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1. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
also "well im getting docking, asset safety, internal markets, the ability to contract in the structure and have stuff couriered to it...but there is a DOWNSIDE compared to the current system HOW DARE YOU SIR"
- by EvilweaselSA - at 2016.10.11 12:17:20
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2. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
will no one think of the poor idiot who has been abusing a broken game mechanic forever and now feels entitled to it
- by EvilweaselSA - at 2016.10.11 12:11:52
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3. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Winter Archipelago wrote: EvilweaselSA wrote: why the **** is everyone whining to high hell that the m-set research rigs aren't broad enough if that is your problem get a large Because with the rigs as they're currently sugges...
- by EvilweaselSA - at 2016.10.11 12:11:01
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4. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
why the **** is everyone whining to high hell that the m-set research rigs aren't broad enough if that is your problem get a large
- by EvilweaselSA - at 2016.10.11 11:58:47
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5. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Drazz Caylen wrote: Please regard the post I just made above. The restrictions are being pondered with the implication to be limited like Trial accounts. This is telling as it is not based on pondering to have them free as Omega accounts. Neith...
- by EvilweaselSA - at 2016.09.01 13:01:09
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6. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Teckos Pech wrote: Also claims of mineral prices crashing are highly over wrought as well. Sure it might happen, but considering that mineral prices and the economy were fine back when we had a peak of 50,000 players logged in, I doubt this is ...
- by EvilweaselSA - at 2016.09.01 12:55:37
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7. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Teckos Pech wrote: Yes, on average you can pay for your sub, but the problem with averages is that some months you won't and you'll shell out nearly $1500 to keep the game going. you still can't remember plex exist, even in a post where you ...
- by EvilweaselSA - at 2016.09.01 12:45:23
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8. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
the other massive errors that teckos seems unable to grasp are that people already bastardfarm the **** out of skillgoop with 100+ but the start-up cost prevents there from being enough people doing it to really kill margins (though enough that th...
- by EvilweaselSA - at 2016.09.01 02:31:27
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9. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Eli Stan wrote: EvilweaselSA wrote: it occurs to me that freighters are another ideal thing for this (well, besides that they will now die en masse) you train up your npc freighter alt, fit bulkheads on it, and then let it go alpha you los...
- by EvilweaselSA - at 2016.09.01 02:27:10
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10. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Teckos Pech wrote: EvilweaselSA wrote: Teckos Pech wrote: Yeah, exactly where is the error? BTW, look at what you wrote: Skill Injectors are going to crash! But....skill injectors will be profitable enough for you to log in. Which on...
- by EvilweaselSA - at 2016.09.01 02:26:22
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11. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
it occurs to me that freighters are another ideal thing for this (well, besides that they will now die en masse) you train up your npc freighter alt, fit bulkheads on it, and then let it go alpha you lose the ship bonuses but whatever, you can s...
- by EvilweaselSA - at 2016.09.01 00:30:07
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12. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Teckos Pech wrote: Yeah, exactly where is the error? BTW, look at what you wrote: Skill Injectors are going to crash! But....skill injectors will be profitable enough for you to log in. Which one is it? i will give you the easiest and m...
- by EvilweaselSA - at 2016.09.01 00:22:35
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13. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Teckos Pech wrote: Holy **** you're dumb. Note he wrote injector s . And he is slightly incorrect. If you fill up 3 injectors worth of SP you make about as much as a PLEX costs. The prices of extractors, injectors were speculated to end...
- by EvilweaselSA - at 2016.09.01 00:14:24
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14. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Ichi Uno wrote: The current barrier to entry in the SP farming trade is the initial 5 mil SP. You extract at 5.5 mil back down to 5 mil, rinse & repeat. Assuming that this change drives SP farming margins to 0, its still worth doing to pro...
- by EvilweaselSA - at 2016.09.01 00:00:35
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15. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
MidnightWyvern wrote: EvilweaselSA wrote: so with the ability to get to 5m sp, skill injector prices are going to crash as people can create a farm of 100 skillgoop bastards for free then only subscribe them to train + extract once its profi...
- by EvilweaselSA - at 2016.08.31 23:51:54
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16. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
so with the ability to get to 5m sp, skill injector prices are going to crash as people can create a farm of 100 skillgoop bastards for free then only subscribe them to train + extract once its profitable also, t1 production could not be more dea...
- by EvilweaselSA - at 2016.08.31 23:28:34
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17. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Quote: The CSM heard about this concept just a couple days ago--basically the same time you are, could you make it any more obvious how poorly the csm is treated by ccp
- by EvilweaselSA - at 2016.08.31 23:23:37
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18. Changes to gridsize - in Test Server Feedback [original thread]
CCP Claymore wrote: Kalestrom Crendraven wrote: Are you going to be looking into drag/stop bubble mechanics with this? Could you expand on this? What would we be looking into? Drag bubbles work if the bubble is on-grid with the destinat...
- by EvilweaselSA - at 2015.11.14 15:33:55
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19. Changes to gridsize - in Test Server Feedback [original thread]
CCP Claymore wrote: Querns wrote: Fortunately, CCP releases a static data export for universe info, so anyone can do it. Or, to be more specific, I can do it. CLOSEST MOON DISTANCES: K-6K16 VIII - Moon 1, K-6K16 VIII - Moon 2: 6,554 k...
- by EvilweaselSA - at 2015.11.13 18:37:40
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20. Announcement:Manfred Sideous removal from CSM10 - in Assembly Hall [original thread]
Anthar Thebess wrote: Don't kick CSM members. You are effectively reducing places where players can get reliable information about upcoming changes. Split for the battle/logi carriers was well known before eve Amsterdam , like the small buff ...
- by EvilweaselSA - at 2015.11.05 13:35:27
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