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1. prizes - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Everinsearch wrote: Danika Princip wrote: Everinsearch wrote: So adding a surrender option and making it do the same thing but lockbreak would be a "prize" mechanic no? Should the capsuleer choose to give up his...
- by Everinsearch - at 2014.09.25 19:06:00
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2. prizes - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Everinsearch wrote: So adding a surrender option and making it do the same thing but lockbreak would be a "prize" mechanic no? Should the capsuleer choose to give up his ship for a slight advantage at escape. But ...
- by Everinsearch - at 2014.09.25 18:22:00
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3. prizes - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Everinsearch wrote: Danika Princip wrote: Everinsearch wrote: Everinsearch wrote: Does it lockbreak? https://wiki.eveonline.com/en/wiki/Ejecting Doesn't say. Also doesn't say how long it takes to eject....
- by Everinsearch - at 2014.09.25 17:57:00
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4. prizes - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Everinsearch wrote: Everinsearch wrote: Does it lockbreak? https://wiki.eveonline.com/en/wiki/Ejecting Doesn't say. Also doesn't say how long it takes to eject. It doesn't lockbreak, in the sense that the...
- by Everinsearch - at 2014.09.25 17:41:00
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5. prizes - in Player Features and Ideas Discussion [original thread]
Everinsearch wrote: Danika Princip wrote: Everinsearch wrote: Everinsearch wrote: Why is any of this needed? Maybe the pod doesn't need the invincibility. The ship not dying is distraction enough? Invincibility is to wierd. Loc...
- by Everinsearch - at 2014.09.25 16:51:00
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6. prizes - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Everinsearch wrote: Everinsearch wrote: Why is any of this needed? Maybe the pod doesn't need the invincibility. The ship not dying is distraction enough? Invincibility is to wierd. Lockbreak? But if you ...
- by Everinsearch - at 2014.09.25 16:43:00
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7. prizes - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: To the first bad idea, no. No matter how low the chance of success in stealing another player's ship is, you seem to forget that players in this game sometimes travel in groups of hundreds. Regardless of what percentage chan...
- by Everinsearch - at 2014.09.25 16:28:00
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8. prizes - in Player Features and Ideas Discussion [original thread]
Everinsearch wrote: Danika Princip wrote: Everinsearch wrote: Danika Princip wrote: Everinsearch wrote: Maybe even just a surrender button that ensures your pod can escape. You hit the button it ejects your pod and makes your ship(...
- by Everinsearch - at 2014.09.25 16:10:00
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9. prizes - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Everinsearch wrote: Danika Princip wrote: Everinsearch wrote: Maybe even just a surrender button that ensures your pod can escape. You hit the button it ejects your pod and makes your ship(and you) invincible for...
- by Everinsearch - at 2014.09.25 15:57:00
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10. prizes - in Player Features and Ideas Discussion [original thread]
Ix Method wrote: Everinsearch wrote: Maybe even just a surrender button that ensures your pod can escape. You hit the button it ejects your pod and makes your ship(and you) invincible for a short time. Allowing you to get away. And allowing...
- by Everinsearch - at 2014.09.25 15:15:00
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11. prizes - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Everinsearch wrote: Maybe even just a surrender button that ensures your pod can escape. You hit the button it ejects your pod and makes your ship(and you) invincible for a short time. Allowing you to get away. And all...
- by Everinsearch - at 2014.09.25 15:01:00
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12. prizes - in Player Features and Ideas Discussion [original thread]
Maybe even just a surrender button that ensures your pod can escape. You hit the button it ejects your pod and makes your ship(and you) invincible for a short time. Allowing you to get away. And allowing the enemy to stop firing. Thoughts?
- by Everinsearch - at 2014.09.25 14:57:00
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13. Planet itembays - in Player Features and Ideas Discussion [original thread]
A time limit on how long it can stay there. After the time limit expires it gets moved to customs. after a while customs boots it into space? 24 hours?
- by Everinsearch - at 2014.09.25 14:44:00
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14. Planet itembays - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Why so that you don't risk your stuff in the POS what does this add to the sandbox since you have now greatly mitigated the risk of WH life I was being narrow minded thinking only of highsec systems that I can't ancho...
- by Everinsearch - at 2014.09.25 14:06:00
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15. prizes - in Player Features and Ideas Discussion [original thread]
Tabyll Altol wrote: To keep it simple. One of the most useless and stuipids idea. Please read the forum rules before posting : 23. Post constructively. Negative feedback can be very useful to further improve EVE Online provided that it is p...
- by Everinsearch - at 2014.09.25 13:55:00
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16. prizes - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: So this is what it looks like when you post while on drugs? I had no idea. Didn't take long for a personal attack.
- by Everinsearch - at 2014.09.25 13:31:00
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17. prizes - in Player Features and Ideas Discussion [original thread]
I think it adds some interesting depth, and doesn't change the game much. The potential to make more money. Learning the skill of not completely destroying the target would be fun. escorting my weak (stealable) zombie ship back to reprocess would ...
- by Everinsearch - at 2014.09.25 12:52:00
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18. prizes - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Everinsearch wrote: hmm.. maybe a random low chance of your boarding parties winning control starting at 5% hull. party transmits coded signal to your ship stoping your forces from firing and ejecting enemy pod. ...
- by Everinsearch - at 2014.09.25 12:40:00
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19. Planet itembays - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Why? And what do you mean by planets that you own? Somewhere else to put things. Planets that I have facilities.
- by Everinsearch - at 2014.09.25 12:33:00
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20. prizes - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Everinsearch wrote: Danika Princip wrote: Everinsearch wrote: Danika Princip wrote: Elaborate. I dunno maybe an option to capture the enemy ship whole without needing them to abandone it? So a way for me ...
- by Everinsearch - at 2014.09.25 12:27:00
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