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81. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
Manfred Sideous wrote: If you limit power projection people will have to spend time to travel to find content. Time is the commodity because players can't spend there day traveling to find the content. So logical choices will have to be made li...
- by Evelgrivion - at 2014.07.07 18:24:00
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82. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Not by a small fleet. If people want more of smaller alliances/power blocs, then you NEED to stop thinking on the terms of fleets always having 200 members or more. The majority of the people that I know and that left 0.0, d...
- by Evelgrivion - at 2014.07.07 17:54:00
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83. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
Retar Aveymone wrote: It should not be trivial to win space ever. Even unused space. However, like I said before I think that unused space should cost effort to hold and defend, because while rich and powerful alliances have amounts of isk tha...
- by Evelgrivion - at 2014.07.07 17:47:00
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84. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
Manfred Sideous wrote: CHANGES Proximity to other owned sov. So if you own a system and your other sov is not connected to that system then the cost is increased of the unconnected system. Pirate & Mining index affects sov cost. S...
- by Evelgrivion - at 2014.07.07 17:42:00
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85. Station Upgrade Proposal: Local warp disruption field inhibitor - in Player Features and Ideas Discussion [original thread]
The Local Warp Disruption Field Inhibitor, and What It Would Do The Warp Disruption Field Inhibitor is a station upgrade that would prevent interdiction fields from affecting ships within a 300 meter radius of a station. If a ship is in docking...
- by Evelgrivion - at 2014.06.26 07:14:00
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86. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Suggestion: Improve the lighting textures on large ships Keywords: Visuals, Lighting, Lights, Graphics Note: Helps make Eve Online beautiful! I am a big fan of lights on my spaceships. They're great for making a ship feel inhabited, funct...
- by Evelgrivion - at 2014.06.10 06:36:00
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87. Allow logisticians to wrap items in plastic wraps - in Player Features and Ideas Discussion [original thread]
hmskrecik wrote: Reaver Glitterstim wrote: The proposal is to allow a system to put things into a package of any size that is unscannable, without the use of courier contracts. I think you're missing the point. As I understand it, it's Q...
- by Evelgrivion - at 2014.05.29 21:38:00
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88. Introducing Space Oil! A way to produce faction modules. - in Player Features and Ideas Discussion [original thread]
Alternative Splicing wrote: Yeah, but running sites to get the modules, while not literally player made, is sort of a specialized player discipline. I would hate to see honest site runners and ratters have their only market niche taken over, or...
- by Evelgrivion - at 2014.05.29 19:59:00
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89. Introducing Space Oil! A way to produce faction modules. - in Player Features and Ideas Discussion [original thread]
I've got some immediate reservations about this idea. As a resident of Molden Heath, I'm generally pretty happy with the existing set of conflict drivers and the available PVE content, and the no-man's land nature of life in that region. I don't...
- by Evelgrivion - at 2014.05.29 19:25:00
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90. Allow logisticians to wrap items in plastic wraps - in Player Features and Ideas Discussion [original thread]
I like everything about this idea.
- by Evelgrivion - at 2014.05.17 19:29:00
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91. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
The net effect of these changes seem to be nudging people to invest in local economies if they can, such as mining local ores and ice. Isotopes are still divided by regions; anyone operating an off-race capital, black-ops ship, jump freighter, or ...
- by Evelgrivion - at 2014.04.29 20:53:00
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92. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Since T3 blueprint efficiency can't be modified and there is currently no waste, the material requirements for Tech 3s shouldn't be changing, right?
- by Evelgrivion - at 2014.04.28 19:05:00
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93. Sticky:Dev blog: HED-GP Technical Retrospective - in EVE Information Portal [original thread]
In the thread: players with no direct understanding of Eve's architecture offer in depth technical solutions to complex problems, which they only became aware of ten minutes ago.
- by Evelgrivion - at 2014.01.24 17:50:00
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94. Sticky:Dev blog: HED-GP Technical Retrospective - in EVE Information Portal [original thread]
Weaselior wrote: how happening happening in the sense that "oh that's a good idea we should do it sometime once we're finished with dust" or "actual work has been going on since it was announced" There are multiple programmers on a team wo...
- by Evelgrivion - at 2014.01.24 17:47:00
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95. Sticky:Dev blog: HED-GP Technical Retrospective - in EVE Information Portal [original thread]
Kismeteer wrote: The worst lag was when people were jumping in, wouldn't reopening the Brian in the Box idea really have helped in this instance? I think we're all used to module lag, and lag moving about etc, it's the reappearance of the black...
- by Evelgrivion - at 2014.01.24 17:31:00
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96. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
CCP SoniClover wrote: Regarding the warp disruption effect, we're still tweaking the effect, so it's not 100% set right now, but most likely will be similar to infinity point that does not prevent MWD or MJD. Regarding moving out of range, thi...
- by Evelgrivion - at 2014.01.21 14:24:00
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97. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
Xolve wrote: Evelgrivion wrote: The population of the game already tends to congregate where particular LP stores are more desirable than others; this would likely increase the value of living in Guristas rat territory over others, and may s...
- by Evelgrivion - at 2014.01.16 03:36:00
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98. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
mynnna wrote: So, in light of "reduce nullsec inflation" being a design goal, I submit a humble proposal. Really, I echo the proposal several people have already made, but in a much more thorough manner. Eliminate the 5% penalty. If we're ...
- by Evelgrivion - at 2014.01.16 03:32:00
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99. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
CCP SoniClover wrote: Because the ISK coming into the game from Null Sec bounties every day is insane and we want to minimize inflation. The risk reward equation seems to favor doing without the ESS. Perhaps there should be an intrinsic bene...
- by Evelgrivion - at 2014.01.16 01:45:00
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100. Half the missions offered by your hi-sec Security agent are now a level lower. - in Player Features and Ideas Discussion [original thread]
Petrified wrote: So.... the idea is from twitter... which demonstrates the dangers of IM tech: silly ideas are aired in 140 characters or less. Why not make NPC corps Wardec'able? That would put a serious dent into High Sec income. The...
- by Evelgrivion - at 2014.01.15 00:45:00
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