, invul and resist screen. Specific hardner: i have once or twice used the EM hardner.. like once or...
- by Escort DarkAven - at 2014.09.19 13:15:00
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10. Module Idea - Shield Harmonizer - in Player Features and Ideas Discussion [original thread]
Hi Fellow Capsuleers I have to admit, that this idea prolly allready exists on the forum, but i still wanted to put it up here if it didnt. I have to admit that i have noticed that i have OCD when it comes to resist profiles of my ships. I simpl...
- by Escort DarkAven - at 2014.09.15 14:26:00
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11. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Spugg Galdon wrote: Escort DarkAven wrote: Now the Eagle on earth, is a majestic hunter, feared by all its prey. In EvE the Eagle is a joke, and everyone laughs at it, and then blows it up. So i guess this is a plea to the EvE gods, Fozzie ...
- by Escort DarkAven - at 2014.09.03 12:04:00
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12. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
To many pages to read.. so possibly allready posted. Deployable Covert Ops Cyno. 50m3 Deploy time, 10min Activation time, 1hr - then goes inactive Activation cost 25 LO Cargo Capacity 100 units of LO Only deployable in -0,4 and below security se...
- by Escort DarkAven - at 2014.09.03 11:30:00
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13. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
I have admit, Purely me own incompetence, i didnt read all 85 pages of replies. The 10 or so pages i did read, mainly focused on the Ishtar and Muninn. However my problem is with the Eagle. I love the new Moa design, and all of its variants, i e...
- by Escort DarkAven - at 2014.09.03 10:11:00
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14. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Tiericide - Our effort to destroy ship tiers continues. With battleships, the tiers were most evident in HP amounts and price. All variations had an equal allocation of slots already (19) , except drone bonused hulls or disr...
- by Escort DarkAven - at 2013.04.09 00:39:00
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15. WTB: 1x60 day GTC 750m - in Timecode Bazaar [original thread]
sent
- by Escort DarkAven - at 2010.12.14 13:45:00
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